Player Matchup

Hercules
Hercules
ChiefDeep420
Hercules
Level 29
God Stats
4W - 6L
1,583 SR
Queue Stats
227W - 171L
1,641 Elo+
Party 2
Bacchus
Bacchus
GetDatGannj
Bacchus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,500 Elo+
Party 2
Poseidon
Poseidon
UnstableVortecks
Poseidon
Level 160
God Stats
0W - 1L
1,426 SR
Queue Stats
191W - 123L
1,691 Elo+
Party 2
Team Averages
Level 73
1,503 SR
1,611 Elo+

VS

Team Averages
Level 72
1,574 SR
1,479 Elo+
Mercury
Mercury
Curlyfriez
Mercury
Level 28
God Stats
16W - 11L
1,432 SR
Queue Stats
34W - 35L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
DancingDragoons
Sun Wukong
Level 57
God Stats
7W - 10L
1,385 SR
Queue Stats
40W - 45L
1,474 Elo+
Party 1
Hades
Hades
PrudeAF420
Hades
Level 130
God Stats
11W - 7L
1,906 SR
Queue Stats
65W - 67L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChiefDeep420
Hercules
16
3 / 6 / 5
11,990
600
15,194
24,806
31,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bacchus
GetDatGannj
Bacchus
17
5 / 6 / 4
13,097
655
15,096
21,829
35,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
1 / 9 / 5
12,695
635
19,977
15,101
6,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Curlyfriez
Mercury
18
8 / 3 / 8
13,779
689
11,781
16,713
7,113
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
DancingDragoons
Sun Wukong
18
5 / 1 / 16
13,548
677
18,586
19,483
13,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
20
7 / 5 / 12
14,549
727
19,346
24,400
14,259
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
9
Kills
20
21
Deaths
9
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
ChiefDeep420
Hercules
3
6
5
0.92
W
Mercury
Curlyfriez
Mercury
8
3
8
4
W
Sun Wukong
DancingDragoons
Sun Wukong
5
1
16
13
L
Bacchus
GetDatGannj
Bacchus
5
6
4
1.17
W
Hades
7
5
12
2.6
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,267
Damage
49,713
61,736
Taken
60,596
73,332
Mitigated
34,605
10,442
Healing
19,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ChiefDeep420
Hercules
15,194
4,294
0
7,201
24,806
31,653
344
8,607
16,199
0
42,681
W
Mercury
Curlyfriez
Mercury
11,781
7,295
541
1,429
16,713
7,113
705
8,157
8,334
0
38,210
W
Sun Wukong
DancingDragoons
Sun Wukong
18,586
4,323
448
6,682
19,483
13,233
531
12,090
6,919
0
42,793
L
Bacchus
GetDatGannj
Bacchus
15,096
1,287
461
2,571
21,829
35,509
387
6,642
15,187
30,146
0
W
Hades
19,346
1,823
745
9,893
24,400
14,259
789
14,112
9,942
75,319
0
L
19,977
1,931
0
209
15,101
6,170
788
4,345
10,756
70,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
41,876
193
Minions Killed
212
8
Camps Cleared
8
976,396
Distance Traveled
1,174,642
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,990
600
56
3
0
353,879
3
W
Mercury
13,779
689
53
3
2
462,021
0
W
Sun Wukong
13,548
677
41
2
0
375,537
1
L
Bacchus
13,097
655
26
1
2
297,950
3
W
Hades
14,549
727
118
6
6
337,084
3
L
Poseidon
12,695
635
111
6
6
324,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role