Player Matchup

Thor
Thor
Calvatron11
Thor
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 85L
1,380 Elo+
Party 1
Hades
Hades
CarnageCarney_21
Hades
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 51L
1,312 Elo+
Party 1
Izanami
Izanami
bouliscool
Izanami
Level 62
God Stats
227W - 179L
1,577 SR
Queue Stats
467W - 500L
1,306 Elo+
Solo
Skadi
Skadi
friendlyfart
Skadi
Level 18
God Stats
3W - 3L
1,741 SR
Queue Stats
21W - 28L
1,258 Elo+
Party 1
Freya
Freya
peacemakerA94
Freya
Level 119
God Stats
414W - 383L
1,433 SR
Queue Stats
479W - 509L
1,331 Elo+
Solo
Team Averages
Level 58
1,550 SR
1,317 Elo+

VS

Team Averages
Level 44
1,266 SR
1,099 Elo+
Ra
Ra
Six6onMyMoney
Ra
Level 54
God Stats
13W - 9L
1,500 SR
Queue Stats
115W - 141L
1,188 Elo+
Solo
Pele
Pele
Thiagoblade17
Pele
Level 44
God Stats
0W - 3L
1,160 SR
Queue Stats
16W - 51L
1,106 Elo+
Party 2
Cerberus
Cerberus
andresitoelpro20
Cerberus
Level 34
God Stats
0W - 3L
1,146 SR
Queue Stats
9W - 38L
1,032 Elo+
Party 2
Shiva
Shiva
el_mejor455
Shiva
Level 20
God Stats
0W - 4L
1,025 SR
Queue Stats
2W - 24L
926 Elo+
Party 2
Chiron
Chiron
soy_re-Virgen
Chiron
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
283W - 312L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
6,509
542
3,516
7,220
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 0
6,804
567
5,821
7,541
3,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
bouliscool
Izanami
12
3 / 0 / 2
7,252
604
4,021
6,308
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 0 / 3
7,192
599
6,443
4,300
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 2
6,048
504
3,530
7,477
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,780
482
4,879
8,136
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 5 / 0
4,684
390
2,218
10,337
3,354
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,753
313
0
0
0
6
0 / 5 / 0
4,239
353
1,350
6,376
4,540
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 1 / 0
5,734
478
3,712
5,910
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
2
Deaths
14
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
2
1
0
2
L
1
3
1
0.5
L
0
5
0
0
L
0
0
0
0
W
Izanami
bouliscool
Izanami
3
0
2
4
L
0
5
0
0
W
5
0
3
6.5
W
0
1
2
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,331
Damage
12,159
32,846
Taken
30,759
12,240
Mitigated
13,274
13,867
Healing
7,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,516
871
0
1,954
7,220
2,673
0
421
6,799
0
40,305
W
5,821
1,393
0
4,437
7,541
3,281
1,679
3,220
4,321
42,607
0
L
4,879
1,717
170
2,572
8,136
3,335
0
4,703
3,433
40,763
0
L
2,218
522
104
1,885
10,337
3,354
889
1,781
8,556
0
20,954
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
bouliscool
Izanami
4,021
1,985
237
2,122
6,308
1,942
1,882
331
5,977
0
51,175
L
1,350
200
0
43
6,376
4,540
435
1,257
5,119
0
10,233
W
6,443
2,825
0
1,344
4,300
1,315
3,042
0
4,300
0
38,653
W
3,530
1,137
301
3,472
7,477
3,029
97
907
6,570
31,030
6,024
L
3,712
407
160
2,871
5,910
2,045
698
1,171
4,739
0
35,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,805
Gold Earned
24,190
361
Minions Killed
138
0
Camps Cleared
0
1,041,122
Distance Traveled
852,248
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,509
542
78
7
0
226,884
0
W
Hades
6,804
567
72
6
0
190,076
0
L
Ra
5,780
482
46
4
0
203,454
5
L
Pele
4,684
390
22
2
0
237,704
3
L
Cerberus
3,753
313
0
0
0
0
0
W
Izanami
7,252
604
98
8
0
191,660
0
L
Shiva
4,239
353
12
1
0
224,812
0
W
Skadi
7,192
599
50
4
0
216,684
0
W
Freya
6,048
504
63
5
0
215,818
1
L
Chiron
5,734
478
58
5
0
186,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role