Player Matchup

Janus
Janus
Gold IV
Cloud Banks
Janus
Gold IV
Level 160
God Stats
192W - 193L
1,472 SR
Queue Stats
900W - 896L
1,135 MMR
Party 2
Chiron
Chiron
Silver I
Rad6743
Chiron
Silver I
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,338 MMR
Party 3
Vulcan
Vulcan
Silver I
Tsuintawa-1
Vulcan
Silver I
Level 152
God Stats
1W - 0L
1,493 SR
Queue Stats
18W - 18L
1,413 MMR
Party 3
Xbalanque
Xbalanque
Platinum V
VeahGoBeast
Xbalanque
Platinum V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
346W - 349L
1,575 MMR
Party 2
Artio
Artio
Platinum IV
luis terkillo
Artio
Platinum IV
Level 128
God Stats
5W - 7L
1,648 SR
Queue Stats
144W - 149L
1,532 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,523 SR
1,399 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,506 SR
1,410 MMR
Cliodhna
Cliodhna
Gold V
Kingkourtj3st3r
Cliodhna
Gold V
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 39L
1,448 MMR
Solo
Skadi
Skadi
Gold IV
Raywin722
Skadi
Gold IV
Level 158
God Stats
5W - 8L
1,493 SR
Queue Stats
117W - 116L
1,393 MMR
Party 1
Nu Wa
Nu Wa
Gold I
RoxasMaverick
Nu Wa
Gold I
Level 160
God Stats
12W - 5L
1,738 SR
Queue Stats
109W - 115L
1,459 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
WorkableHobo
Kumbhakarna
Gold V
Level 145
God Stats
0W - 2L
1,185 SR
Queue Stats
94W - 95L
1,380 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
sincerelymuench
Sun Wukong
Gold II
Level 153
God Stats
34W - 27L
1,611 SR
Queue Stats
56W - 66L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 5
11,365
455
7,601
22,188
7,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Rad6743
Chiron
19
3 / 1 / 3
12,305
492
10,876
18,630
8,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
20
3 / 3 / 1
12,022
481
14,560
15,637
7,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Xbalanque
VeahGoBeast
Xbalanque
20
11 / 0 / 3
14,376
575
32,303
22,265
10,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 2 / 12
11,486
459
11,251
26,796
31,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Hou YiAtlasBastetThoth

VS

Bans
AresShivaGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
19
1 / 4 / 1
11,734
469
7,543
25,611
14,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Skadi
Raywin722
Skadi
18
3 / 6 / 0
11,327
453
18,106
24,550
10,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 3 / 3
11,743
470
22,808
14,292
6,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
WorkableHobo
Kumbhakarna
13
1 / 5 / 3
8,895
356
5,431
30,553
35,814
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
sincerelymuench
Sun Wukong
13
1 / 0 / 0
9,932
397
8,587
11,905
6,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
18
Kills
9
10
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
L
Cliodhna
1
4
1
0.38
W
Chiron
Rad6743
Chiron
3
1
3
4.5
L
Skadi
Raywin722
Skadi
3
6
0
0.5
L
3
3
3
1.5
W
Vulcan
3
3
1
1.17
W
Xbalanque
VeahGoBeast
Xbalanque
11
0
3
12.5
L
Kumbhakarna
WorkableHobo
Kumbhakarna
1
5
3
0.5
W
0
2
12
3
L
Sun Wukong
sincerelymuench
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,591
Damage
62,475
105,516
Taken
106,911
64,565
Mitigated
74,030
48,482
Healing
28,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,601
232
0
7,235
22,188
7,229
1,260
8,944
12,938
102,456
0
L
Cliodhna
7,543
1,546
0
10,974
25,611
14,489
0
5,029
20,494
0
109,401
W
Chiron
Rad6743
Chiron
10,876
4,134
1,432
11,380
18,630
8,348
2,042
6,327
12,085
0
112,194
L
Skadi
Raywin722
Skadi
18,106
7,002
0
2,451
24,550
10,284
4,460
6,560
17,860
0
107,487
L
22,808
5,336
104
2,844
14,292
6,837
1,248
4,716
9,564
108,027
0
W
Vulcan
14,560
5,128
0
3,553
15,637
7,027
1,918
2,609
12,926
108,254
0
W
Xbalanque
VeahGoBeast
Xbalanque
32,303
16,944
0
10,369
22,265
10,627
13,126
5,141
17,019
0
155,140
L
Kumbhakarna
WorkableHobo
Kumbhakarna
5,431
581
1,540
5,234
30,553
35,814
45
10,168
20,224
24,944
0
W
11,251
810
5,723
8,790
26,796
31,334
288
4,947
21,588
42,683
0
L
Sun Wukong
sincerelymuench
Sun Wukong
8,587
1,833
0
5,749
11,905
6,606
0
6,254
5,357
0
59,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,554
Gold Earned
53,631
755
Minions Killed
632
0
Camps Cleared
0
2,261,588
Distance Traveled
2,115,200
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,365
455
151
6
0
440,009
2
L
Cliodhna
11,734
469
179
7
0
517,153
6
W
Chiron
12,305
492
178
7
0
439,747
8
L
Skadi
11,327
453
155
6
0
428,247
3
L
Nu Wa
11,743
470
163
7
0
448,270
6
W
Vulcan
12,022
481
154
6
0
456,587
2
W
Xbalanque
14,376
575
224
9
0
460,601
4
L
Kumbhakarna
8,895
356
26
1
0
457,442
3
W
Artio
11,486
459
48
2
0
464,644
3
L
Sun Wukong
9,932
397
109
4
0
264,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role