Player Matchup
Team Averages
Masters
Average Tier
Level 154
1,912 SR
3,294
MMR
VS
Team Averages
Diamond III
Average Tier
Level 157
1,722 SR
2,753
MMR
Medusa
Diamond III
Level 157
God Stats
6W - 6L
1,722 SR
Queue Stats
110W - 69L
2,753
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
avidloverofmen
Anhur
7
0 / 0 / 0
4,393
879
795
2,712
1,257
Tainted Steel
+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.
OLD Ichaival
+30%
Attack Speed
+35
Physical Power
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
turTle-_-MaN-69
Medusa
10
0 / 0 / 0
5,395
1,079
1,567
1,720
675
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Dominance
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
Heavy Mace
+30
Physical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,393
879
32
6
1
75,263
1
W
5,395
1,079
51
10
2
95,892
0