Player Matchup

Chaac
Chaac
 
Chaac
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
K4r1naHdz
Artemis
Level 157
God Stats
201W - 202L
1,410 SR
Queue Stats
412W - 447L
1,372 Elo+
Solo
Nu Wa
Nu Wa
ZoberzsGX
Nu Wa
Level 72
God Stats
42W - 31L
1,371 SR
Queue Stats
141W - 161L
1,343 Elo+
Party 2
Ao Kuang
Ao Kuang
darcornet
Ao Kuang
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,341 Elo+
Party 2
Yemoja
Yemoja
windtiger5000
Yemoja
Level 88
God Stats
8W - 3L
1,547 SR
Queue Stats
25W - 19L
1,485 Elo+
Solo
Team Averages
Level 87
1,466 SR
1,408 Elo+

VS

Team Averages
Level 67
1,516 SR
1,389 Elo+
Artemis
Artemis
AznSensation433
Artemis
Level 68
God Stats
23W - 22L
1,476 SR
Queue Stats
80W - 89L
1,408 Elo+
Party 1
Poseidon
Poseidon
MONEYMONEY100
Poseidon
Level 67
God Stats
21W - 23L
1,414 SR
Queue Stats
54W - 64L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
ScorpioX925
Cthulhu
Level 66
God Stats
30W - 24L
1,745 SR
Queue Stats
147W - 157L
1,414 Elo+
Solo
Erlang Shen
Erlang Shen
conner253
Erlang Shen
Level 66
God Stats
11W - 9L
1,581 SR
Queue Stats
71W - 86L
1,405 Elo+
Party 1
Achilles
Achilles
lildevil95
Achilles
Level 68
God Stats
1W - 4L
1,363 SR
Queue Stats
24W - 34L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 3 / 0
5,360
596
4,537
8,008
3,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
K4r1naHdz
Artemis
8
1 / 1 / 0
4,676
520
2,481
5,563
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
ZoberzsGX
Nu Wa
9
0 / 1 / 1
4,935
548
1,475
4,359
1,628
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
darcornet
Ao Kuang
9
1 / 1 / 0
5,189
577
1,194
6,653
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 0 / 1
5,177
575
2,272
4,387
1,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
4,789
532
2,846
5,755
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
MONEYMONEY100
Poseidon
10
1 / 1 / 0
5,477
609
2,375
3,358
1,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ScorpioX925
Cthulhu
3
1 / 1 / 1
3,859
429
852
3,369
1,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
conner253
Erlang Shen
9
2 / 0 / 1
5,542
616
1,330
4,967
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
lildevil95
Achilles
9
2 / 1 / 1
5,303
589
4,802
7,364
5,170
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
3
0
0.33
L
0
0
2
1
W
Artemis
K4r1naHdz
Artemis
1
1
0
1
L
Poseidon
MONEYMONEY100
Poseidon
1
1
0
1
L
Cthulhu
ScorpioX925
Cthulhu
1
1
1
1.5
W
Nu Wa
ZoberzsGX
Nu Wa
0
1
1
0.5
L
Erlang Shen
conner253
Erlang Shen
2
0
1
2.5
W
Ao Kuang
darcornet
Ao Kuang
1
1
0
1
L
Achilles
lildevil95
Achilles
2
1
1
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,959
Damage
12,205
28,970
Taken
24,813
10,605
Mitigated
11,944
11,496
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,537
996
0
2,512
8,008
3,437
0
0
8,008
0
31,333
L
2,846
1,506
0
2,101
5,755
2,064
0
1,612
4,143
0
19,683
W
Artemis
K4r1naHdz
Artemis
2,481
1,221
0
1,766
5,563
1,585
216
225
5,338
0
26,239
L
Poseidon
MONEYMONEY100
Poseidon
2,375
294
0
1,072
3,358
1,106
0
1,458
1,900
40,984
0
L
Cthulhu
ScorpioX925
Cthulhu
852
114
0
762
3,369
1,367
0
1,002
2,367
5,073
0
W
Nu Wa
ZoberzsGX
Nu Wa
1,475
587
0
1,314
4,359
1,628
18
2,375
1,984
25,534
0
L
Erlang Shen
conner253
Erlang Shen
1,330
894
0
1,449
4,967
2,237
0
505
4,462
0
26,950
W
Ao Kuang
darcornet
Ao Kuang
1,194
316
0
3,404
6,653
1,980
0
147
6,506
23,700
0
L
Achilles
lildevil95
Achilles
4,802
1,546
0
2,556
7,364
5,170
0
364
7,000
0
27,030
W
2,272
569
1,133
1,367
4,387
1,975
390
480
3,907
18,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
24,970
226
Minions Killed
223
0
Camps Cleared
0
792,571
Distance Traveled
712,395
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,360
596
60
7
0
171,961
3
L
Artemis
4,789
532
39
4
0
136,740
3
W
Artemis
4,676
520
51
6
0
142,664
6
L
Poseidon
5,477
609
71
8
0
158,610
4
L
Cthulhu
3,859
429
6
1
0
44,211
1
W
Nu Wa
4,935
548
32
4
0
122,139
1
L
Erlang Shen
5,542
616
60
7
0
199,200
2
W
Ao Kuang
5,189
577
59
7
0
201,175
0
L
Achilles
5,303
589
47
5
0
173,634
3
W
Yemoja
5,177
575
24
3
0
154,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role