Player Matchup

Odin
Odin
S1rK3nt
Odin
Level 66
God Stats
0W - 1L
1,223 SR
Queue Stats
2W - 12L
1,192 Elo+
Party 2
Jing Wei
Jing Wei
Stevebang09
Jing Wei
Level 18
God Stats
0W - 2L
1,153 SR
Queue Stats
0W - 9L
1,007 Elo+
Party 2
Hera
Hera
TMB Curts17
Hera
Level 21
God Stats
0W - 1L
1,224 SR
Queue Stats
0W - 10L
995 Elo+
Party 2
Terra
Terra
TXO Toxic7682
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,331 Elo+
Party 2
Arachne
Arachne
malalkolmkille
Arachne
Level 78
God Stats
18W - 6L
1,862 SR
Queue Stats
71W - 66L
1,367 Elo+
Solo
Team Averages
Level 42
1,392 SR
1,178 Elo+

VS

Team Averages
Level 114
1,514 SR
1,396 Elo+
Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BUBBY619
Hou Yi
Level 151
God Stats
13W - 13L
1,505 SR
Queue Stats
470W - 537L
1,383 Elo+
Solo
Nu Wa
Nu Wa
RaPax32
Nu Wa
Level 58
God Stats
46W - 44L
1,563 SR
Queue Stats
240W - 241L
1,349 Elo+
Solo
Arachne
Arachne
brujodeaunk
Arachne
Level 123
God Stats
108W - 101L
1,494 SR
Queue Stats
278W - 329L
1,387 Elo+
Party 1
Ymir
Ymir
wyccad915
Ymir
Level 116
God Stats
19W - 13L
1,508 SR
Queue Stats
264W - 326L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
S1rK3nt
Odin
13
3 / 1 / 1
7,752
485
2,855
11,405
7,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Stevebang09
Jing Wei
9
0 / 6 / 1
6,058
379
5,427
11,720
4,640
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 2
6,599
412
7,481
10,790
6,590
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 2 / 1
6,235
390
2,748
10,228
6,699
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 2
6,958
435
5,709
12,642
4,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 2 / 2
8,062
504
7,113
7,344
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hou Yi
BUBBY619
Hou Yi
15
7 / 0 / 2
8,850
553
11,760
9,802
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
RaPax32
Nu Wa
14
5 / 1 / 4
8,933
558
10,874
10,995
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
brujodeaunk
Arachne
14
3 / 2 / 4
8,016
501
6,441
13,750
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
3 / 0 / 6
8,263
516
2,685
6,140
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
18
18
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
2
2
0.5
W
Hou Yi
BUBBY619
Hou Yi
7
0
2
8
W
Nu Wa
RaPax32
Nu Wa
5
1
4
7
L
Odin
S1rK3nt
Odin
3
1
1
3.5
L
Jing Wei
Stevebang09
Jing Wei
0
6
1
0.08
L
0
5
2
0.2
L
0
2
1
0.25
W
Arachne
brujodeaunk
Arachne
3
2
4
2.5
L
2
4
2
0.75
W
Ymir
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,220
Damage
38,873
56,785
Taken
48,031
30,195
Mitigated
25,511
10,539
Healing
15,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,113
860
201
3,640
7,344
5,068
0
309
6,788
52,459
0
W
Hou Yi
BUBBY619
Hou Yi
11,760
4,620
0
4,839
9,802
4,424
1,232
1,288
8,514
0
69,061
W
Nu Wa
RaPax32
Nu Wa
10,874
2,072
184
2,489
10,995
5,015
2,137
5,571
5,424
65,871
0
L
Odin
S1rK3nt
Odin
2,855
723
0
3,532
11,405
7,571
0
6,158
4,526
1,960
29,367
L
Jing Wei
Stevebang09
Jing Wei
5,427
3,897
0
245
11,720
4,640
303
2,120
9,523
0
30,562
L
7,481
1,605
0
702
10,790
6,590
19
5,392
4,957
48,154
0
L
2,748
486
1,009
2,079
10,228
6,699
204
1,909
8,254
20,127
0
W
Arachne
brujodeaunk
Arachne
6,441
5,233
0
1,856
13,750
5,348
0
1,889
11,727
0
58,236
L
5,709
4,154
0
2,972
12,642
4,695
0
3,576
8,853
0
44,559
W
Ymir
2,685
707
0
2,040
6,140
5,656
58
1,347
4,793
31,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,602
Gold Earned
42,124
271
Minions Killed
434
0
Camps Cleared
0
1,389,710
Distance Traveled
1,507,886
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,062
504
99
6
0
266,676
4
W
Hou Yi
8,850
553
92
6
0
289,786
7
W
Nu Wa
8,933
558
100
6
0
276,616
1
L
Odin
7,752
485
72
5
0
285,413
3
L
Jing Wei
6,058
379
53
3
0
295,745
0
L
Hera
6,599
412
52
3
0
278,831
2
L
Terra
6,235
390
26
2
0
276,098
2
W
Arachne
8,016
501
95
6
0
374,075
1
L
Arachne
6,958
435
68
4
0
253,623
2
W
Ymir
8,263
516
48
3
0
300,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role