Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
PushySalamander
Tiamat
Level 85
God Stats
9W - 9L
1,584 SR
Queue Stats
193W - 173L
1,507 Elo+
Party 3
Ymir
Ymir
Wepternestop
Ymir
Level 129
God Stats
2W - 3L
1,572 SR
Queue Stats
143W - 134L
1,546 Elo+
Party 2
Mercury
Mercury
ZECKARIUS
Mercury
Level 142
God Stats
4W - 3L
1,466 SR
Queue Stats
42W - 51L
1,511 Elo+
Solo
Artemis
Artemis
solderementalist
Artemis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 155L
1,527 Elo+
Party 2
Team Averages
Level 129
1,525 SR
1,518 Elo+

VS

Team Averages
Level 122
1,452 SR
1,499 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
HoodieDrew
Apollo
Level 149
God Stats
5W - 6L
1,674 SR
Queue Stats
124W - 119L
1,458 Elo+
Solo
Janus
Janus
RitzierClyde
Janus
Level 69
God Stats
4W - 7L
1,070 SR
Queue Stats
39W - 43L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
UnkeptGrunt41
Cthulhu
Level 144
God Stats
17W - 22L
1,463 SR
Queue Stats
266W - 276L
1,545 Elo+
Party 1
Mercury
Mercury
spotaphid
Mercury
Level 102
God Stats
16W - 20L
1,556 SR
Queue Stats
110W - 96L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 1
8,089
539
9,345
10,867
10,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 3
7,254
484
6,196
9,332
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 5
7,289
486
5,316
14,932
9,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mercury
ZECKARIUS
Mercury
13
4 / 2 / 3
7,868
525
7,193
10,798
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 3
8,708
581
5,545
8,448
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
0 / 1 / 0
7,932
529
6,860
10,600
8,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
HoodieDrew
Apollo
9
0 / 3 / 2
6,201
413
5,848
11,323
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 2
6,989
466
8,471
7,814
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
8
0 / 5 / 2
5,880
392
7,157
13,504
8,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
spotaphid
Mercury
10
2 / 0 / 1
6,803
454
7,037
9,573
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
8
Kills
3
4
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
L
Apollo
HoodieDrew
Apollo
0
3
2
0.33
W
0
1
3
1.5
L
1
0
2
2
L
Cthulhu
0
5
2
0.2
W
2
0
5
4.5
W
Mercury
ZECKARIUS
Mercury
4
2
3
2.75
W
1
1
3
2.5
L
Mercury
spotaphid
Mercury
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,595
Damage
35,373
54,377
Taken
52,814
33,387
Mitigated
27,541
20,331
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,345
1,008
258
3,600
10,867
10,832
0
483
10,384
63,564
0
L
Cu Chulainn
 
Cu Chulainn
6,860
1,848
0
2,551
10,600
8,968
0
5,388
5,212
0
66,631
L
Apollo
HoodieDrew
Apollo
5,848
3,425
0
3,227
11,323
3,779
0
1,550
9,773
0
38,981
W
6,196
1,059
0
3,520
9,332
5,011
1,038
3,515
5,817
49,970
0
L
8,471
686
0
1,000
7,814
3,084
0
5,809
2,005
54,534
0
L
Cthulhu
7,157
1,531
0
2,360
13,504
8,105
0
5,472
8,032
16,761
0
W
5,316
1,068
379
7,751
14,932
9,870
29
6,953
7,979
24,377
0
W
Mercury
ZECKARIUS
Mercury
7,193
4,010
0
275
10,798
4,296
0
3,043
7,755
0
69,168
W
5,545
3,049
0
4,548
8,448
3,378
3,138
1,634
6,814
0
71,997
L
Mercury
spotaphid
Mercury
7,037
3,453
0
210
9,573
3,605
0
2,638
6,935
0
45,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,208
Gold Earned
33,805
473
Minions Killed
360
0
Camps Cleared
0
1,497,737
Distance Traveled
1,472,343
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,089
539
127
8
0
303,284
5
L
Cu Chulainn
7,932
529
128
9
0
292,601
5
L
Apollo
6,201
413
56
4
0
215,752
1
W
Tiamat
7,254
484
91
6
0
295,628
3
L
Janus
6,989
466
82
5
0
306,925
2
L
Cthulhu
5,880
392
24
2
0
296,445
3
W
Ymir
7,289
486
38
3
0
295,138
0
W
Mercury
7,868
525
98
7
0
373,746
2
W
Artemis
8,708
581
119
8
0
229,941
0
L
Mercury
6,803
454
70
5
0
360,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role