Player Matchup

Agni
Agni
Daddamer
Agni
Level 56
God Stats
8W - 3L
1,571 SR
Queue Stats
170W - 196L
1,365 Elo+
Party 2
Charybdis
Charybdis
LuckyMeaty22
Charybdis
Level 40
God Stats
4W - 6L
1,316 SR
Queue Stats
78W - 78L
1,223 Elo+
Party 1
Neith
Neith
Squtr
Neith
Level 39
God Stats
1W - 4L
1,398 SR
Queue Stats
165W - 208L
1,350 Elo+
Solo
Bacchus
Bacchus
YoungShrimpycawk
Bacchus
Level 28
God Stats
43W - 54L
1,480 SR
Queue Stats
129W - 146L
1,341 Elo+
Party 2
Bakasura
Bakasura
fatasf
Bakasura
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
18W - 22L
1,152 Elo+
Party 1
Team Averages
Level 38
1,453 SR
1,286 Elo+

VS

Team Averages
Level 57
1,474 SR
1,477 Elo+
Hou Yi
Hou Yi
ICanNotMiss
Hou Yi
Level 45
God Stats
2W - 3L
1,423 SR
Queue Stats
77W - 79L
1,520 Elo+
Party 4
Da Ji
Da Ji
MoniNiflheim
Da Ji
Level 81
God Stats
13W - 6L
1,671 SR
Queue Stats
310W - 313L
1,439 Elo+
Party 3
King Arthur
King Arthur
Tiemujin
King Arthur
Level 57
God Stats
64W - 52L
1,493 SR
Queue Stats
190W - 207L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
UshiSushi
Zhong Kui
Level 73
God Stats
11W - 9L
1,567 SR
Queue Stats
176W - 188L
1,396 Elo+
Party 3
Ymir
Ymir
mikebike509
Ymir
Level 28
God Stats
1W - 2L
1,215 SR
Queue Stats
12W - 9L
1,623 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
2 / 5 / 11
10,968
422
20,092
17,261
8,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
LuckyMeaty22
Charybdis
17
2 / 8 / 7
10,968
422
13,554
25,859
10,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Neith
Squtr
Neith
18
2 / 7 / 7
11,826
455
15,147
23,738
14,693
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 6 / 6
10,888
419
9,989
29,013
46,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
fatasf
Bakasura
19
7 / 9 / 5
12,372
476
20,882
28,558
15,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
23 / 0 / 2
17,168
660
37,038
20,333
11,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 3 / 8
13,433
517
16,206
22,690
11,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Tiemujin
King Arthur
18
1 / 4 / 10
12,004
462
10,207
27,141
30,867
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
UshiSushi
Zhong Kui
18
4 / 5 / 9
12,794
492
23,109
26,022
19,447
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 4 / 15
12,207
470
7,407
24,832
30,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
79
16
Kills
35
35
Deaths
16
36
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Agni
2
5
11
1.5
W
Hou Yi
23
0
2
24
L
Charybdis
LuckyMeaty22
Charybdis
2
8
7
0.69
W
6
3
8
3.33
L
Neith
Squtr
Neith
2
7
7
0.79
W
King Arthur
Tiemujin
King Arthur
1
4
10
1.5
W
Zhong Kui
UshiSushi
Zhong Kui
4
5
9
1.7
L
3
6
6
1
L
Bakasura
fatasf
Bakasura
7
9
5
1.06
W
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,664
Damage
93,967
124,429
Taken
121,018
95,777
Mitigated
103,850
27,317
Healing
41,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
20,092
1,627
100
2,618
17,261
8,273
0
7,846
9,415
88,201
0
W
Hou Yi
37,038
23,990
0
11,812
20,333
11,095
5,199
5,795
14,468
0
165,022
L
Charybdis
LuckyMeaty22
Charybdis
13,554
9,795
977
9,002
25,859
10,571
1,074
4,271
21,588
0
90,435
W
16,206
3,039
248
8,686
22,690
11,716
4,282
3,834
18,349
0
95,573
L
Neith
Squtr
Neith
15,147
5,739
282
3,606
23,738
14,693
3,750
4,458
19,280
104
87,902
W
King Arthur
Tiemujin
King Arthur
10,207
257
0
3,152
27,141
30,867
577
5,171
20,622
0
71,588
W
Zhong Kui
UshiSushi
Zhong Kui
23,109
2,919
0
13,627
26,022
19,447
3,969
9,451
15,989
98,152
0
L
9,989
1,751
0
6,001
29,013
46,838
336
6,268
22,745
37,880
0
L
Bakasura
fatasf
Bakasura
20,882
10,567
0
4,731
28,558
15,402
1,452
7,673
20,885
0
89,675
W
7,407
2,126
606
3,750
24,832
30,725
192
5,934
17,342
28,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,022
Gold Earned
67,606
561
Minions Killed
613
0
Camps Cleared
0
2,259,762
Distance Traveled
2,342,141
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,968
422
107
4
0
462,502
2
W
Hou Yi
17,168
660
201
8
0
465,919
4
L
Charybdis
10,968
422
131
5
0
435,786
0
W
Da Ji
13,433
517
131
5
0
527,058
2
L
Neith
11,826
455
138
5
0
441,339
0
W
King Arthur
12,004
462
116
4
0
472,457
0
W
Zhong Kui
12,794
492
136
5
0
439,065
4
L
Bacchus
10,888
419
47
2
0
408,516
1
L
Bakasura
12,372
476
138
5
0
511,619
7
W
Ymir
12,207
470
29
1
0
437,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role