Player Matchup

Geb
Geb
Crimes
Geb
Level 155
God Stats
3W - 0L
1,864 SR
Queue Stats
82W - 27L
1,735 Elo+
Party 2
Heimdallr
Heimdallr
Genius
Heimdallr
Level 160
God Stats
9W - 3L
1,808 SR
Queue Stats
494W - 186L
1,780 Elo+
Party 2
Cthulhu
Cthulhu
LegendaryZartak
Cthulhu
Level 13
God Stats
9W - 1L
1,572 SR
Queue Stats
34W - 3L
1,669 Elo+
Party 2
Anhur
Anhur
brogarz
Anhur
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,500 Elo+
Party 2
Sol
Sol
theProtege
Sol
Level 153
God Stats
1W - 2L
1,338 SR
Queue Stats
35W - 13L
1,660 Elo+
Party 2
Team Averages
Level 119
1,616 SR
1,669 Elo+

VS

Team Averages
Level 127
1,556 SR
1,513 Elo+
Heimdallr
Heimdallr
Elijah_ZM27
Heimdallr
Level 149
God Stats
3W - 2L
1,753 SR
Queue Stats
309W - 323L
1,532 Elo+
Party 1
Poseidon
Poseidon
Killer_Krieg
Poseidon
Level 110
God Stats
23W - 15L
1,709 SR
Queue Stats
222W - 221L
1,518 Elo+
Party 1
Chiron
Chiron
SmokeyHarp27
Chiron
Level 147
God Stats
22W - 22L
1,614 SR
Queue Stats
278W - 322L
1,530 Elo+
Party 1
Cliodhna
Cliodhna
agloro
Cliodhna
Level 123
God Stats
0W - 2L
1,243 SR
Queue Stats
184W - 199L
1,514 Elo+
Party 1
Kali
Kali
killjoy2140
Kali
Level 108
God Stats
7W - 7L
1,459 SR
Queue Stats
37W - 34L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Crimes
Geb
15
3 / 1 / 7
9,057
533
5,880
10,753
5,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Genius
Heimdallr
16
6 / 1 / 7
9,653
568
11,802
13,825
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 6
8,409
495
3,636
7,590
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
brogarz
Anhur
18
5 / 3 / 0
11,739
691
16,019
12,118
4,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 3 / 1
9,351
550
11,473
13,686
5,181
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Elijah_ZM27
Heimdallr
13
1 / 5 / 4
7,972
469
7,544
17,591
6,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
Killer_Krieg
Poseidon
11
0 / 7 / 2
7,106
418
8,640
11,264
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
15
3 / 3 / 1
9,014
530
5,574
13,259
5,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
agloro
Cliodhna
12
0 / 5 / 1
7,107
418
4,182
10,128
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
4 / 2 / 1
9,073
534
4,698
16,216
6,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
22
Kills
8
8
Deaths
22
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Geb
Crimes
Geb
3
1
7
6.5
L
Heimdallr
Elijah_ZM27
Heimdallr
1
5
4
0.6
W
Heimdallr
Genius
Heimdallr
6
1
7
9.5
L
Poseidon
Killer_Krieg
Poseidon
0
7
2
0.14
W
2
0
6
5
L
Chiron
3
3
1
1.17
L
Cliodhna
agloro
Cliodhna
0
5
1
0.1
W
Anhur
brogarz
Anhur
5
3
0
1.67
L
4
2
1
2.25
W
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,810
Damage
30,638
57,972
Taken
68,458
26,983
Mitigated
27,300
27,516
Healing
14,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Crimes
Geb
5,880
955
0
4,066
10,753
5,007
0
1,305
9,380
55,091
0
L
Heimdallr
Elijah_ZM27
Heimdallr
7,544
2,711
0
627
17,591
6,969
0
6,796
10,795
0
52,835
W
Heimdallr
Genius
Heimdallr
11,802
7,802
0
9,268
13,825
6,268
1,862
3,655
9,838
0
87,137
L
Poseidon
Killer_Krieg
Poseidon
8,640
848
142
1,122
11,264
3,574
0
5,328
5,936
52,976
0
W
3,636
221
0
1,404
7,590
6,250
784
2,281
5,120
28,079
0
L
Chiron
5,574
2,265
118
3,847
13,259
5,500
1,111
6,043
7,216
0
64,756
L
Cliodhna
agloro
Cliodhna
4,182
999
0
2,378
10,128
4,538
0
2,125
7,999
0
38,919
W
Anhur
brogarz
Anhur
16,019
7,873
0
6,040
12,118
4,277
0
0
12,118
0
102,368
L
4,698
2,011
0
5,832
16,216
6,719
1,356
697
15,519
0
53,452
W
11,473
3,879
0
6,738
13,686
5,181
1,128
1,612
12,006
70,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,209
Gold Earned
40,272
510
Minions Killed
431
0
Camps Cleared
0
1,675,108
Distance Traveled
1,614,421
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,057
533
77
5
0
398,278
2
L
Heimdallr
7,972
469
82
5
0
271,092
1
W
Heimdallr
9,653
568
131
8
0
272,559
4
L
Poseidon
7,106
418
75
4
0
312,025
4
W
Cthulhu
8,409
495
38
2
0
327,476
8
L
Chiron
9,014
530
107
6
0
279,889
1
L
Cliodhna
7,107
418
75
4
0
409,917
4
W
Anhur
11,739
691
157
9
0
334,341
5
L
Kali
9,073
534
92
5
0
341,498
0
W
Sol
9,351
550
107
6
0
342,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role