Player Matchup

Athena
Athena
Beto3338102
Athena
Level 48
God Stats
75W - 67L
1,528 SR
Queue Stats
118W - 141L
1,436 Elo+
Party 3
Sol
Sol
BranFlakes18
Sol
Level 106
God Stats
7W - 1L
1,879 SR
Queue Stats
241W - 221L
1,435 Elo+
Solo
Hera
Hera
CenteIIa
Hera
Level 125
God Stats
11W - 5L
1,504 SR
Queue Stats
144W - 155L
1,428 Elo+
Party 3
Ymir
Ymir
DakKicks
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,534 Elo+
Party 1
Medusa
Medusa
tryharder1236
Medusa
Level 61
God Stats
36W - 45L
1,488 SR
Queue Stats
427W - 468L
1,511 Elo+
Party 1
Team Averages
Level 73
1,580 SR
1,469 Elo+

VS

Team Averages
Level 70
1,466 SR
1,320 Elo+
Sun Wukong
Sun Wukong
LuisV10
Sun Wukong
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 39L
1,212 Elo+
Party 4
Ymir
Ymir
MrTrucos
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,370 Elo+
Party 4
Rama
Rama
SenSama
Rama
Level 27
God Stats
0W - 2L
1,142 SR
Queue Stats
0W - 10L
1,186 Elo+
Party 2
Ra
Ra
ofaprowin
Ra
Level 108
God Stats
1W - 3L
1,442 SR
Queue Stats
56W - 49L
1,605 Elo+
Party 4
King Arthur
King Arthur
z6nolicn
King Arthur
Level 66
God Stats
1W - 1L
1,746 SR
Queue Stats
8W - 33L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
3 / 2 / 3
7,407
529
2,449
12,094
6,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 3
8,256
590
8,518
7,790
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
15
7 / 1 / 1
9,162
654
6,402
6,754
2,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
11
1 / 0 / 3
7,135
510
2,460
5,974
4,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 1 / 3
7,356
525
9,637
7,966
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LuisV10
Sun Wukong
12
2 / 2 / 0
7,041
503
4,479
12,086
7,748
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
1 / 3 / 0
5,949
425
1,367
10,536
8,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
SenSama
Rama
10
1 / 4 / 0
6,414
458
2,634
8,883
3,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,673
405
2,530
4,930
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
z6nolicn
King Arthur
9
0 / 6 / 0
5,570
398
2,637
9,948
5,622
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
16
Kills
4
4
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
3
2
3
2.25
W
2
0
3
3.5
W
Hera
7
1
1
7.5
W
Ymir
1
0
3
2.5
L
Sun Wukong
LuisV10
Sun Wukong
2
2
0
1
L
Ymir
1
3
0
0.33
L
Rama
SenSama
Rama
1
4
0
0.25
L
0
1
1
0.5
W
3
1
3
4.5
L
King Arthur
z6nolicn
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,466
Damage
13,647
40,578
Taken
46,383
20,777
Mitigated
26,549
17,461
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
2,449
754
0
5,272
12,094
6,126
0
0
12,094
49,353
0
W
8,518
3,478
0
3,609
7,790
4,211
1,927
192
7,598
64,721
10,457
W
Hera
6,402
1,915
0
3,022
6,754
2,412
2,874
0
6,754
63,209
0
W
Ymir
2,460
583
307
1,177
5,974
4,744
116
1,329
4,645
20,059
0
L
Sun Wukong
LuisV10
Sun Wukong
4,479
856
0
2,990
12,086
7,748
1,059
6,051
6,035
0
50,163
L
Ymir
1,367
365
442
1,601
10,536
8,475
0
2,987
7,549
14,108
0
L
Rama
SenSama
Rama
2,634
1,935
0
1,932
8,883
3,283
0
3,202
5,681
0
27,022
L
2,530
590
558
1,782
4,930
1,421
0
1,058
3,872
45,498
0
W
9,637
4,812
0
4,074
7,966
3,284
933
2,376
5,590
0
65,168
L
King Arthur
z6nolicn
King Arthur
2,637
325
0
580
9,948
5,622
0
5,554
4,394
0
23,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,316
Gold Earned
30,647
451
Minions Killed
278
0
Camps Cleared
0
1,309,342
Distance Traveled
1,197,692
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,407
529
76
5
0
300,488
1
W
Sol
8,256
590
134
10
0
242,005
4
W
Hera
9,162
654
119
9
0
240,611
0
W
Ymir
7,135
510
40
3
0
270,797
1
L
Sun Wukong
7,041
503
94
7
0
254,868
2
L
Ymir
5,949
425
28
2
0
225,376
0
L
Rama
6,414
458
54
4
0
239,530
1
L
Ra
5,673
405
65
5
0
248,698
2
W
Medusa
7,356
525
82
6
0
255,441
3
L
King Arthur
5,570
398
37
3
0
229,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role