Player Matchup

Fenrir
Fenrir
AlphaJ0KER1136
Fenrir
Level 126
God Stats
1W - 1L
1,532 SR
Queue Stats
35W - 34L
1,488 Elo+
Party 1
Chaac
Chaac
BigBrainAthena
Chaac
Level 104
God Stats
0W - 2L
1,676 SR
Queue Stats
107W - 71L
1,533 Elo+
Party 1
Ullr
Ullr
Genaration-140
Ullr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,314 Elo+
Party 2
Sylvanus
Sylvanus
NoSleepAnxiety
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,291 Elo+
Party 2
Awilix
Awilix
xXToxicSOAP69Xx
Awilix
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,496 Elo+
Party 1
Team Averages
Level 123
1,542 SR
1,424 Elo+

VS

Team Averages
Level 121
1,611 SR
1,566 Elo+
Zhong Kui
Zhong Kui
Egyptn Magician
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Hachiman
Hachiman
MasterrBakerr
Hachiman
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,766 Elo+
Party 3
Guan Yu
Guan Yu
Shucklin
Guan Yu
Level 123
God Stats
2W - 0L
1,726 SR
Queue Stats
65W - 88L
1,454 Elo+
Solo
Pele
Pele
Sir Orangutan
Pele
Level 129
God Stats
1W - 0L
1,671 SR
Queue Stats
42W - 40L
1,491 Elo+
Party 3
Atlas
Atlas
Vippperrrrr
Atlas
Level 102
God Stats
2W - 0L
1,656 SR
Queue Stats
21W - 19L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 10 / 9
12,448
655
18,380
34,112
28,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
8 / 4 / 15
13,725
722
33,444
43,861
71,425
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

19
4 / 6 / 10
12,102
637
19,409
21,951
13,262
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
18
1 / 8 / 15
12,195
642
14,453
33,505
48,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 7 / 13
12,581
662
22,221
22,493
12,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Egyptn Magician
Zhong Kui
19
3 / 9 / 18
12,439
655
20,934
31,878
22,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
MasterrBakerr
Hachiman
20
15 / 3 / 13
15,192
800
42,867
20,851
12,696
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Shucklin
Guan Yu
20
10 / 5 / 19
14,135
744
20,935
33,017
54,556
20
3 / 8 / 18
12,765
672
25,116
27,996
25,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
4 / 2 / 28
14,993
789
33,241
32,085
51,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
131
26
Kills
35
35
Deaths
27
62
Assists
96
Player
Kills
Deaths
Assists
KDA
L
6
10
9
1.05
L
8
4
15
3.88
W
Zhong Kui
Egyptn Magician
Zhong Kui
3
9
18
1.33
L
4
6
10
1.5
W
Hachiman
MasterrBakerr
Hachiman
15
3
13
7.17
L
Sylvanus
1
8
15
1.06
W
Guan Yu
Shucklin
Guan Yu
10
5
19
3.9
W
3
8
18
1.5
W
4
2
28
9
L
7
7
13
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,907
Damage
143,093
155,922
Taken
145,827
174,868
Mitigated
166,404
57,764
Healing
58,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,380
2,578
1,449
8,967
34,112
28,938
441
10,327
23,785
0
28,382
L
33,444
3,158
2,658
20,105
43,861
71,425
129
15,048
28,813
0
67,344
W
Zhong Kui
Egyptn Magician
Zhong Kui
20,934
623
1,573
8,314
31,878
22,595
792
1,651
30,227
28,592
0
L
19,409
8,006
2,895
3,866
21,951
13,262
0
8,819
13,132
0
39,694
W
Hachiman
MasterrBakerr
Hachiman
42,867
19,093
4,637
3,463
20,851
12,696
3,817
1,239
19,612
0
71,760
L
Sylvanus
14,453
4,782
7,286
6,832
33,505
48,936
0
12,528
20,977
19,818
0
W
Guan Yu
Shucklin
Guan Yu
20,935
3,014
13,051
9,152
33,017
54,556
30
4,215
28,802
0
31,867
W
25,116
9,918
1,791
3,815
27,996
25,103
1,376
3,362
24,634
0
54,314
W
33,241
13,522
6,542
6,288
32,085
51,454
998
3,986
28,099
59,525
0
L
22,221
8,110
176
3,530
22,493
12,307
1,011
7,453
15,040
0
42,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,051
Gold Earned
69,524
172
Minions Killed
214
0
Camps Cleared
0
1,648,799
Distance Traveled
1,716,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,448
655
27
1
0
330,200
0
L
Chaac
13,725
722
53
3
0
354,503
0
W
Zhong Kui
12,439
655
19
1
0
338,203
0
L
Ullr
12,102
637
41
2
0
346,959
0
W
Hachiman
15,192
800
66
3
0
336,254
0
L
Sylvanus
12,195
642
13
1
0
266,421
0
W
Guan Yu
14,135
744
22
1
0
362,212
0
W
Pele
12,765
672
59
3
0
320,911
0
W
Atlas
14,993
789
48
3
0
358,755
0
L
Awilix
12,581
662
38
2
0
350,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role