Player Matchup

Shiva
Shiva
BigDaddy069
Shiva
Level 108
God Stats
27W - 19L
1,588 SR
Queue Stats
121W - 99L
1,559 Elo+
Solo
Ullr
Ullr
De-rules6
Ullr
Level 83
God Stats
5W - 3L
1,451 SR
Queue Stats
36W - 38L
1,398 Elo+
Party 3
Geb
Geb
ElParcero21
Geb
Level 122
God Stats
7W - 6L
1,708 SR
Queue Stats
146W - 175L
1,477 Elo+
Party 2
Chang'e
Chang'e
LordDelte
Chang'e
Level 127
God Stats
1W - 0L
1,522 SR
Queue Stats
30W - 35L
1,489 Elo+
Party 3
Artemis
Artemis
SLU-Testomaniaco
Artemis
Level 124
God Stats
2W - 3L
1,337 SR
Queue Stats
132W - 143L
1,467 Elo+
Party 2
Team Averages
Level 113
1,521 SR
1,478 Elo+

VS

Team Averages
Level 87
1,500 SR
1,433 Elo+
Thoth
Thoth
GeneralQuick30
Thoth
Level 93
God Stats
4W - 6L
1,516 SR
Queue Stats
59W - 53L
1,424 Elo+
Party 1
Guan Yu
Guan Yu
Grahamcracker691
Guan Yu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,413 Elo+
Party 1
Atlas
Atlas
PattyOFurnature
Atlas
Level 149
God Stats
49W - 63L
1,485 SR
Queue Stats
102W - 113L
1,479 Elo+
Party 4
Baron Samedi
Baron Samedi
SirBhopz
Baron Samedi
Level 26
God Stats
1W - 3L
1,507 SR
Queue Stats
64W - 92L
1,392 Elo+
Party 4
Danzaburou
Danzaburou
SparringGold
Danzaburou
Level 108
God Stats
1W - 2L
1,493 SR
Queue Stats
71W - 62L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
10,414
744
12,044
16,340
15,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
18
6 / 2 / 4
10,852
775
9,344
13,553
6,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 2 / 12
10,097
721
7,864
17,173
19,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
LordDelte
Chang'e
18
6 / 2 / 6
10,700
764
18,479
15,606
7,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 10
10,571
755
14,651
13,989
6,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
9,005
643
7,944
16,665
6,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 6 / 4
9,130
652
5,678
17,552
18,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
6 / 3 / 3
10,816
773
13,107
19,670
21,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
SirBhopz
Baron Samedi
17
2 / 0 / 4
9,965
712
13,526
9,262
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SparringGold
Danzaburou
16
0 / 4 / 3
9,371
669
9,718
14,281
6,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
20
Kills
10
10
Deaths
20
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Ullr
6
2
4
4
W
0
2
12
3
L
1
7
2
0.29
L
1
6
4
0.5
W
Chang'e
LordDelte
Chang'e
6
2
6
4.5
L
6
3
3
2.5
W
3
3
10
2.67
L
Baron Samedi
SirBhopz
Baron Samedi
2
0
4
4
L
Danzaburou
SparringGold
Danzaburou
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,382
Damage
49,973
76,661
Taken
77,430
54,493
Mitigated
57,859
22,887
Healing
14,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,044
1,124
185
3,942
16,340
15,707
404
6,552
9,647
0
30,958
W
Ullr
9,344
3,662
0
609
13,553
6,061
1,968
8,353
5,082
0
43,088
W
7,864
391
0
1,820
17,173
19,571
0
3,981
13,020
20,352
0
L
7,944
383
180
1,950
16,665
6,534
858
4,628
11,800
22,273
0
L
5,678
1,338
1,164
2,999
17,552
18,422
314
4,547
12,685
0
17,048
W
Chang'e
LordDelte
Chang'e
18,479
1,422
5,517
7,833
15,606
7,018
584
8,474
6,986
45,471
0
L
13,107
4,399
0
1,610
19,670
21,493
210
6,315
13,063
31,675
0
W
14,651
7,985
0
2,981
13,989
6,136
2,249
7,217
6,690
0
38,809
L
Baron Samedi
SirBhopz
Baron Samedi
13,526
451
2,002
2,831
9,262
4,855
0
3,799
5,463
42,255
0
L
Danzaburou
SparringGold
Danzaburou
9,718
2,562
0
1,795
14,281
6,555
0
7,054
7,050
0
30,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,634
Gold Earned
48,287
256
Minions Killed
222
0
Camps Cleared
0
1,424,190
Distance Traveled
1,284,845
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,414
744
43
3
0
297,068
0
W
Ullr
10,852
775
62
4
0
275,253
0
W
Geb
10,097
721
18
1
0
302,962
1
L
Thoth
9,005
643
47
3
0
242,184
1
L
Guan Yu
9,130
652
20
1
0
257,824
0
W
Chang'e
10,700
764
79
6
0
300,799
1
L
Atlas
10,816
773
32
2
0
258,433
1
W
Artemis
10,571
755
54
4
0
248,108
0
L
Baron Samedi
9,965
712
65
5
0
282,950
1
L
Danzaburou
9,371
669
58
4
0
243,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role