Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
BargaofAnarchy
Ne Zha
Level 159
God Stats
4W - 4L
1,408 SR
Queue Stats
110W - 87L
1,583 Elo+
Party 3
Sun Wukong
Sun Wukong
GodNova21
Sun Wukong
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
111W - 86L
1,546 Elo+
Party 3
Chiron
Chiron
Slim The Rebel
Chiron
Level 140
God Stats
18W - 18L
1,612 SR
Queue Stats
777W - 756L
1,615 Elo+
Party 3
Team Averages
Level 140
1,504 SR
1,549 Elo+

VS

Team Averages
Level 58
1,562 SR
1,600 Elo+
Pele
Pele
Dinoxyn
Pele
Level 129
God Stats
0W - 2L
1,457 SR
Queue Stats
40W - 33L
1,608 Elo+
Party 1
Freya
Freya
Gliitchy
Freya
Level 89
God Stats
1W - 3L
1,849 SR
Queue Stats
530W - 412L
1,647 Elo+
Party 2
Ares
Ares
ItsRelay
Ares
Level 8
God Stats
0W - 2L
1,376 SR
Queue Stats
2W - 5L
1,556 Elo+
Party 1
Izanami
Izanami
NFran17
Izanami
Level 16
God Stats
3W - 4L
1,732 SR
Queue Stats
211W - 126L
1,660 Elo+
Party 2
Erlang Shen
Erlang Shen
RampageSerge
Erlang Shen
Level 46
God Stats
4W - 10L
1,395 SR
Queue Stats
37W - 33L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
5 / 0 / 5
13,229
630
16,410
14,513
7,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
 
He Bo
18
7 / 2 / 8
12,517
596
11,323
15,598
6,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 1 / 11
11,137
530
5,841
17,163
19,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
GodNova21
Sun Wukong
20
3 / 2 / 5
13,522
644
12,671
26,024
23,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

18
6 / 0 / 7
12,338
588
19,049
10,104
5,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dinoxyn
Pele
14
1 / 8 / 3
8,890
423
16,540
25,306
10,404
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Freya
Gliitchy
Freya
16
1 / 3 / 1
10,275
489
7,275
15,596
6,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
11
1 / 5 / 1
8,134
387
2,909
19,427
11,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
NFran17
Izanami
17
2 / 2 / 1
10,187
485
4,129
11,575
4,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
RampageSerge
Erlang Shen
11
0 / 4 / 1
7,858
374
6,710
16,655
12,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
22
Kills
5
5
Deaths
22
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
0
5
7.5
W
He Bo
 
He Bo
7
2
8
5.5
W
1
1
11
6.5
L
Pele
Dinoxyn
Pele
1
8
3
0.31
L
Freya
Gliitchy
Freya
1
3
1
0.5
W
Sun Wukong
GodNova21
Sun Wukong
3
2
5
2.75
L
Ares
1
5
1
0.3
L
Izanami
NFran17
Izanami
2
2
1
1.25
L
Erlang Shen
RampageSerge
Erlang Shen
0
4
1
0.13
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,294
Damage
37,563
83,402
Taken
88,559
63,024
Mitigated
44,884
36,391
Healing
20,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,410
9,618
0
8,750
14,513
7,719
6,895
6,636
7,877
0
126,723
W
He Bo
 
He Bo
11,323
1,064
0
7,068
15,598
6,589
2,612
675
14,923
94,917
0
W
5,841
989
0
3,825
17,163
19,717
1,522
3,614
13,549
0
30,830
L
Pele
Dinoxyn
Pele
16,540
2,622
0
3,184
25,306
10,404
0
3,385
21,921
0
79,601
L
Freya
Gliitchy
Freya
7,275
2,984
0
6,571
15,596
6,164
0
2,392
13,204
83,122
0
W
Sun Wukong
GodNova21
Sun Wukong
12,671
4,573
0
11,411
26,024
23,603
1,038
356
22,788
0
121,542
L
Ares
2,909
298
74
984
19,427
11,101
0
1,410
18,017
14,951
0
L
Izanami
NFran17
Izanami
4,129
2,406
0
4,161
11,575
4,663
0
2,074
9,501
0
80,969
L
Erlang Shen
RampageSerge
Erlang Shen
6,710
4,032
0
5,472
16,655
12,552
0
2,062
14,593
0
48,046
W
19,049
4,143
1,618
3,719
10,104
5,396
7,878
1,449
8,655
0
112,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,743
Gold Earned
45,344
685
Minions Killed
489
0
Camps Cleared
0
2,080,638
Distance Traveled
1,595,713
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,229
630
174
8
0
390,722
4
W
He Bo
12,517
596
120
6
0
450,925
5
W
Ne Zha
11,137
530
38
2
0
438,436
6
L
Pele
8,890
423
114
5
0
390,339
3
L
Freya
10,275
489
136
6
0
336,311
4
W
Sun Wukong
13,522
644
197
9
0
405,080
1
L
Ares
8,134
387
23
1
0
315,394
2
L
Izanami
10,187
485
136
6
0
315,778
4
L
Erlang Shen
7,858
374
80
4
0
237,891
1
W
Chiron
12,338
588
156
7
0
395,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role