Player Matchup

He Bo
He Bo
BronzBear
He Bo
Level 140
God Stats
15W - 8L
1,603 SR
Queue Stats
164W - 133L
1,562 Elo+
Party 2
King Arthur
King Arthur
MAWLemon
King Arthur
Level 88
God Stats
3W - 3L
1,388 SR
Queue Stats
151W - 118L
1,528 Elo+
Party 2
Sol
Sol
Mug Guzzler
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
309W - 304L
1,498 Elo+
Party 2
Ullr
Ullr
TricolorLemon22
Ullr
Level 125
God Stats
7W - 2L
1,570 SR
Queue Stats
109W - 74L
1,577 Elo+
Party 2
Khepri
Khepri
restingtoad
Khepri
Level 104
God Stats
3W - 2L
1,298 SR
Queue Stats
96W - 68L
1,548 Elo+
Party 2
Team Averages
Level 112
1,472 SR
1,543 Elo+

VS

Team Averages
Level 84
1,609 SR
1,485 Elo+
Zhong Kui
Zhong Kui
Littlestzergling
Zhong Kui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Solo
Terra
Terra
MSNGER
Terra
Level 74
God Stats
59W - 51L
1,572 SR
Queue Stats
180W - 181L
1,480 Elo+
Party 1
Mercury
Mercury
TTVodinsgaming70
Mercury
Level 124
God Stats
51W - 38L
1,560 SR
Queue Stats
218W - 194L
1,524 Elo+
Party 1
Amaterasu
Amaterasu
UndyingKami
Amaterasu
Level 6
God Stats
1W - 4L
1,567 SR
Queue Stats
3W - 10L
1,404 Elo+
Party 1
Chronos
Chronos
VenomV9
Chronos
Level 128
God Stats
6W - 1L
1,846 SR
Queue Stats
299W - 272L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BronzBear
He Bo
20
8 / 1 / 6
12,802
582
20,925
13,618
6,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
MAWLemon
King Arthur
18
8 / 2 / 5
11,731
533
16,269
22,485
16,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 4 / 5
14,085
640
25,060
21,982
14,957
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 3 / 7
11,051
502
11,759
13,336
7,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
15
2 / 2 / 8
10,493
477
9,588
19,123
29,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
14
3 / 9 / 1
9,152
416
13,003
25,162
17,755
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
MSNGER
Terra
14
0 / 3 / 4
9,548
434
7,559
19,668
21,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 7 / 5
11,045
502
16,413
21,421
10,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
UndyingKami
Amaterasu
16
2 / 7 / 2
10,354
471
5,446
24,871
20,816
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
VenomV9
Chronos
16
3 / 6 / 0
10,123
460
15,141
23,600
11,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
32
Kills
12
12
Deaths
32
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
BronzBear
He Bo
8
1
6
11
L
Zhong Kui
3
9
1
0.39
W
King Arthur
MAWLemon
King Arthur
8
2
5
5.25
L
Terra
MSNGER
Terra
0
3
4
0.67
W
9
4
5
2.88
L
4
7
5
0.93
W
5
3
7
2.83
L
Amaterasu
UndyingKami
Amaterasu
2
7
2
0.43
L
Chronos
VenomV9
Chronos
3
6
0
0.5
W
Khepri
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,601
Damage
57,562
90,544
Taken
114,722
74,041
Mitigated
81,695
20,000
Healing
25,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BronzBear
He Bo
20,925
1,322
0
2,917
13,618
6,694
1,054
7,030
6,588
116,046
0
L
Zhong Kui
13,003
1,202
0
7,817
25,162
17,755
985
14,153
10,461
60,711
0
W
King Arthur
MAWLemon
King Arthur
16,269
3,130
0
3,954
22,485
16,106
0
7,649
14,836
0
100,033
L
Terra
MSNGER
Terra
7,559
1,313
3,968
4,931
19,668
21,712
102
6,712
12,895
35,819
0
W
25,060
13,524
0
10,696
21,982
14,957
12,781
4,916
17,066
124,554
0
L
16,413
9,555
0
0
21,421
10,340
457
10,198
11,101
0
101,361
W
11,759
3,628
0
1,156
13,336
7,032
910
8,934
4,402
0
88,479
L
Amaterasu
UndyingKami
Amaterasu
5,446
3,185
0
6,092
24,871
20,816
1,663
14,802
10,060
0
43,287
L
Chronos
VenomV9
Chronos
15,141
5,335
0
2,906
23,600
11,072
392
8,902
14,632
98,388
7,002
W
Khepri
9,588
1,915
0
1,277
19,123
29,252
0
6,468
12,655
35,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,162
Gold Earned
50,222
666
Minions Killed
520
0
Camps Cleared
0
2,065,144
Distance Traveled
2,046,662
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,802
582
185
8
0
450,936
2
L
Zhong Kui
9,152
416
82
4
0
358,043
1
W
King Arthur
11,731
533
119
5
0
503,691
4
L
Terra
9,548
434
52
2
0
443,838
7
W
Sol
14,085
640
191
9
0
339,363
0
L
Mercury
11,045
502
147
7
0
478,484
0
W
Ullr
11,051
502
130
6
0
378,937
5
L
Amaterasu
10,354
471
78
4
0
423,516
0
L
Chronos
10,123
460
161
7
0
342,781
2
W
Khepri
10,493
477
41
2
0
392,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role