Player Matchup

Yemoja
Yemoja
DaSuperBears
Yemoja
Level 34
God Stats
3W - 5L
1,427 SR
Queue Stats
22W - 40L
1,417 Elo+
Solo
Pele
Pele
Mgd Tyrone
Pele
Level 38
God Stats
1W - 8L
1,208 SR
Queue Stats
43W - 67L
1,303 Elo+
Party 3
Da Ji
Da Ji
Nimick1009
Da Ji
Level 26
God Stats
8W - 21L
1,386 SR
Queue Stats
40W - 72L
1,220 Elo+
Party 3
Vulcan
Vulcan
Wyattkaleb05
Vulcan
Level 34
God Stats
6W - 2L
1,477 SR
Queue Stats
15W - 14L
1,169 Elo+
Party 4
Bakasura
Bakasura
XxDizzy_Chadderp
Bakasura
Level 88
God Stats
5W - 4L
1,462 SR
Queue Stats
44W - 41L
1,312 Elo+
Party 4
Team Averages
Level 44
1,392 SR
1,284 Elo+

VS

Team Averages
Level 67
1,501 SR
1,387 Elo+
Apollo
Apollo
Ballislife22302
Apollo
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
332W - 367L
1,389 Elo+
Party 1
Loki
Loki
Brotherdeath3000
Loki
Level 69
God Stats
3W - 1L
1,829 SR
Queue Stats
136W - 132L
1,394 Elo+
Party 2
Bacchus
Bacchus
Dreadful-Cthulhu
Bacchus
Level 79
God Stats
2W - 2L
1,308 SR
Queue Stats
156W - 152L
1,392 Elo+
Party 2
Gilgamesh
Gilgamesh
Gamzez3780
Gilgamesh
Level 48
God Stats
4W - 3L
1,446 SR
Queue Stats
166W - 172L
1,386 Elo+
Party 1
Chang'e
Chang'e
Kittyskulls3
Chang'e
Level 81
God Stats
14W - 17L
1,420 SR
Queue Stats
275W - 266L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 0 / 0
4,197
420
2,163
3,721
1,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 3 / 0
4,782
478
2,688
6,148
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
6
1 / 2 / 0
4,683
468
255
6,765
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vulcan
5
0 / 5 / 1
4,071
407
2,117
4,557
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

2
0 / 0 / 1
3,682
368
288
1,359
382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,379
538
871
2,619
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
5 / 1 / 3
5,640
564
6,444
5,017
1,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 0 / 2
5,389
539
2,868
6,619
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Gamzez3780
Gilgamesh
10
1 / 0 / 2
5,761
576
632
4,370
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Kittyskulls3
Chang'e
10
2 / 1 / 2
5,590
559
2,546
4,571
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
10
10
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
5
1
3
6.5
L
Yemoja
0
0
0
0
W
2
0
2
3
W
Gilgamesh
Gamzez3780
Gilgamesh
1
0
2
2
W
Chang'e
Kittyskulls3
Chang'e
2
1
2
3
L
1
3
0
0.33
L
Da Ji
1
2
0
0.5
L
Vulcan
0
5
1
0.1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,511
Damage
13,361
22,550
Taken
23,196
7,058
Mitigated
11,170
3,029
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
871
293
0
810
2,619
920
667
1,060
1,555
0
30,656
W
6,444
1,808
0
0
5,017
1,517
381
963
4,008
0
28,965
L
Yemoja
2,163
684
155
598
3,721
1,464
0
1,790
1,931
18,172
0
W
2,868
578
22
2,318
6,619
4,331
205
1,693
4,879
18,414
0
W
Gilgamesh
Gamzez3780
Gilgamesh
632
252
0
1,451
4,370
2,937
517
407
3,963
0
28,755
W
Chang'e
Kittyskulls3
Chang'e
2,546
217
242
1,569
4,571
1,465
688
60
4,511
28,051
0
L
2,688
608
0
910
6,148
1,821
0
1,907
4,045
0
25,705
L
Da Ji
255
66
0
756
6,765
2,086
0
453
6,312
0
17,530
L
Vulcan
2,117
908
260
112
4,557
1,305
60
691
3,774
13,537
0
L
288
288
0
238
1,359
382
0
229
1,074
0
3,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,415
Gold Earned
27,759
136
Minions Killed
260
0
Camps Cleared
0
706,287
Distance Traveled
941,127
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,379
538
73
7
0
171,932
0
W
Loki
5,640
564
46
5
0
209,264
3
L
Yemoja
4,197
420
21
2
0
154,060
0
W
Bacchus
5,389
539
25
3
0
187,345
1
W
Gilgamesh
5,761
576
70
7
0
196,549
1
W
Chang'e
5,590
559
46
5
0
176,037
6
L
Pele
4,782
478
32
3
0
183,672
0
L
Da Ji
4,683
468
39
4
0
164,189
0
L
Vulcan
4,071
407
26
3
0
148,606
3
L
Bakasura
3,682
368
18
2
0
55,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role