Player Matchup

Anhur
Anhur
Masters
avidloverofmen
Anhur
Masters
Level 154
God Stats
11W - 4L
1,912 SR
Queue Stats
44W - 7L
3,294 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 154
1,912 SR
3,294 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,722 SR
2,753 MMR
Medusa
Medusa
Diamond III
turTle-_-MaN-69
Medusa
Diamond III
Level 157
God Stats
6W - 6L
1,722 SR
Queue Stats
110W - 69L
2,753 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,393
879
795
2,712
1,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
BastetBakasuraBellonaKaliHe Bo

VS

Bans
PoseidonSolHadesSkadiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,395
1,079
1,567
1,720
675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

795
Damage
1,567
2,712
Taken
1,720
1,257
Mitigated
675
722
Healing
705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
795
676
0
722
2,712
1,257
0
155
2,557
0
12,664
W
1,567
743
0
705
1,720
675
1,414
72
1,648
0
24,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,393
Gold Earned
5,395
32
Minions Killed
51
1
Camps Cleared
2
75,263
Distance Traveled
95,892
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,393
879
32
6
1
75,263
1
W
Medusa
5,395
1,079
51
10
2
95,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role