Player Matchup

Anhur
Anhur
Gruhnading
Anhur
Level 160
God Stats
3W - 0L
1,724 SR
Queue Stats
65W - 78L
1,450 Elo+
Party 2
Vamana
Vamana
NmS Austin
Vamana
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
204W - 213L
1,409 Elo+
Party 2
Fenrir
Fenrir
Sheadaddy
Fenrir
Level 156
God Stats
6W - 2L
1,574 SR
Queue Stats
78W - 59L
1,592 Elo+
Party 2
Kukulkan
Kukulkan
x Party Hippo x
Kukulkan
Level 143
God Stats
13W - 5L
1,545 SR
Queue Stats
308W - 297L
1,553 Elo+
Party 2
Bacchus
Bacchus
x Party Trout x
Bacchus
Level 123
God Stats
9W - 6L
1,609 SR
Queue Stats
143W - 124L
1,561 Elo+
Party 2
Team Averages
Level 130
1,590 SR
1,513 Elo+

VS

Team Averages
Level 101
1,475 SR
1,530 Elo+
Loki
Loki
 
Loki
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
PraedaVoco
Bacchus
Level 58
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 70L
1,507 Elo+
Party 1
Hou Yi
Hou Yi
Reaper0fCthulhu
Hou Yi
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,472 Elo+
Party 1
Guan Yu
Guan Yu
WeOutHereLivinn
Guan Yu
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,584 Elo+
Party 1
Sol
Sol
iiLadyAngelii
Sol
Level 127
God Stats
2W - 3L
1,376 SR
Queue Stats
47W - 45L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
3 / 2 / 5
10,261
789
9,326
12,342
4,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vamana
NmS Austin
Vamana
15
2 / 5 / 5
9,534
733
6,649
17,732
8,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
Sheadaddy
Fenrir
16
3 / 3 / 4
9,465
728
6,719
12,795
5,471
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
18
5 / 1 / 8
10,528
810
23,752
7,314
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 2 / 6
9,765
751
9,241
11,914
14,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
2 / 5 / 7
9,363
720
10,648
11,495
5,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
PraedaVoco
Bacchus
15
3 / 1 / 6
8,961
689
6,392
19,956
21,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
3 / 5 / 8
9,668
744
13,819
12,332
5,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 6
8,250
635
7,272
20,113
21,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 1 / 3
9,702
746
10,390
11,362
4,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
42
16
Kills
12
13
Deaths
16
28
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
7
1.1
W
Anhur
3
2
5
2.75
W
Vamana
NmS Austin
Vamana
2
5
5
0.9
L
Bacchus
PraedaVoco
Bacchus
3
1
6
6
L
3
5
8
1.4
W
Fenrir
Sheadaddy
Fenrir
3
3
4
1.67
L
0
4
6
0.75
L
4
1
3
5.5
W
Kukulkan
5
1
8
9
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,687
Damage
48,521
62,097
Taken
75,258
37,048
Mitigated
57,981
8,781
Healing
16,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,648
1,799
0
337
11,495
5,370
0
4,416
7,079
0
35,811
W
Anhur
9,326
5,659
0
465
12,342
4,974
2,185
3,297
8,937
0
39,088
W
Vamana
NmS Austin
Vamana
6,649
2,263
1,464
3,439
17,732
8,408
0
3,475
14,195
0
11,337
L
Bacchus
PraedaVoco
Bacchus
6,392
439
120
5,873
19,956
21,357
0
10,815
9,141
14,658
0
L
13,819
6,365
0
1,623
12,332
5,910
222
6,742
5,590
0
37,065
W
Fenrir
Sheadaddy
Fenrir
6,719
1,710
0
1,361
12,795
5,471
769
3,707
8,964
0
22,070
L
7,272
252
778
3,790
20,113
21,188
0
7,071
13,042
0
12,294
L
10,390
3,409
0
3,752
11,362
4,156
530
3,949
7,413
43,292
0
W
Kukulkan
23,752
2,183
0
231
7,314
3,411
1,507
1,931
5,337
62,395
0
W
9,241
1,421
359
1,462
11,914
14,784
252
3,885
7,882
13,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,553
Gold Earned
45,944
221
Minions Killed
214
0
Camps Cleared
0
1,390,008
Distance Traveled
1,194,809
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,363
720
53
4
0
259,987
0
W
Anhur
10,261
789
72
6
0
265,992
0
W
Vamana
9,534
733
6
0
0
293,945
0
L
Bacchus
8,961
689
15
1
0
250,070
0
L
Hou Yi
9,668
744
60
5
0
217,319
1
W
Fenrir
9,465
728
32
2
0
283,250
1
L
Guan Yu
8,250
635
8
1
0
235,945
0
L
Sol
9,702
746
78
6
0
231,488
1
W
Kukulkan
10,528
810
108
8
0
255,326
1
W
Bacchus
9,765
751
3
0
0
291,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role