Player Matchup

Medusa
Medusa
Silver V
Camillo2br
Medusa
Silver V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,079 MMR
Solo
Chaac
Chaac
Silver V
Mr__Webber
Chaac
Silver V
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 64L
982 MMR
Solo
Yu Huang
Yu Huang
Silver II
wildhunter375
Yu Huang
Silver II
Level 77
God Stats
1W - 2L
1,517 SR
Queue Stats
66W - 92L
1,132 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,506 SR
1,064 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,475 SR
1,262 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Silver IV
 
Mulan
Silver IV
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver V
DS MANT
Bacchus
Silver V
Level 67
God Stats
2W - 2L
1,425 SR
Queue Stats
24W - 39L
786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Camillo2br
Medusa
15
2 / 3 / 4
10,110
632
7,860
12,663
5,588
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
12
1 / 1 / 5
9,154
572
8,078
10,993
11,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
wildhunter375
Yu Huang
16
4 / 4 / 3
10,647
665
15,411
12,544
6,124
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bans
AtlasVulcanGebBastetShiva

VS

Bans
AchillesGaneshaCthulhuJormungandrGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
2 / 5 / 4
10,488
656
9,681
12,399
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
 
Mulan
15
1 / 1 / 4
9,881
618
8,094
12,549
13,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
DS MANT
Bacchus
16
5 / 1 / 1
11,762
735
9,293
13,265
19,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
7
Kills
8
8
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
5
4
0.8
W
Mulan
 
Mulan
1
1
4
3
L
Medusa
Camillo2br
Medusa
2
3
4
1.33
W
Bacchus
DS MANT
Bacchus
5
1
1
5.5
L
Chaac
1
1
5
3.5
L
Yu Huang
wildhunter375
Yu Huang
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,349
Damage
27,068
36,200
Taken
38,213
23,091
Mitigated
39,317
7,510
Healing
6,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,681
407
0
2,006
12,399
5,477
0
7,091
5,139
59,668
0
W
Mulan
 
Mulan
8,094
1,261
43
2,331
12,549
13,930
0
4,364
8,055
0
22,263
L
Medusa
Camillo2br
Medusa
7,860
2,432
0
480
12,663
5,588
610
7,264
5,399
0
37,075
W
Bacchus
DS MANT
Bacchus
9,293
598
0
1,620
13,265
19,910
0
4,207
8,682
23,742
0
L
Chaac
8,078
1,540
0
4,077
10,993
11,379
61
3,382
7,611
0
15,552
L
Yu Huang
wildhunter375
Yu Huang
15,411
1,117
0
2,953
12,544
6,124
0
8,796
3,748
51,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,911
Gold Earned
32,131
156
Minions Killed
181
7
Camps Cleared
7
720,929
Distance Traveled
910,655
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,488
656
113
7
6
288,281
3
W
Mulan
9,881
618
35
2
1
312,343
1
L
Medusa
10,110
632
64
4
3
260,528
2
W
Bacchus
11,762
735
33
2
0
310,031
3
L
Chaac
9,154
572
18
1
0
218,090
0
L
Yu Huang
10,647
665
74
5
4
242,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role