Player Matchup

Neith
Neith
Gold III
 
Neith
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold V
Eldieg8cho
Mulan
Gold V
Level 129
God Stats
3W - 3L
1,751 SR
Queue Stats
23W - 22L
1,492 MMR
Solo
Freya
Freya
Gold V
GranmasGotGame
Freya
Gold V
Level 142
God Stats
2W - 4L
1,398 SR
Queue Stats
145W - 152L
1,266 MMR
Party 1
He Bo
He Bo
Gold II
jaaygi01
He Bo
Gold II
Level 144
God Stats
4W - 0L
1,906 SR
Queue Stats
186W - 187L
1,489 MMR
Solo
Ah Puch
Ah Puch
Gold I
xkoolaidman87x
Ah Puch
Gold I
Level 148
God Stats
6W - 9L
1,377 SR
Queue Stats
63W - 54L
1,717 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,587 SR
1,493 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,628 SR
1,495 MMR
Ravana
Ravana
Gold IV
IBakerI
Ravana
Gold IV
Level 155
God Stats
3W - 1L
1,754 SR
Queue Stats
43W - 43L
1,481 MMR
Party 2
Xbalanque
Xbalanque
Gold I
Magalemusic
Xbalanque
Gold I
Level 127
God Stats
5W - 5L
1,705 SR
Queue Stats
399W - 401L
1,483 MMR
Solo
Vulcan
Vulcan
Gold III
Zolkar
Vulcan
Gold III
Level 128
God Stats
0W - 1L
1,615 SR
Queue Stats
41W - 39L
1,572 MMR
Party 2
Sol
Sol
Gold IV
hebernz
Sol
Gold IV
Level 148
God Stats
13W - 10L
1,565 SR
Queue Stats
528W - 536L
1,475 MMR
Solo
Atlas
Atlas
Bronze III
jakeith
Atlas
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 4
6,551
596
3,569
4,658
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
11
2 / 1 / 2
6,508
592
4,719
8,451
4,178
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 1 / 4
5,476
498
4,595
6,515
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
jaaygi01
He Bo
13
5 / 1 / 0
7,006
637
2,618
5,809
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 1 / 1
6,137
558
6,220
5,785
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GaneshaArtioThanatosThoth

VS

Bans
BastetCliodhnaTsukuyomiYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
IBakerI
Ravana
10
0 / 1 / 2
5,690
517
3,606
5,731
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Magalemusic
Xbalanque
9
0 / 2 / 1
5,457
496
5,235
7,246
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Zolkar
Vulcan
11
3 / 3 / 0
6,489
590
2,174
4,991
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
10
1 / 3 / 0
6,311
574
3,862
6,266
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
jakeith
Atlas
8
0 / 1 / 1
5,424
493
2,763
8,420
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
4
4
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
4
3
W
Mulan
2
1
2
3
W
1
1
4
3
L
Ravana
IBakerI
Ravana
0
1
2
1
L
Xbalanque
Magalemusic
Xbalanque
0
2
1
0.25
L
Vulcan
Zolkar
Vulcan
3
3
0
1
L
Sol
1
3
0
0.33
W
He Bo
jaaygi01
He Bo
5
1
0
5
L
Atlas
jakeith
Atlas
0
1
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,721
Damage
17,640
31,218
Taken
32,654
12,489
Mitigated
15,646
15,853
Healing
10,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,569
1,437
0
2,108
4,658
1,978
177
944
3,714
0
53,365
W
Mulan
4,719
899
0
3,521
8,451
4,178
0
3,208
5,243
0
36,906
W
4,595
1,459
0
3,106
6,515
2,348
0
2,427
4,088
29,312
0
L
Ravana
IBakerI
Ravana
3,606
989
0
2,711
5,731
2,430
0
1,044
4,687
0
35,306
L
Xbalanque
Magalemusic
Xbalanque
5,235
1,669
0
2,682
7,246
2,563
0
3,549
3,697
0
41,158
L
Vulcan
Zolkar
Vulcan
2,174
671
0
555
4,991
2,189
0
2,236
2,755
44,294
0
L
Sol
3,862
1,817
0
2,179
6,266
2,601
126
663
5,603
34,572
6,372
W
He Bo
jaaygi01
He Bo
2,618
260
0
3,521
5,809
1,696
0
653
5,156
53,981
0
L
Atlas
jakeith
Atlas
2,763
1,080
130
2,029
8,420
5,863
0
5,941
2,479
15,870
0
W
6,220
596
280
3,317
5,785
2,289
0
944
4,841
35,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
29,371
378
Minions Killed
318
0
Camps Cleared
0
1,094,193
Distance Traveled
1,077,185
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,551
596
106
10
0
208,478
5
W
Mulan
6,508
592
69
6
0
203,648
4
W
Freya
5,476
498
70
6
0
225,306
5
L
Ravana
5,690
517
57
5
0
249,081
2
L
Xbalanque
5,457
496
79
7
0
202,673
2
L
Vulcan
6,489
590
95
9
0
223,669
3
L
Sol
6,311
574
64
6
0
165,510
3
W
He Bo
7,006
637
99
9
0
233,609
3
L
Atlas
5,424
493
23
2
0
236,252
3
W
Ah Puch
6,137
558
34
3
0
223,152
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role