Player Matchup

Awilix
Awilix
CelticBanshee
Awilix
Level 157
God Stats
1W - 0L
1,226 SR
Queue Stats
4W - 1L
1,316 Elo+
Party 2
King Arthur
King Arthur
RemiNezo
King Arthur
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,510 Elo+
Party 3
Janus
Janus
TreM3
Janus
Level 103
God Stats
16W - 14L
1,611 SR
Queue Stats
77W - 55L
1,623 Elo+
Party 3
Bacchus
Bacchus
axsuna
Bacchus
Level 102
God Stats
2W - 1L
1,343 SR
Queue Stats
75W - 50L
1,625 Elo+
Party 3
Izanami
Izanami
danwalker
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 86
1,436 SR
1,515 Elo+

VS

Team Averages
Level 57
1,581 SR
1,695 Elo+
Janus
Janus
AlbedoIsWaifu
Janus
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
405W - 366L
1,659 Elo+
Party 1
Loki
Loki
GibbyBreadsticks
Loki
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 6L
1,774 Elo+
Party 4
Apollo
Apollo
KingArcher66
Apollo
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
190W - 165L
1,619 Elo+
Party 1
Ganesha
Ganesha
SHIONisWaifu1
Ganesha
Level 17
God Stats
3W - 1L
1,906 SR
Queue Stats
19W - 11L
1,651 Elo+
Party 1
Shiva
Shiva
asasin1515151
Shiva
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,774 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
6,753
614
3,883
6,890
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
RemiNezo
King Arthur
10
2 / 2 / 0
5,756
523
3,366
8,183
5,677
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
TreM3
Janus
11
3 / 0 / 2
6,503
591
3,162
4,022
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
axsuna
Bacchus
8
3 / 1 / 6
6,096
554
5,336
10,605
6,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
danwalker
Izanami
11
4 / 0 / 2
6,648
604
5,510
4,947
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,800
527
2,760
4,070
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 4 / 1
5,837
531
3,946
8,302
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
8
0 / 4 / 0
4,851
441
3,172
7,620
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
7
0 / 2 / 0
4,771
434
1,731
6,987
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 1
5,524
502
4,798
7,309
4,555
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
4
4
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
2
1
5
4.5
L
3
4
1
0.88
L
Apollo
0
4
0
0
W
King Arthur
RemiNezo
King Arthur
2
2
0
1
L
Ganesha
0
2
0
0
W
Janus
TreM3
Janus
3
0
2
4
L
0
3
1
0.17
W
Bacchus
axsuna
Bacchus
3
1
6
6
W
Izanami
danwalker
Izanami
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,257
Damage
16,407
34,647
Taken
34,288
17,093
Mitigated
14,456
11,751
Healing
7,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,760
244
0
463
4,070
1,186
0
603
3,467
47,555
0
W
3,883
1,593
0
2,205
6,890
2,505
818
1,641
5,249
0
43,955
L
3,946
720
0
2,322
8,302
2,876
0
2,827
5,475
0
26,858
L
Apollo
3,172
2,375
0
1,920
7,620
2,177
0
1,592
6,028
0
27,978
W
King Arthur
RemiNezo
King Arthur
3,366
443
0
750
8,183
5,677
0
0
8,183
0
28,375
L
Ganesha
1,731
692
0
1,770
6,987
3,662
0
2,468
4,519
10,229
0
W
Janus
TreM3
Janus
3,162
0
0
1,000
4,022
1,184
180
791
3,231
46,726
0
L
4,798
1,365
0
526
7,309
4,555
0
1,008
6,301
0
30,414
W
Bacchus
axsuna
Bacchus
5,336
1,206
1,385
3,683
10,605
6,258
203
1,826
8,570
14,412
0
W
Izanami
danwalker
Izanami
5,510
3,543
0
2,728
4,947
1,469
518
233
4,714
0
51,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
26,783
338
Minions Killed
231
0
Camps Cleared
0
1,075,683
Distance Traveled
1,043,649
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,800
527
80
7
0
212,440
2
W
Awilix
6,753
614
87
8
0
248,107
4
L
Loki
5,837
531
51
5
0
243,056
3
L
Apollo
4,851
441
53
5
0
182,880
1
W
King Arthur
5,756
523
48
4
0
196,339
0
L
Ganesha
4,771
434
2
0
0
214,405
2
W
Janus
6,503
591
87
8
0
227,250
5
L
Shiva
5,524
502
45
4
0
190,868
1
W
Bacchus
6,096
554
17
2
0
219,134
6
W
Izanami
6,648
604
99
9
0
184,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role