Player Matchup

Kukulkan
Kukulkan
BendingRaptor62
Kukulkan
Level 103
God Stats
70W - 88L
1,476 SR
Queue Stats
386W - 483L
1,473 Elo+
Party 2
Chernobog
Chernobog
YNWNEFEW
Chernobog
Level 67
God Stats
6W - 5L
1,579 SR
Queue Stats
314W - 311L
1,515 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
cashuman1134
Ah Muzen Cab
Level 104
God Stats
4W - 2L
1,567 SR
Queue Stats
549W - 606L
1,501 Elo+
Party 2
Team Averages
Level 91
1,541 SR
1,496 Elo+

VS

Team Averages
Level 55
1,480 SR
1,330 Elo+
Chaac
Chaac
Ryse3345379
Chaac
Level 52
God Stats
1W - 3L
1,441 SR
Queue Stats
69W - 82L
1,398 Elo+
Party 1
Vulcan
Vulcan
ShadowJuggler44
Vulcan
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 227L
1,317 Elo+
Party 1
Arachne
Arachne
brandon110012
Arachne
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
0 / 4 / 9
14,690
612
19,286
18,870
9,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
YNWNEFEW
Chernobog
20
4 / 4 / 6
15,334
639
17,183
25,122
12,525
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Muzen Cab
cashuman1134
Ah Muzen Cab
20
7 / 1 / 1
15,769
657
23,818
14,645
7,755
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 4
14,233
593
12,659
28,913
41,759
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
1 / 2 / 6
14,255
594
20,291
14,198
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
20
6 / 5 / 1
15,455
644
17,560
25,515
11,845
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
11
Kills
8
9
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
0
4
9
1.13
L
1
4
4
0.75
L
1
2
6
2
W
Chernobog
YNWNEFEW
Chernobog
4
4
6
1.75
L
Arachne
6
5
1
1.3
W
Ah Muzen Cab
cashuman1134
Ah Muzen Cab
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,287
Damage
50,510
58,637
Taken
68,626
29,687
Mitigated
59,891
19,098
Healing
21,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
19,286
1,302
646
5,870
18,870
9,407
546
5,914
12,956
72,941
0
L
12,659
3,094
0
9,270
28,913
41,759
325
8,840
20,073
900
58,635
L
20,291
8,335
0
4,708
14,198
6,287
513
4,436
9,762
77,159
943
W
Chernobog
YNWNEFEW
Chernobog
17,183
11,927
392
5,558
25,122
12,525
1,176
8,084
17,038
0
76,181
L
Arachne
17,560
10,836
289
7,006
25,515
11,845
2,123
6,984
18,479
0
64,325
W
Ah Muzen Cab
cashuman1134
Ah Muzen Cab
23,818
9,444
375
6,257
14,645
7,755
1,323
7,564
7,081
0
68,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,793
Gold Earned
43,943
329
Minions Killed
301
8
Camps Cleared
14
1,192,430
Distance Traveled
1,344,752
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,690
612
110
5
3
405,921
0
L
Chaac
14,233
593
75
3
2
437,202
1
L
Vulcan
14,255
594
112
5
3
465,622
1
W
Chernobog
15,334
639
117
5
2
366,090
1
L
Arachne
15,455
644
114
5
9
441,928
1
W
Ah Muzen Cab
15,769
657
102
4
3
420,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role