Player Matchup

Heimdallr
Heimdallr
OfficerWng22
Heimdallr
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
109W - 112L
1,350 Elo+
Party 1
Merlin
Merlin
PapaBobot
Merlin
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 178L
1,366 Elo+
Solo
Bakasura
Bakasura
Pasmart
Bakasura
Level 47
God Stats
5W - 4L
1,500 SR
Queue Stats
135W - 141L
1,520 Elo+
Party 1
Susano
Susano
antuco22
Susano
Level 84
God Stats
9W - 9L
1,533 SR
Queue Stats
371W - 431L
1,398 Elo+
Solo
Sol
Sol
nHavik
Sol
Level 18
God Stats
14W - 13L
1,325 SR
Queue Stats
25W - 28L
1,225 Elo+
Party 1
Team Averages
Level 48
1,472 SR
1,372 Elo+

VS

Team Averages
Level 66
1,469 SR
1,399 Elo+
Anubis
Anubis
Daydreck
Anubis
Level 71
God Stats
10W - 12L
1,578 SR
Queue Stats
137W - 141L
1,379 Elo+
Party 2
Mercury
Mercury
LordZigg
Mercury
Level 105
God Stats
9W - 15L
1,453 SR
Queue Stats
310W - 348L
1,452 Elo+
Solo
Cerberus
Cerberus
MinusDaMinns
Cerberus
Level 43
God Stats
1W - 5L
1,294 SR
Queue Stats
99W - 104L
1,471 Elo+
Party 2
Neith
Neith
MulatoBoi31
Neith
Level 71
God Stats
29W - 24L
1,519 SR
Queue Stats
89W - 88L
1,465 Elo+
Solo
Chaac
Chaac
PurpleCrustation
Chaac
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
OfficerWng22
Heimdallr
18
2 / 6 / 5
12,218
509
18,066
22,745
9,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
PapaBobot
Merlin
16
1 / 7 / 5
10,615
442
10,983
14,981
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Pasmart
Bakasura
20
12 / 2 / 3
14,595
608
24,233
29,230
14,657
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
antuco22
Susano
16
2 / 6 / 5
10,498
437
7,450
19,459
8,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
nHavik
Sol
20
7 / 1 / 9
12,783
533
21,860
15,967
5,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daydreck
Anubis
18
12 / 4 / 2
12,204
509
23,581
23,197
12,759
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
LordZigg
Mercury
20
3 / 4 / 6
11,950
498
8,603
21,314
8,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
MinusDaMinns
Cerberus
14
0 / 9 / 9
9,636
402
6,078
28,227
30,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 2 / 5
12,386
516
11,569
13,706
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
3 / 5 / 6
12,898
537
15,058
31,171
33,881
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
49
24
Kills
21
22
Deaths
24
27
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anubis
Daydreck
Anubis
12
4
2
3.25
L
Mercury
LordZigg
Mercury
3
4
6
1.5
L
Cerberus
MinusDaMinns
Cerberus
0
9
9
0.5
L
3
2
5
2.75
W
Heimdallr
OfficerWng22
Heimdallr
2
6
5
0.75
W
Merlin
PapaBobot
Merlin
1
7
5
0.5
W
Bakasura
Pasmart
Bakasura
12
2
3
6.75
L
3
5
6
1.2
W
Susano
antuco22
Susano
2
6
5
0.75
W
Sol
nHavik
Sol
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,592
Damage
64,889
102,382
Taken
117,615
43,113
Mitigated
92,083
36,231
Healing
31,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Daydreck
Anubis
23,581
663
157
11,736
23,197
12,759
1,529
7,823
14,221
97,210
0
L
Mercury
LordZigg
Mercury
8,603
3,943
0
2,544
21,314
8,786
0
3,907
17,065
0
132,748
L
Cerberus
MinusDaMinns
Cerberus
6,078
505
326
4,025
28,227
30,531
0
13,882
13,984
26,282
0
L
11,569
3,562
0
6,105
13,706
6,126
815
3,283
10,361
0
106,274
W
Heimdallr
OfficerWng22
Heimdallr
18,066
8,592
0
8,297
22,745
9,169
1,400
6,214
16,531
0
84,979
W
Merlin
PapaBobot
Merlin
10,983
37
0
4,032
14,981
4,894
219
7,158
7,823
62,465
0
W
Bakasura
Pasmart
Bakasura
24,233
15,821
0
7,780
29,230
14,657
0
8,442
20,788
0
142,532
L
15,058
3,715
0
7,050
31,171
33,881
1,028
3,948
26,523
0
99,981
W
Susano
antuco22
Susano
7,450
2,060
0
6,732
19,459
8,489
41
3,161
16,298
0
79,943
W
Sol
nHavik
Sol
21,860
13,408
0
9,390
15,967
5,904
4,300
5,404
10,563
92,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,709
Gold Earned
59,074
643
Minions Killed
714
0
Camps Cleared
0
2,158,357
Distance Traveled
2,452,855
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,204
509
146
6
0
400,201
2
L
Mercury
11,950
498
176
7
0
601,852
3
L
Cerberus
9,636
402
34
1
0
398,441
4
L
Neith
12,386
516
171
7
0
391,759
3
W
Heimdallr
12,218
509
115
5
0
380,517
1
W
Merlin
10,615
442
92
4
0
372,833
2
W
Bakasura
14,595
608
202
8
0
542,308
0
L
Chaac
12,898
537
187
8
0
660,602
1
W
Susano
10,498
437
98
4
0
427,387
0
W
Sol
12,783
533
136
6
0
435,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role