Player Matchup

Mercury
Mercury
BlastingFlame78
Mercury
Level 83
God Stats
3W - 5L
1,477 SR
Queue Stats
24W - 34L
1,373 Elo+
Party 1
Sun Wukong
Sun Wukong
Jareeed
Sun Wukong
Level 122
God Stats
1W - 4L
1,267 SR
Queue Stats
212W - 215L
1,470 Elo+
Party 1
Ullr
Ullr
Leonzaar
Ullr
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,335 Elo+
Party 1
Athena
Athena
SlinkingTugBoat
Athena
Level 44
God Stats
3W - 4L
1,410 SR
Queue Stats
37W - 53L
1,367 Elo+
Solo
Merlin
Merlin
abdd-_gnz2
Merlin
Level 105
God Stats
1W - 7L
1,603 SR
Queue Stats
258W - 265L
1,447 Elo+
Solo
Team Averages
Level 85
1,451 SR
1,399 Elo+

VS

Team Averages
Level 76
1,450 SR
1,429 Elo+
Kuzenbo
Kuzenbo
Hoss Delgado06
Kuzenbo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 69L
1,464 Elo+
Party 2
King Arthur
King Arthur
Kamster05
King Arthur
Level 93
God Stats
7W - 18L
1,323 SR
Queue Stats
64W - 63L
1,474 Elo+
Party 2
Anubis
Anubis
LoNgBall338
Anubis
Level 58
God Stats
15W - 18L
1,422 SR
Queue Stats
51W - 65L
1,394 Elo+
Party 2
Achilles
Achilles
NaTeDoG66mf6
Achilles
Level 63
God Stats
7W - 9L
1,399 SR
Queue Stats
41W - 50L
1,407 Elo+
Party 2
Heimdallr
Heimdallr
The Martydome
Heimdallr
Level 60
God Stats
20W - 13L
1,606 SR
Queue Stats
265W - 281L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,916
396
6,960
14,811
5,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Sun Wukong
Jareeed
Sun Wukong
16
2 / 1 / 1
10,421
521
12,003
19,098
19,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
11
0 / 5 / 0
7,163
358
8,012
15,319
4,854
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 1 / 0
7,593
380
6,327
23,131
16,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
abdd-_gnz2
Merlin
18
2 / 2 / 0
10,461
523
12,049
10,919
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,792
440
8,502
16,162
21,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Kamster05
King Arthur
15
1 / 1 / 3
8,985
449
8,748
16,702
11,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
17
4 / 1 / 2
10,054
503
6,751
10,872
6,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
NaTeDoG66mf6
Achilles
15
1 / 4 / 0
8,842
442
11,086
18,200
21,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
The Martydome
Heimdallr
15
2 / 0 / 4
8,833
442
18,803
13,287
6,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
5
Kills
10
11
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
2
0
4
4
L
Sun Wukong
Jareeed
Sun Wukong
2
1
1
2.5
W
King Arthur
Kamster05
King Arthur
1
1
3
2.5
L
Ullr
0
5
0
0
W
Anubis
4
1
2
5
W
Achilles
NaTeDoG66mf6
Achilles
1
4
0
0.25
L
0
1
0
0
W
Heimdallr
The Martydome
Heimdallr
2
0
4
4
L
Merlin
abdd-_gnz2
Merlin
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,351
Damage
53,890
83,278
Taken
75,223
50,279
Mitigated
67,667
23,310
Healing
28,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,960
2,467
0
1,684
14,811
5,207
0
2,419
12,310
0
51,837
W
8,502
4,140
0
1,876
16,162
21,617
132
4,159
12,003
34,637
0
L
Sun Wukong
Jareeed
Sun Wukong
12,003
4,030
0
10,607
19,098
19,105
165
1,331
16,740
0
91,349
W
King Arthur
Kamster05
King Arthur
8,748
1,452
0
8,854
16,702
11,720
0
2,469
14,233
0
86,291
L
Ullr
8,012
5,298
0
1,726
15,319
4,854
265
4,771
10,548
0
50,169
W
Anubis
6,751
447
0
5,352
10,872
6,094
337
6,081
4,791
94,993
0
W
Achilles
NaTeDoG66mf6
Achilles
11,086
3,673
0
4,902
18,200
21,574
43
1,400
16,800
0
59,659
L
6,327
2,325
629
6,914
23,131
16,798
0
4,564
18,526
34,500
0
W
Heimdallr
The Martydome
Heimdallr
18,803
10,859
0
7,041
13,287
6,662
2,850
4,567
8,720
0
76,630
L
Merlin
abdd-_gnz2
Merlin
12,049
289
0
1,750
10,919
4,315
0
2,168
8,707
102,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,554
Gold Earned
45,506
519
Minions Killed
497
0
Camps Cleared
0
1,985,684
Distance Traveled
1,911,448
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,916
396
87
4
0
469,907
1
W
Kuzenbo
8,792
440
39
2
0
413,090
5
L
Sun Wukong
10,421
521
160
8
0
366,102
5
W
King Arthur
8,985
449
128
6
0
420,101
3
L
Ullr
7,163
358
70
4
0
365,801
4
W
Anubis
10,054
503
138
7
0
356,442
2
W
Achilles
8,842
442
85
4
0
360,974
0
L
Athena
7,593
380
53
3
0
385,833
5
W
Heimdallr
8,833
442
107
5
0
360,841
2
L
Merlin
10,461
523
149
7
0
398,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role