Player Matchup

Cerberus
Cerberus
Anarchy_Rendon5
Cerberus
Level 127
God Stats
3W - 0L
1,719 SR
Queue Stats
120W - 135L
1,442 Elo+
Solo
Xbalanque
Xbalanque
ExciteShadow
Xbalanque
Level 109
God Stats
2W - 1L
1,793 SR
Queue Stats
20W - 21L
1,385 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Hotkoko33
Tsukuyomi
Level 148
God Stats
7W - 3L
1,711 SR
Queue Stats
24W - 30L
1,440 Elo+
Party 3
Odin
Odin
ITS GUCCIE
Odin
Level 160
God Stats
2W - 1L
1,607 SR
Queue Stats
15W - 18L
1,426 Elo+
Party 3
Ah Puch
Ah Puch
UhJava
Ah Puch
Level 14
God Stats
3W - 2L
1,524 SR
Queue Stats
3W - 2L
1,649 Elo+
Party 3
Team Averages
Level 112
1,671 SR
1,468 Elo+

VS

Team Averages
Level 112
1,371 SR
1,449 Elo+
Apollo
Apollo
Nickgurz505
Apollo
Level 56
God Stats
0W - 1L
1,218 SR
Queue Stats
7W - 23L
1,340 Elo+
Party 2
Ymir
Ymir
Raven3568
Ymir
Level 154
God Stats
0W - 2L
1,295 SR
Queue Stats
45W - 49L
1,400 Elo+
Party 1
Bastet
Bastet
Skywalker5727
Bastet
Level 160
God Stats
0W - 1L
1,495 SR
Queue Stats
63W - 76L
1,468 Elo+
Party 1
Yu Huang
Yu Huang
StepSis-Yaqub
Yu Huang
Level 103
God Stats
2W - 2L
1,346 SR
Queue Stats
55W - 57L
1,536 Elo+
Party 2
Bellona
Bellona
medico_epico
Bellona
Level 85
God Stats
50W - 31L
1,499 SR
Queue Stats
157W - 146L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
6 / 3 / 14
11,817
492
14,959
29,079
39,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
ExciteShadow
Xbalanque
19
14 / 1 / 15
12,789
533
37,440
23,672
11,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Hotkoko33
Tsukuyomi
20
16 / 2 / 13
13,395
558
22,756
19,992
9,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

18
1 / 1 / 9
11,232
468
12,371
20,216
17,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
UhJava
Ah Puch
17
2 / 2 / 13
10,835
451
9,164
12,495
6,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 12 / 4
9,806
409
13,812
25,726
9,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
14
1 / 9 / 2
9,389
391
9,745
29,324
33,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 10 / 6
9,761
407
8,480
23,892
8,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yu Huang
StepSis-Yaqub
Yu Huang
16
1 / 7 / 2
10,121
422
11,639
17,609
7,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
medico_epico
Bellona
19
5 / 2 / 0
12,599
525
17,153
23,892
26,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
23
39
Kills
9
9
Deaths
40
64
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
6
3
14
4.33
W
Xbalanque
ExciteShadow
Xbalanque
14
1
15
21.5
W
Tsukuyomi
Hotkoko33
Tsukuyomi
16
2
13
11.25
W
1
1
9
5.5
L
Apollo
2
12
4
0.33
L
Ymir
1
9
2
0.22
L
0
10
6
0.3
L
Yu Huang
StepSis-Yaqub
Yu Huang
1
7
2
0.29
W
Ah Puch
UhJava
Ah Puch
2
2
13
4.25
L
Bellona
medico_epico
Bellona
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,690
Damage
60,829
105,454
Taken
120,443
84,237
Mitigated
85,531
36,316
Healing
20,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
14,959
1,020
1,001
9,309
29,079
39,200
188
6,388
22,691
53,030
0
W
Xbalanque
ExciteShadow
Xbalanque
37,440
22,122
0
9,313
23,672
11,501
3,213
6,256
17,416
0
129,122
W
Tsukuyomi
Hotkoko33
Tsukuyomi
22,756
7,561
0
8,879
19,992
9,601
558
4,399
15,593
0
91,895
W
12,371
3,219
0
3,049
20,216
17,762
0
1,471
18,745
0
81,322
L
Apollo
13,812
8,205
434
2,821
25,726
9,694
847
6,876
18,750
0
55,247
L
Ymir
9,745
2,160
177
1,650
29,324
33,501
692
5,143
24,041
53,324
0
L
8,480
2,250
0
7,719
23,892
8,286
267
3,900
19,870
0
70,173
L
Yu Huang
StepSis-Yaqub
Yu Huang
11,639
306
0
1,017
17,609
7,746
174
3,652
13,737
83,126
0
W
Ah Puch
UhJava
Ah Puch
9,164
971
0
4,765
12,495
6,173
1,434
2,870
9,625
78,890
0
L
Bellona
medico_epico
Bellona
17,153
8,208
0
6,761
23,892
26,304
432
3,797
19,160
0
97,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,068
Gold Earned
51,676
632
Minions Killed
577
0
Camps Cleared
0
2,209,347
Distance Traveled
2,088,013
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,817
492
109
5
0
407,078
2
W
Xbalanque
12,789
533
144
6
0
440,349
0
W
Tsukuyomi
13,395
558
91
4
0
555,953
2
W
Odin
11,232
468
153
6
0
424,497
2
L
Apollo
9,806
409
85
4
0
419,815
0
L
Ymir
9,389
391
79
3
0
346,596
4
L
Bastet
9,761
407
104
4
0
469,893
1
L
Yu Huang
10,121
422
123
5
0
379,601
3
W
Ah Puch
10,835
451
135
6
0
381,470
0
L
Bellona
12,599
525
186
8
0
472,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role