Player Matchup

Ares
Ares
Platinum III
CHAMOISITO
Ares
Platinum III
Level 124
God Stats
12W - 12L
1,345 SR
Queue Stats
129W - 131L
1,903 MMR
Party 1
Medusa
Medusa
Platinum V
TremorDahn98
Medusa
Platinum V
Level 109
God Stats
22W - 7L
1,756 SR
Queue Stats
144W - 147L
1,616 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
TremorViper
Baron Samedi
Gold II
Level 142
God Stats
25W - 18L
1,618 SR
Queue Stats
129W - 132L
1,496 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,573 SR
1,672 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,652 SR
1,263 MMR
Kali
Kali
Silver III
TheVileGrimKing
Kali
Silver III
Level 129
God Stats
0W - 1L
1,638 SR
Queue Stats
99W - 128L
1,097 MMR
Party 2
Hades
Hades
Gold II
XXXTENTACLES107
Hades
Gold II
Level 109
God Stats
9W - 18L
1,619 SR
Queue Stats
206W - 258L
1,195 MMR
Solo
Guan Yu
Guan Yu
Gold III
oZtxy
Guan Yu
Gold III
Level 87
God Stats
1W - 2L
1,699 SR
Queue Stats
83W - 109L
1,498 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 12
8,941
894
7,995
11,212
8,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
12
5 / 0 / 11
8,537
854
14,950
7,180
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
TremorViper
Baron Samedi
14
7 / 0 / 10
8,983
898
8,188
6,009
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothAtlasAh Muzen CabShivaGilgamesh

VS

Bans
BastetGebBacchusKuzenboYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,247
625
4,123
8,646
4,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 7 / 0
6,616
662
8,229
13,026
8,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
oZtxy
Guan Yu
8
0 / 6 / 0
5,951
595
6,550
13,700
9,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
17
Kills
0
0
Deaths
17
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
12
11
L
0
4
0
0
W
Medusa
5
0
11
10.5
W
Baron Samedi
TremorViper
Baron Samedi
7
0
10
12
L
0
7
0
0
L
Guan Yu
oZtxy
Guan Yu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,133
Damage
18,902
24,401
Taken
35,372
14,217
Mitigated
22,030
9,490
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,995
710
0
2,266
11,212
8,812
273
3,334
7,878
16,102
0
L
4,123
1,029
168
890
8,646
4,311
0
4,082
4,564
0
15,314
W
Medusa
14,950
9,051
0
1,810
7,180
2,519
1,177
1,879
5,301
0
34,906
W
Baron Samedi
TremorViper
Baron Samedi
8,188
592
2,701
2,713
6,009
2,886
831
3,084
2,925
33,440
0
L
8,229
638
67
967
13,026
8,386
0
6,501
6,525
31,396
0
L
Guan Yu
oZtxy
Guan Yu
6,550
955
758
2,678
13,700
9,333
0
5,988
7,712
0
13,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,461
Gold Earned
18,814
121
Minions Killed
94
5
Camps Cleared
4
635,582
Distance Traveled
538,684
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,941
894
23
2
3
219,657
4
L
Kali
6,247
625
33
3
4
197,099
5
W
Medusa
8,537
854
51
5
0
198,717
3
W
Baron Samedi
8,983
898
47
5
2
217,208
1
L
Hades
6,616
662
50
5
0
152,599
0
L
Guan Yu
5,951
595
11
1
0
188,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role