Player Matchup

Cthulhu
Cthulhu
Hipthiftybull
Cthulhu
Level 108
God Stats
34W - 42L
1,579 SR
Queue Stats
178W - 187L
1,442 Elo+
Party 3
Atlas
Atlas
kingwilli2
Atlas
Level 29
God Stats
0W - 2L
1,197 SR
Queue Stats
17W - 23L
1,348 Elo+
Party 2
Ravana
Ravana
mopman16
Ravana
Level 77
God Stats
0W - 2L
1,292 SR
Queue Stats
76W - 92L
1,383 Elo+
Party 3
Hades
Hades
sheffboiardee
Hades
Level 17
God Stats
2W - 3L
1,387 SR
Queue Stats
9W - 17L
1,396 Elo+
Party 2
Jing Wei
Jing Wei
yungbeefboi
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,479 Elo+
Party 2
Team Averages
Level 64
1,391 SR
1,410 Elo+

VS

Team Averages
Level 92
1,523 SR
1,429 Elo+
Fenrir
Fenrir
ARMOR2923
Fenrir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
DRAKIRE1
Cthulhu
Level 118
God Stats
1W - 4L
1,190 SR
Queue Stats
22W - 26L
1,420 Elo+
Party 1
Nox
Nox
Delirius Mayhem
Nox
Level 120
God Stats
1W - 0L
1,710 SR
Queue Stats
79W - 81L
1,402 Elo+
Solo
Set
Set
FifthBracelet0
Set
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,493 Elo+
Party 1
Chernobog
Chernobog
pudgy-15
Chernobog
Level 71
God Stats
2W - 1L
1,717 SR
Queue Stats
23W - 23L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 5 / 2
7,594
447
9,487
14,473
14,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Atlas
11
2 / 3 / 1
6,926
407
5,560
12,618
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
mopman16
Ravana
11
1 / 4 / 3
6,834
402
3,556
10,687
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 4 / 1
7,026
413
1,198
9,994
4,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
yungbeefboi
Jing Wei
12
1 / 4 / 1
6,688
393
4,793
12,630
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARMOR2923
Fenrir
13
4 / 1 / 8
8,328
490
8,550
13,356
5,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DRAKIRE1
Cthulhu
13
1 / 1 / 10
8,149
479
5,912
14,112
8,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 6
8,776
516
8,380
4,764
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
8 / 2 / 6
8,649
509
13,524
13,352
7,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
pudgy-15
Chernobog
14
4 / 2 / 6
8,511
501
10,962
10,837
4,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
5
Kills
20
20
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ARMOR2923
Fenrir
4
1
8
8
W
Cthulhu
DRAKIRE1
Cthulhu
1
1
10
6
W
3
0
6
6
W
8
2
6
5.5
L
Cthulhu
1
5
2
0.4
L
Atlas
2
3
1
0.83
L
Ravana
mopman16
Ravana
1
4
3
0.63
W
Chernobog
pudgy-15
Chernobog
4
2
6
3.5
L
0
4
1
0.13
L
Jing Wei
yungbeefboi
Jing Wei
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,594
Damage
47,328
60,402
Taken
56,421
41,192
Mitigated
28,627
9,324
Healing
14,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ARMOR2923
Fenrir
8,550
2,354
0
2,833
13,356
5,714
705
2,531
10,825
0
47,206
W
Cthulhu
DRAKIRE1
Cthulhu
5,912
333
1,455
4,358
14,112
8,800
339
2,459
11,653
42,099
0
W
8,380
419
0
311
4,764
2,241
1,783
2,380
2,384
59,627
0
W
13,524
6,444
0
4,931
13,352
7,609
1,264
5,992
7,360
0
51,101
L
Cthulhu
9,487
611
275
1,100
14,473
14,490
369
2,263
11,654
48,126
0
L
Atlas
5,560
1,705
0
1,037
12,618
12,821
0
3,588
8,956
22,607
0
L
Ravana
mopman16
Ravana
3,556
982
110
833
10,687
4,406
432
1,313
9,250
0
37,510
W
Chernobog
pudgy-15
Chernobog
10,962
5,227
0
680
10,837
4,263
1,349
2,883
7,954
0
62,386
L
1,198
287
37
2,152
9,994
4,861
0
4,878
5,011
38,194
0
L
Jing Wei
yungbeefboi
Jing Wei
4,793
3,766
0
3,780
12,630
4,614
0
2,250
10,313
0
42,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,068
Gold Earned
42,413
307
Minions Killed
380
0
Camps Cleared
0
1,492,717
Distance Traveled
1,651,591
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,328
490
67
4
0
369,761
1
W
Cthulhu
8,149
479
52
3
0
355,180
6
W
Nox
8,776
516
96
6
0
300,825
2
W
Set
8,649
509
66
4
0
327,192
1
L
Cthulhu
7,594
447
84
5
0
310,574
3
L
Atlas
6,926
407
19
1
0
322,144
3
L
Ravana
6,834
402
58
3
0
273,172
0
W
Chernobog
8,511
501
99
6
0
298,633
0
L
Hades
7,026
413
83
5
0
269,448
0
L
Jing Wei
6,688
393
63
4
0
317,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role