Player Matchup

Ra
Ra
Deathgamer45426
Ra
Level 125
God Stats
2W - 2L
1,918 SR
Queue Stats
87W - 72L
1,558 Elo+
Party 1
Skadi
Skadi
FAMM1509
Skadi
Level 112
God Stats
4W - 3L
1,584 SR
Queue Stats
152W - 148L
1,394 Elo+
Solo
Raijin
Raijin
GamerGambit
Raijin
Level 125
God Stats
4W - 3L
1,612 SR
Queue Stats
137W - 117L
1,510 Elo+
Party 1
Nemesis
Nemesis
SeeManD3M0nN
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
iNFiNiTEFire24
Artemis
Level 133
God Stats
28W - 26L
1,526 SR
Queue Stats
213W - 237L
1,403 Elo+
Solo
Team Averages
Level 100
1,628 SR
1,473 Elo+

VS

Team Averages
Level 70
1,498 SR
1,512 Elo+
Ares
Ares
D-gray-man17
Ares
Level 40
God Stats
4W - 10L
1,539 SR
Queue Stats
243W - 244L
1,495 Elo+
Party 2
Ne Zha
Ne Zha
Dizzy-Buns
Ne Zha
Level 93
God Stats
4W - 9L
1,506 SR
Queue Stats
252W - 238L
1,516 Elo+
Party 2
Kukulkan
Kukulkan
GarglingHarlot
Kukulkan
Level 80
God Stats
5W - 1L
1,604 SR
Queue Stats
207W - 211L
1,496 Elo+
Party 2
Sol
Sol
GildedTeaCup
Sol
Level 100
God Stats
0W - 2L
1,342 SR
Queue Stats
344W - 307L
1,551 Elo+
Party 2
Horus
Horus
ezekxel
Horus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 3
10,199
600
11,873
10,823
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
FAMM1509
Skadi
14
1 / 1 / 4
8,128
478
5,695
7,897
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
15
3 / 0 / 6
9,290
546
10,480
8,561
4,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
SeeManD3M0nN
Nemesis
15
15 / 2 / 4
9,996
588
17,548
16,053
9,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 4
6,844
403
6,595
8,069
6,441
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,960
409
4,188
14,460
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Dizzy-Buns
Ne Zha
12
2 / 10 / 1
8,029
472
6,651
17,523
7,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
14
3 / 5 / 0
8,534
502
6,633
10,471
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 0
8,160
480
6,234
13,623
4,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
ezekxel
Horus
11
0 / 6 / 0
7,061
415
4,038
14,678
9,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
28
Kills
6
6
Deaths
29
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
8
3
3
3.17
L
Ne Zha
Dizzy-Buns
Ne Zha
2
10
1
0.25
W
Skadi
FAMM1509
Skadi
1
1
4
3
W
Raijin
3
0
6
6
L
Kukulkan
3
5
0
0.6
L
1
4
0
0.25
W
Nemesis
SeeManD3M0nN
Nemesis
15
2
4
8.5
L
Horus
ezekxel
Horus
0
6
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,191
Damage
27,744
51,403
Taken
70,755
27,686
Mitigated
41,377
15,191
Healing
12,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,188
208
232
2,006
14,460
15,620
0
3,914
10,421
19,162
0
W
11,873
596
456
4,071
10,823
4,785
1,029
3,196
7,561
80,460
0
L
Ne Zha
Dizzy-Buns
Ne Zha
6,651
1,054
0
1,536
17,523
7,168
748
4,415
12,799
0
44,269
W
Skadi
FAMM1509
Skadi
5,695
2,845
0
2,134
7,897
3,306
378
3,977
3,920
0
63,267
W
Raijin
10,480
1,439
0
2,546
8,561
4,066
240
568
7,536
71,574
0
L
Kukulkan
6,633
401
0
750
10,471
4,281
0
3,928
6,305
56,126
0
L
6,234
3,210
0
5,093
13,623
4,905
2,036
366
13,253
75,091
0
W
Nemesis
SeeManD3M0nN
Nemesis
17,548
9,209
0
5,359
16,053
9,088
0
4,330
11,723
0
63,483
L
Horus
ezekxel
Horus
4,038
2,225
412
2,402
14,678
9,403
903
8,108
5,624
0
41,341
W
6,595
1,958
0
625
8,069
6,441
0
4,984
3,085
0
24,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,457
Gold Earned
38,744
467
Minions Killed
365
0
Camps Cleared
0
1,600,688
Distance Traveled
1,503,586
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,960
409
25
1
0
299,650
1
W
Ra
10,199
600
127
7
0
337,783
1
L
Ne Zha
8,029
472
69
4
0
286,853
2
W
Skadi
8,128
478
97
6
0
288,641
5
W
Raijin
9,290
546
135
8
0
277,250
1
L
Kukulkan
8,534
502
87
5
0
277,785
7
L
Sol
8,160
480
128
8
0
299,419
4
W
Nemesis
9,996
588
76
4
0
403,111
5
L
Horus
7,061
415
56
3
0
339,879
0
W
Artemis
6,844
403
32
2
0
293,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role