Player Matchup

Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
NeXuSofNight
Artio
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,572 Elo+
Party 1
Da Ji
Da Ji
Pienotto
Da Ji
Level 110
God Stats
1W - 2L
1,165 SR
Queue Stats
256W - 253L
1,423 Elo+
Solo
Khepri
Khepri
Vincent-RedRose
Khepri
Level 147
God Stats
12W - 4L
1,500 SR
Queue Stats
284W - 273L
1,427 Elo+
Solo
Aphrodite
Aphrodite
iAmPìkachù
Aphrodite
Level 68
God Stats
1W - 0L
1,261 SR
Queue Stats
35W - 27L
1,415 Elo+
Party 1
Team Averages
Level 121
1,385 SR
1,468 Elo+

VS

Team Averages
Level 121
1,535 SR
1,451 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Chef_PANDA_71
Sol
Level 106
God Stats
9W - 9L
1,814 SR
Queue Stats
321W - 344L
1,377 Elo+
Solo
Hun Batz
Hun Batz
Liliemes
Hun Batz
Level 107
God Stats
3W - 4L
1,432 SR
Queue Stats
426W - 407L
1,435 Elo+
Solo
Zeus
Zeus
Пофуй
Zeus
Level 116
God Stats
2W - 9L
1,427 SR
Queue Stats
351W - 350L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 3 / 16
10,400
743
9,590
14,192
9,714
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 2 / 22
10,902
779
9,024
27,468
34,640
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
Pienotto
Da Ji
18
10 / 4 / 11
11,229
802
20,674
16,344
9,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
4 / 0 / 19
11,782
842
10,276
12,196
11,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
iAmPìkachù
Aphrodite
18
8 / 3 / 13
11,369
812
12,872
19,631
12,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
1 / 6 / 7
8,899
636
7,845
15,729
8,113
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hel
 
Hel
14
3 / 9 / 0
8,779
627
12,160
14,322
5,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
1 / 4 / 6
9,238
660
15,163
14,779
6,250
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
Liliemes
Hun Batz
17
4 / 5 / 7
9,951
711
13,445
16,645
7,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 4 / 5
9,376
670
21,230
11,248
4,351
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
28
Kills
11
12
Deaths
28
81
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
3
16
4
L
Ne Zha
 
Ne Zha
1
6
7
0.75
L
Hel
 
Hel
3
9
0
0.33
L
1
4
6
1
L
Hun Batz
Liliemes
Hun Batz
4
5
7
1.5
W
2
2
22
6.5
W
Da Ji
Pienotto
Da Ji
10
4
11
3.88
W
4
0
19
13.5
W
Aphrodite
iAmPìkachù
Aphrodite
8
3
13
4.83
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,436
Damage
69,843
89,831
Taken
72,723
78,986
Mitigated
31,525
42,019
Healing
22,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
9,590
5,982
2,743
1,856
14,192
9,714
2,531
6,664
7,528
0
21,286
L
Ne Zha
 
Ne Zha
7,845
1,990
182
2,781
15,729
8,113
0
5,932
9,615
0
12,958
L
Hel
 
Hel
12,160
816
5,320
1,763
14,322
5,257
0
6,790
7,418
16,431
0
L
15,163
4,360
880
4,335
14,779
6,250
0
7,264
7,236
34,615
0
L
Hun Batz
Liliemes
Hun Batz
13,445
2,238
1,464
1,570
16,645
7,554
0
7,271
9,074
0
24,156
W
9,024
1,367
4,318
5,919
27,468
34,640
403
13,248
14,220
27,703
0
W
Da Ji
Pienotto
Da Ji
20,674
3,476
2,956
2,989
16,344
9,974
2,332
9,772
6,572
0
31,216
W
10,276
357
4,191
4,569
12,196
11,841
712
6,539
5,657
26,516
0
W
Aphrodite
iAmPìkachù
Aphrodite
12,872
2,883
4,803
7,675
19,631
12,817
1,591
12,330
7,301
28,105
0
L
21,230
4,013
1,200
3,307
11,248
4,351
0
4,915
6,256
37,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,682
Gold Earned
46,243
142
Minions Killed
120
0
Camps Cleared
0
1,395,716
Distance Traveled
1,081,964
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,400
743
26
2
0
269,000
3
L
Ne Zha
8,899
636
11
1
0
201,190
4
L
Hel
8,779
627
16
1
0
198,294
0
L
Sol
9,238
660
41
3
0
216,459
1
L
Hun Batz
9,951
711
22
2
0
240,770
2
W
Artio
10,902
779
19
1
0
314,896
1
W
Da Ji
11,229
802
16
1
0
253,229
0
W
Khepri
11,782
842
38
3
0
290,254
6
W
Aphrodite
11,369
812
43
3
0
268,337
1
L
Zeus
9,376
670
30
2
0
225,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role