Player Matchup

He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Badbrowntown
Medusa
Level 81
God Stats
1W - 1L
1,559 SR
Queue Stats
21W - 23L
1,454 Elo+
Party 1
Da Ji
Da Ji
Jimda
Da Ji
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,403 Elo+
Party 1
Apollo
Apollo
Joogy
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,588 Elo+
Solo
Camazotz
Camazotz
Yuante
Camazotz
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,391 Elo+
Party 1
Team Averages
Level 64
1,512 SR
1,467 Elo+

VS

Team Averages
Level 98
1,426 SR
1,610 Elo+
Vamana
Vamana
NascarAlex
Vamana
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 22L
1,649 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RNFNROLL
Tsukuyomi
Level 128
God Stats
1W - 0L
1,281 SR
Queue Stats
12W - 10L
1,677 Elo+
Party 2
Eset
Eset
Segura-nieblas
Eset
Level 99
God Stats
2W - 1L
1,435 SR
Queue Stats
42W - 54L
1,428 Elo+
Solo
Janus
Janus
ZetaLegion
Janus
Level 127
God Stats
3W - 1L
1,498 SR
Queue Stats
55W - 41L
1,605 Elo+
Party 2
Fenrir
Fenrir
prodicallson
Fenrir
Level 29
God Stats
3W - 0L
1,414 SR
Queue Stats
12W - 6L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
2 / 10 / 16
10,842
638
15,204
16,926
7,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
20
15 / 6 / 11
14,228
837
22,180
21,232
11,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Jimda
Da Ji
19
9 / 11 / 9
13,187
776
17,921
22,455
11,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Joogy
Apollo
18
4 / 8 / 20
11,454
674
11,281
18,138
8,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
Yuante
Camazotz
20
6 / 3 / 19
11,023
648
21,586
31,893
25,937
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
NascarAlex
Vamana
20
13 / 8 / 15
13,988
823
26,233
37,033
57,552
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tsukuyomi
RNFNROLL
Tsukuyomi
20
9 / 5 / 17
13,075
769
22,644
23,020
12,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 7 / 19
15,139
891
24,137
21,287
11,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
20
6 / 6 / 15
13,239
779
23,480
14,888
6,680
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
0 / 10 / 19
10,540
620
4,745
21,322
11,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
123
36
Kills
38
38
Deaths
36
75
Assists
85
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
10
16
1
L
Medusa
15
6
11
3.42
L
Da Ji
Jimda
Da Ji
9
11
9
1.23
L
Apollo
Joogy
Apollo
4
8
20
1.75
W
Vamana
NascarAlex
Vamana
13
8
15
2.56
W
Tsukuyomi
RNFNROLL
Tsukuyomi
9
5
17
3.5
W
10
7
19
2.79
L
Camazotz
Yuante
Camazotz
6
3
19
5.17
W
Janus
6
6
15
2.25
W
Fenrir
0
10
19
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,172
Damage
101,239
110,644
Taken
117,550
63,961
Mitigated
99,773
36,650
Healing
38,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
15,204
625
205
790
16,926
7,158
0
7,441
9,271
29,344
0
L
Medusa
22,180
11,935
1,388
5,533
21,232
11,228
1,114
8,906
12,112
0
53,268
L
Da Ji
Jimda
Da Ji
17,921
3,722
1,092
3,963
22,455
11,118
0
9,219
12,994
0
24,408
L
Apollo
Joogy
Apollo
11,281
3,918
0
1,666
18,138
8,520
0
8,501
9,433
0
24,919
W
Vamana
NascarAlex
Vamana
26,233
15,234
810
13,012
37,033
57,552
1,133
2,883
31,940
0
34,477
W
Tsukuyomi
RNFNROLL
Tsukuyomi
22,644
4,630
1,169
7,136
23,020
12,907
3,432
3,067
19,720
0
42,586
W
24,137
941
4,289
5,559
21,287
11,390
1,653
3,468
17,457
53,218
0
L
Camazotz
Yuante
Camazotz
21,586
5,941
1,301
20,712
31,893
25,937
586
12,403
19,217
0
24,457
W
Janus
23,480
1,864
1,279
2,456
14,888
6,680
192
3,650
11,140
47,082
0
W
Fenrir
4,745
1,023
308
2,407
21,322
11,244
437
2,136
18,934
0
7,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,734
Gold Earned
65,981
134
Minions Killed
159
0
Camps Cleared
0
1,399,804
Distance Traveled
1,558,159
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,842
638
27
2
0
275,264
0
L
Medusa
14,228
837
57
3
0
280,248
0
L
Da Ji
13,187
776
9
1
0
250,003
0
L
Apollo
11,454
674
34
2
0
270,486
2
W
Vamana
13,988
823
10
1
0
328,441
0
W
Tsukuyomi
13,075
769
19
1
0
331,514
0
W
Eset
15,139
891
73
4
0
289,502
0
L
Camazotz
11,023
648
7
0
0
323,803
0
W
Janus
13,239
779
54
3
0
293,559
0
W
Fenrir
10,540
620
3
0
0
315,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role