Player Matchup

Hera
Hera
Benjji-Dover69
Hera
Level 91
God Stats
4W - 1L
1,716 SR
Queue Stats
170W - 92L
1,545 Elo+
Party 1
Tyr
Tyr
CraigPendersonJr
Tyr
Level 15
God Stats
34W - 20L
1,606 SR
Queue Stats
169W - 125L
1,552 Elo+
Party 1
Hel
Hel
Out_of_Mana-_-
Hel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 145L
1,538 Elo+
Party 1
Team Averages
Level 88
1,608 SR
1,545 Elo+

VS

Team Averages
Level 28
1,423 SR
1,310 Elo+
Achilles
Achilles
 
Achilles
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
FaZeHuevos1
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,190 Elo+
Party 2
Thoth
Thoth
isacc86
Thoth
Level 25
God Stats
0W - 2L
1,268 SR
Queue Stats
15W - 18L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 8
12,136
759
15,983
8,485
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 1 / 8
10,807
675
8,907
15,021
12,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
7 / 2 / 8
12,306
769
15,616
8,506
4,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 4 / 1
10,037
627
7,894
21,407
29,480
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
12
0 / 7 / 1
8,768
548
3,953
18,538
10,150
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
isacc86
Thoth
13
1 / 4 / 1
9,522
595
5,412
10,193
3,571
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
3
3
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
1
0.63
W
6
0
8
10
W
2
1
8
6
L
Fenrir
0
7
1
0.07
W
7
2
8
5.5
L
Thoth
isacc86
Thoth
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,506
Damage
17,259
32,012
Taken
50,138
20,197
Mitigated
43,201
14,000
Healing
1,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,894
2,592
0
1,223
21,407
29,480
0
11,546
8,641
0
34,050
W
15,983
4,457
82
1,251
8,485
3,670
1,762
1,072
7,413
57,733
0
W
8,907
379
0
4,667
15,021
12,451
462
3,810
10,107
0
32,181
L
Fenrir
3,953
210
0
42
18,538
10,150
0
10,882
6,768
0
17,253
W
15,616
1,170
3,589
4,411
8,506
4,076
432
1,284
7,222
48,848
0
L
Thoth
isacc86
Thoth
5,412
403
0
0
10,193
3,571
0
7,382
2,210
41,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,249
Gold Earned
28,327
206
Minions Killed
148
12
Camps Cleared
1
927,943
Distance Traveled
793,895
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,037
627
46
3
1
281,131
0
W
Hera
12,136
759
92
6
5
315,368
3
W
Tyr
10,807
675
46
3
2
288,992
2
L
Fenrir
8,768
548
19
1
0
265,804
0
W
Hel
12,306
769
68
4
5
323,583
2
L
Thoth
9,522
595
83
5
0
246,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role