Player Matchup

Medusa
Medusa
Apanda05
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 2
Chaac
Chaac
Black_Myth131
Chaac
Level 57
God Stats
12W - 9L
1,450 SR
Queue Stats
36W - 40L
1,428 Elo+
Solo
Chronos
Chronos
Cam Jones9630
Chronos
Level 7
God Stats
6W - 5L
1,385 SR
Queue Stats
27W - 22L
1,315 Elo+
Party 2
Team Averages
Level 43
1,445 SR
1,324 Elo+

VS

Team Averages
Level 89
1,466 SR
1,760 Elo+
Loki
Loki
BloodyTamponnn
Loki
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,754 Elo+
Party 1
Ymir
Ymir
Clap-tiste
Ymir
Level 118
God Stats
1W - 0L
1,396 SR
Queue Stats
9W - 1L
1,721 Elo+
Party 1
Izanami
Izanami
aerkiger
Izanami
Level 126
God Stats
1W - 0L
1,502 SR
Queue Stats
49W - 17L
1,807 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Apanda05
Medusa
11
0 / 2 / 2
6,786
617
10,761
8,807
2,885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 0
7,721
702
8,223
14,481
10,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
9
0 / 7 / 2
6,581
598
4,362
11,785
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
7,962
724
6,394
8,131
3,929
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 0 / 11
8,559
778
7,267
9,867
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
aerkiger
Izanami
15
8 / 0 / 3
9,078
825
16,057
9,697
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
11
11
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
Apanda05
Medusa
0
2
2
0.5
L
3
2
0
1.5
W
3
3
8
2.33
L
Chronos
0
7
2
0.14
W
0
0
11
5.5
W
Izanami
aerkiger
Izanami
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,346
Damage
29,718
35,073
Taken
27,695
18,208
Mitigated
18,999
8,285
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Apanda05
Medusa
10,761
4,293
369
864
8,807
2,885
0
1,442
7,365
0
26,513
L
8,223
816
326
4,984
14,481
10,950
0
2,851
11,630
0
22,388
W
6,394
1,127
0
143
8,131
3,929
0
1,151
6,836
0
16,723
L
Chronos
4,362
667
192
1,550
11,785
4,373
0
3,068
8,717
16,922
1,095
W
7,267
1,617
0
1,851
9,867
10,279
28
1,913
7,723
14,003
0
W
Izanami
aerkiger
Izanami
16,057
10,605
0
2,755
9,697
4,791
805
1,191
8,350
0
50,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,088
Gold Earned
25,599
97
Minions Killed
127
3
Camps Cleared
6
584,077
Distance Traveled
645,083
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,786
617
43
4
1
199,903
2
L
Chaac
7,721
702
26
2
1
203,860
2
W
Loki
7,962
724
19
2
3
220,178
0
L
Chronos
6,581
598
28
3
1
180,314
0
W
Ymir
8,559
778
18
2
1
223,761
0
W
Izanami
9,078
825
90
8
2
201,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role