Player Matchup

Cthulhu
Cthulhu
Platinum IV
Damalinz
Cthulhu
Platinum IV
Level 143
God Stats
1W - 1L
2,056 SR
Queue Stats
24W - 13L
1,939 MMR
Party 2
Discordia
Discordia
Platinum V
EugeneDogsPP
Discordia
Platinum V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,791 MMR
Party 2
Horus
Horus
Platinum IV
SA NMP7916
Horus
Platinum IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,821 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,685 SR
1,850 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 79
1,685 SR
1,814 MMR
Agni
Agni
Gold I
Azulaj
Agni
Gold I
Level 74
God Stats
2W - 1L
1,568 SR
Queue Stats
15W - 12L
1,820 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
FarTooLucky
Kuzenbo
Gold II
Level 55
God Stats
4W - 2L
1,819 SR
Queue Stats
13W - 11L
1,861 MMR
Party 1
Nemesis
Nemesis
Gold IV
Muråsakinø
Nemesis
Gold IV
Level 107
God Stats
1W - 0L
1,669 SR
Queue Stats
16W - 16L
1,761 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Damalinz
Cthulhu
20
2 / 5 / 4
21,358
548
28,279
63,551
121,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
EugeneDogsPP
Discordia
20
7 / 2 / 3
25,165
645
70,504
38,417
32,285
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
20
1 / 7 / 7
22,965
589
30,267
70,301
148,163
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AtlasBastetSobekKumbhakarnaShiva

VS

Bans
ZeusMorgan Le FayPoseidonThothRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Azulaj
Agni
20
5 / 4 / 9
24,399
626
81,794
37,239
24,579
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
FarTooLucky
Kuzenbo
20
4 / 2 / 7
23,344
599
25,838
57,539
148,284
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
Muråsakinø
Nemesis
20
5 / 4 / 8
23,387
600
40,373
57,807
70,669
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
10
Kills
14
14
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Agni
Azulaj
Agni
5
4
9
2.38
L
Cthulhu
Damalinz
Cthulhu
2
5
4
0.8
L
Discordia
EugeneDogsPP
Discordia
7
2
3
4.25
W
Kuzenbo
FarTooLucky
Kuzenbo
4
2
7
3.75
W
Nemesis
Muråsakinø
Nemesis
5
4
8
2.25
L
Horus
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,050
Damage
148,005
172,269
Taken
152,585
302,241
Mitigated
243,532
52,195
Healing
36,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Azulaj
Agni
81,794
3,705
1,376
12,817
37,239
24,579
780
24,028
13,063
224,665
0
L
Cthulhu
Damalinz
Cthulhu
28,279
1,771
1,462
8,288
63,551
121,793
77
40,180
23,371
83,366
0
L
Discordia
EugeneDogsPP
Discordia
70,504
4,879
1,500
9,508
38,417
32,285
1,963
23,187
15,230
223,504
0
W
Kuzenbo
FarTooLucky
Kuzenbo
25,838
7,002
0
4,353
57,539
148,284
356
38,879
17,145
66,058
0
W
Nemesis
Muråsakinø
Nemesis
40,373
14,823
0
17,837
57,807
70,669
1,343
33,868
23,069
0
116,579
L
Horus
30,267
12,507
9,331
22,106
70,301
148,163
128
44,753
25,548
0
72,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,488
Gold Earned
71,130
430
Minions Killed
392
14
Camps Cleared
15
2,124,621
Distance Traveled
2,151,104
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
24,399
626
225
6
8
706,128
2
L
Cthulhu
21,358
548
84
2
1
725,966
3
L
Discordia
25,165
645
287
7
11
695,645
2
W
Kuzenbo
23,344
599
60
2
2
732,197
1
W
Nemesis
23,387
600
107
3
5
712,779
2
L
Horus
22,965
589
59
2
2
703,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role