Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
SML_booney
Medusa
Level 66
God Stats
1W - 0L
1,668 SR
Queue Stats
9W - 3L
1,778 Elo+
Party 2
Cthulhu
Cthulhu
ZEROTWOBHADIIE5
Cthulhu
Level 121
God Stats
3W - 0L
1,679 SR
Queue Stats
13W - 8L
1,622 Elo+
Party 2
Team Averages
Level 105
1,616 SR
1,633 Elo+

VS

Team Averages
Level 89
1,534 SR
1,481 Elo+
Shiva
Shiva
 
Shiva
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Cappelpie
Baron Samedi
Level 103
God Stats
26W - 10L
1,664 SR
Queue Stats
54W - 54L
1,443 Elo+
Party 1
Neith
Neith
Glinsk98
Neith
Level 102
God Stats
15W - 7L
1,439 SR
Queue Stats
67W - 57L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 3 / 11
10,930
683
17,066
19,546
14,921
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
SML_booney
Medusa
17
7 / 1 / 9
11,751
734
17,443
14,778
6,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 0 / 11
11,220
701
14,695
18,650
21,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
2 / 7 / 2
9,386
587
14,219
20,113
16,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Cappelpie
Baron Samedi
13
1 / 6 / 3
9,191
574
12,184
15,693
7,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Glinsk98
Neith
14
1 / 4 / 3
9,895
618
10,405
17,668
7,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
17
Kills
4
4
Deaths
17
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
3
11
3.5
L
Shiva
 
Shiva
2
7
2
0.43
L
Baron Samedi
Cappelpie
Baron Samedi
1
6
3
0.42
L
Neith
Glinsk98
Neith
1
4
3
0.63
W
Medusa
SML_booney
Medusa
7
1
9
11.5
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,204
Damage
36,808
52,974
Taken
53,474
42,263
Mitigated
31,464
15,420
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
17,066
797
0
9,181
19,546
14,921
275
5,286
14,260
32,397
0
L
Shiva
 
Shiva
14,219
2,352
808
1,783
20,113
16,634
0
11,564
8,549
0
29,800
L
Baron Samedi
Cappelpie
Baron Samedi
12,184
712
2,778
3,062
15,693
7,752
128
9,907
5,786
38,097
0
L
Neith
Glinsk98
Neith
10,405
4,976
0
3,584
17,668
7,078
0
10,643
7,025
0
32,509
W
Medusa
SML_booney
Medusa
17,443
6,043
193
952
14,778
6,214
1,452
1,789
12,989
0
57,581
W
14,695
847
2,632
2,462
18,650
21,128
0
5,510
13,140
40,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,901
Gold Earned
28,472
171
Minions Killed
141
8
Camps Cleared
5
833,491
Distance Traveled
793,365
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,930
683
44
3
1
252,822
1
L
Shiva
9,386
587
34
2
3
271,726
4
L
Baron Samedi
9,191
574
51
3
2
252,719
6
L
Neith
9,895
618
56
4
0
268,920
3
W
Medusa
11,751
734
82
5
5
299,433
1
W
Cthulhu
11,220
701
45
3
2
281,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role