Player Matchup

Scylla
Scylla
GoinDummy
Scylla
Level 35
God Stats
6W - 7L
1,513 SR
Queue Stats
143W - 128L
1,493 Elo+
Party 1
Charybdis
Charybdis
Makadabaka
Charybdis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Hel
Hel
Maonee
Hel
Level 58
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 5L
1,189 Elo+
Party 4
Ravana
Ravana
iaanzao
Ravana
Level 43
God Stats
2W - 5L
1,402 SR
Queue Stats
22W - 33L
1,428 Elo+
Solo
Guan Yu
Guan Yu
rasberrypie
Guan Yu
Level 90
God Stats
3W - 4L
1,597 SR
Queue Stats
196W - 195L
1,489 Elo+
Party 1
Team Averages
Level 46
1,457 SR
1,419 Elo+

VS

Team Averages
Level 76
1,485 SR
1,478 Elo+
Ra
Ra
 
Ra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Impact20
Ares
Level 119
God Stats
2W - 1L
1,332 SR
Queue Stats
39W - 60L
1,480 Elo+
Party 3
Bastet
Bastet
JEFERAUL117
Bastet
Level 129
God Stats
3W - 3L
1,894 SR
Queue Stats
41W - 57L
1,487 Elo+
Solo
Artemis
Artemis
Jaydenheyt
Artemis
Level 27
God Stats
2W - 2L
1,318 SR
Queue Stats
36W - 33L
1,445 Elo+
Party 2
Ao Kuang
Ao Kuang
mitigating
Ao Kuang
Level 34
God Stats
5W - 8L
1,384 SR
Queue Stats
62W - 85L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GoinDummy
Scylla
12
0 / 5 / 0
7,847
327
3,450
11,026
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Makadabaka
Charybdis
13
2 / 2 / 4
8,948
373
9,479
19,604
7,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
Maonee
Hel
14
1 / 5 / 4
9,014
376
11,337
19,055
14,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
iaanzao
Ravana
14
4 / 8 / 1
9,998
417
13,498
22,018
11,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
rasberrypie
Guan Yu
18
3 / 2 / 1
11,166
465
20,803
28,660
32,209
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
11 / 1 / 5
14,537
606
21,546
15,536
9,310
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
16
1 / 2 / 12
10,763
448
12,317
21,964
26,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
17
4 / 1 / 8
10,987
458
14,151
21,912
9,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Jaydenheyt
Artemis
17
1 / 4 / 2
10,279
428
14,080
16,207
7,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
mitigating
Ao Kuang
20
5 / 2 / 3
12,209
509
17,916
25,694
16,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
10
Kills
22
22
Deaths
10
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
11
1
5
13.5
L
Scylla
GoinDummy
Scylla
0
5
0
0
W
Ares
1
2
12
3.5
W
Bastet
4
1
8
8
W
Artemis
Jaydenheyt
Artemis
1
4
2
0.5
L
Charybdis
Makadabaka
Charybdis
2
2
4
2
L
Hel
Maonee
Hel
1
5
4
0.6
L
Ravana
iaanzao
Ravana
4
8
1
0.56
W
Ao Kuang
mitigating
Ao Kuang
5
2
3
3.25
L
Guan Yu
rasberrypie
Guan Yu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,567
Damage
80,010
100,363
Taken
101,313
69,871
Mitigated
69,671
36,277
Healing
48,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
21,546
1,795
2,711
8,034
15,536
9,310
180
3,018
12,518
194,860
0
L
Scylla
GoinDummy
Scylla
3,450
397
0
703
11,026
4,407
0
6,073
4,953
35,226
0
W
Ares
12,317
208
0
4,925
21,964
26,161
135
4,404
17,560
41,870
0
W
Bastet
14,151
2,982
0
10,702
21,912
9,426
473
2,389
19,523
0
76,297
W
Artemis
Jaydenheyt
Artemis
14,080
7,702
0
5,222
16,207
7,992
1,106
2,570
13,637
0
96,269
L
Charybdis
Makadabaka
Charybdis
9,479
4,150
0
6,886
19,604
7,515
620
6,628
12,976
0
64,792
L
Hel
Maonee
Hel
11,337
1,326
8,463
8,609
19,055
14,173
574
11,223
7,832
36,640
0
L
Ravana
iaanzao
Ravana
13,498
5,365
0
2,125
22,018
11,567
0
9,113
12,905
0
85,913
W
Ao Kuang
mitigating
Ao Kuang
17,916
3,949
0
17,216
25,694
16,782
349
2,406
23,288
115,450
0
L
Guan Yu
rasberrypie
Guan Yu
20,803
3,974
1,026
8,465
28,660
32,209
0
18,742
9,918
0
86,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,973
Gold Earned
58,775
440
Minions Killed
748
0
Camps Cleared
0
2,190,189
Distance Traveled
2,399,908
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,537
606
286
12
0
508,541
2
L
Scylla
7,847
327
59
2
0
318,645
1
W
Ares
10,763
448
51
2
0
452,125
4
W
Bastet
10,987
458
92
4
0
502,857
2
W
Artemis
10,279
428
146
6
0
434,392
1
L
Charybdis
8,948
373
91
4
0
434,525
1
L
Hel
9,014
376
38
2
0
457,788
4
L
Ravana
9,998
417
121
5
0
504,861
0
W
Ao Kuang
12,209
509
173
7
0
501,993
9
L
Guan Yu
11,166
465
131
5
0
474,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role