Player Matchup

Guan Yu
Guan Yu
ChUrDaYdE67
Guan Yu
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
330W - 342L
1,515 Elo+
Party 3
Tiamat
Tiamat
Drybone813
Tiamat
Level 156
God Stats
3W - 3L
1,594 SR
Queue Stats
374W - 355L
1,468 Elo+
Party 4
Terra
Terra
ForemostMage524
Terra
Level 125
God Stats
19W - 10L
1,666 SR
Queue Stats
393W - 343L
1,525 Elo+
Party 4
Thanatos
Thanatos
mythen
Thanatos
Level 159
God Stats
7W - 5L
1,290 SR
Queue Stats
197W - 168L
1,504 Elo+
Solo
Hou Yi
Hou Yi
spookypandalol
Hou Yi
Level 108
God Stats
6W - 3L
1,796 SR
Queue Stats
147W - 138L
1,575 Elo+
Party 3
Team Averages
Level 135
1,569 SR
1,517 Elo+

VS

Team Averages
Level 99
1,518 SR
1,510 Elo+
Hou Yi
Hou Yi
AlwaysStoolie
Hou Yi
Level 106
God Stats
1W - 2L
1,234 SR
Queue Stats
133W - 183L
1,442 Elo+
Party 2
Mercury
Mercury
CallMeCyanide
Mercury
Level 107
God Stats
4W - 1L
1,827 SR
Queue Stats
164W - 181L
1,552 Elo+
Party 2
Apollo
Apollo
DeadTreeForest
Apollo
Level 74
God Stats
8W - 5L
1,342 SR
Queue Stats
259W - 263L
1,511 Elo+
Solo
Horus
Horus
GrimTøuch
Horus
Level 111
God Stats
24W - 21L
1,567 SR
Queue Stats
104W - 105L
1,480 Elo+
Party 1
Thoth
Thoth
WilloTheWisp91
Thoth
Level 99
God Stats
31W - 37L
1,619 SR
Queue Stats
105W - 100L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ChUrDaYdE67
Guan Yu
10
0 / 2 / 0
6,035
431
3,701
12,771
6,100
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Drybone813
Tiamat
12
2 / 2 / 2
7,073
505
5,852
9,297
5,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 4
5,679
406
3,720
11,755
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
mythen
Thanatos
12
2 / 3 / 2
6,916
494
6,798
12,311
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 1
6,293
450
6,653
9,931
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
8,071
577
6,280
8,789
2,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
13
4 / 2 / 3
7,813
558
5,458
10,812
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 2
8,700
621
11,905
14,117
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
11
1 / 2 / 7
7,261
519
5,745
9,408
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
2 / 4 / 3
7,276
520
8,410
8,900
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
14
14
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
Mercury
4
2
3
2.75
L
Guan Yu
ChUrDaYdE67
Guan Yu
0
2
0
0
W
3
0
2
4
L
Tiamat
Drybone813
Tiamat
2
2
2
1.5
L
0
4
4
0.5
W
Horus
1
2
7
2.25
W
2
4
3
0.88
L
Thanatos
mythen
Thanatos
2
3
2
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,724
Damage
37,798
56,065
Taken
52,026
24,602
Mitigated
21,198
20,722
Healing
19,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,280
3,019
0
2,708
8,789
2,791
791
1,047
7,502
0
47,023
W
Mercury
5,458
3,227
0
750
10,812
3,786
0
2,133
8,467
0
59,257
L
Guan Yu
ChUrDaYdE67
Guan Yu
3,701
1,312
305
3,696
12,771
6,100
0
0
12,771
0
32,423
W
11,905
8,383
0
8,329
14,117
5,758
2,094
109
13,990
0
83,674
L
Tiamat
Drybone813
Tiamat
5,852
748
0
3,217
9,297
5,146
1,248
2,374
6,692
48,396
0
L
3,720
309
404
1,870
11,755
4,874
0
2,836
8,671
18,931
0
W
Horus
5,745
3,011
2,541
4,150
9,408
5,923
42
1,470
7,612
0
24,937
W
8,410
113
0
1,051
8,900
2,940
1,352
3,662
4,883
51,087
0
L
Thanatos
mythen
Thanatos
6,798
2,434
0
7,233
12,311
5,344
0
988
11,219
0
44,448
L
6,653
3,109
0
3,997
9,931
3,138
0
1,523
8,302
0
33,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,996
Gold Earned
39,121
299
Minions Killed
431
0
Camps Cleared
0
1,241,068
Distance Traveled
1,420,255
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,071
577
90
6
0
269,160
1
W
Mercury
7,813
558
95
7
0
347,201
0
L
Guan Yu
6,035
431
59
4
0
245,166
2
W
Apollo
8,700
621
132
9
0
239,460
1
L
Tiamat
7,073
505
93
7
0
248,806
3
L
Terra
5,679
406
29
2
0
246,225
3
W
Horus
7,261
519
21
2
0
301,753
3
W
Thoth
7,276
520
93
7
0
262,681
3
L
Thanatos
6,916
494
74
5
0
292,810
4
L
Hou Yi
6,293
450
44
3
0
208,061
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role