Player Matchup

Anhur
Anhur
Zaakboiii
Anhur
Level 146
God Stats
10W - 5L
1,813 SR
Queue Stats
77W - 70L
1,636 Elo+
Party 1
Arachne
Arachne
ahmedtak
Arachne
Level 147
God Stats
8W - 6L
1,590 SR
Queue Stats
87W - 76L
1,598 Elo+
Party 1
Mulan
Mulan
azizksouri
Mulan
Level 159
God Stats
5W - 2L
1,537 SR
Queue Stats
161W - 133L
1,625 Elo+
Party 1
Sol
Sol
fakerRayen
Sol
Level 160
God Stats
4W - 4L
1,453 SR
Queue Stats
316W - 272L
1,586 Elo+
Party 1
Horus
Horus
firasbenamor33
Horus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,593 Elo+
Party 1
Team Averages
Level 125
1,579 SR
1,608 Elo+

VS

Team Averages
Level 95
1,515 SR
1,465 Elo+
Anubis
Anubis
 
Anubis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
VINUGAMER
Artemis
Level 116
God Stats
4W - 2L
1,688 SR
Queue Stats
98W - 86L
1,577 Elo+
Party 3
Awilix
Awilix
achaborracha
Awilix
Level 109
God Stats
1W - 2L
1,338 SR
Queue Stats
65W - 49L
1,616 Elo+
Party 3
Chang'e
Chang'e
irohdaze
Chang'e
Level 85
God Stats
6W - 6L
1,355 SR
Queue Stats
30W - 38L
1,329 Elo+
Party 2
Baron Samedi
Baron Samedi
zukoblaze
Baron Samedi
Level 13
God Stats
1W - 1L
1,694 SR
Queue Stats
3W - 6L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Zaakboiii
Anhur
19
16 / 2 / 3
13,337
667
26,449
22,246
9,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
ahmedtak
Arachne
19
8 / 1 / 4
12,444
622
13,099
20,963
8,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
18
5 / 5 / 5
12,153
608
19,306
24,660
19,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
7 / 3 / 12
12,041
602
20,334
22,043
10,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 13
10,091
505
3,715
20,450
17,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 6 / 3
9,122
456
8,778
18,194
9,302
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
VINUGAMER
Artemis
16
5 / 8 / 7
10,380
519
18,989
21,988
8,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
15
3 / 5 / 7
9,798
490
10,643
20,330
8,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
irohdaze
Chang'e
14
4 / 9 / 2
9,120
456
11,000
20,926
7,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
zukoblaze
Baron Samedi
13
3 / 9 / 4
8,049
402
5,720
17,814
17,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
39
37
Kills
16
16
Deaths
37
37
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
3
0.42
L
Artemis
VINUGAMER
Artemis
5
8
7
1.06
W
Anhur
Zaakboiii
Anhur
16
2
3
8.75
L
Awilix
3
5
7
1.3
W
Arachne
ahmedtak
Arachne
8
1
4
10
W
Mulan
5
5
5
1.5
W
7
3
12
4.33
W
1
5
13
1.5
L
Chang'e
irohdaze
Chang'e
4
9
2
0.56
L
Baron Samedi
zukoblaze
Baron Samedi
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,903
Damage
55,130
110,362
Taken
99,252
65,053
Mitigated
51,867
51,591
Healing
23,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,778
745
0
5,151
18,194
9,302
320
1,154
17,040
67,695
0
L
Artemis
VINUGAMER
Artemis
18,989
10,132
0
6,794
21,988
8,655
0
5,801
16,062
0
77,084
W
Anhur
Zaakboiii
Anhur
26,449
16,450
0
11,544
22,246
9,731
2,707
4,393
17,695
0
113,904
L
Awilix
10,643
3,757
0
2,955
20,330
8,665
0
1,648
18,611
0
75,318
W
Arachne
ahmedtak
Arachne
13,099
9,270
0
10,478
20,963
8,310
381
6,470
14,493
0
119,620
W
Mulan
19,306
2,270
0
9,111
24,660
19,146
1,079
6,626
18,034
0
94,067
W
20,334
9,563
0
13,431
22,043
10,326
10,641
5,019
17,024
102,113
13,153
W
3,715
1,758
2,696
4,331
20,450
17,540
335
5,501
14,009
0
15,352
L
Chang'e
irohdaze
Chang'e
11,000
127
1,162
3,139
20,926
7,958
0
6,238
14,657
51,130
0
L
Baron Samedi
zukoblaze
Baron Samedi
5,720
466
1,143
3,319
17,814
17,287
0
2,822
14,959
31,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,066
Gold Earned
46,469
624
Minions Killed
447
0
Camps Cleared
0
1,872,287
Distance Traveled
1,604,275
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,122
456
131
7
0
271,174
5
L
Artemis
10,380
519
111
6
0
302,255
2
W
Anhur
13,337
667
140
7
0
342,694
7
L
Awilix
9,798
490
112
6
0
393,312
0
W
Arachne
12,444
622
176
9
0
460,457
4
W
Mulan
12,153
608
153
8
0
320,947
3
W
Sol
12,041
602
136
7
0
360,645
7
W
Horus
10,091
505
19
1
0
387,544
1
L
Chang'e
9,120
456
61
3
0
330,665
0
L
Baron Samedi
8,049
402
32
2
0
306,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role