Player Matchup

Persephone
Persephone
 
Persephone
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Azxzel
Yu Huang
Level 22
God Stats
2W - 2L
1,566 SR
Queue Stats
7W - 15L
1,366 Elo+
Party 2
Rama
Rama
Red0xAs
Rama
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,366 Elo+
Party 2
Horus
Horus
SiegfriedStern
Horus
Level 127
God Stats
5W - 7L
1,283 SR
Queue Stats
89W - 94L
1,068 Elo+
Solo
Fafnir
Fafnir
БЭТМАН88
Fafnir
Level 105
God Stats
23W - 14L
1,090 SR
Queue Stats
267W - 294L
1,389 Elo+
Solo
Team Averages
Level 81
1,388 SR
1,338 Elo+

VS

Team Averages
Level 65
1,473 SR
1,384 Elo+
Sobek
Sobek
DAGGERXBLOOD
Sobek
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,375 Elo+
Party 1
Merlin
Merlin
Fenral
Merlin
Level 62
God Stats
5W - 6L
1,137 SR
Queue Stats
73W - 67L
1,508 Elo+
Solo
Susano
Susano
Vader23
Susano
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 39L
1,396 Elo+
Party 3
He Bo
He Bo
blakwars
He Bo
Level 92
God Stats
4W - 2L
1,731 SR
Queue Stats
38W - 35L
1,266 Elo+
Party 3
Kukulkan
Kukulkan
МаксГромкий228
Kukulkan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
3 / 5 / 4
12,908
1,173
15,855
18,457
8,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
Azxzel
Yu Huang
16
2 / 3 / 5
11,037
1,003
11,506
14,429
6,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Red0xAs
Rama
16
2 / 6 / 3
10,579
962
6,718
13,698
6,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 1 / 3
10,970
997
6,695
15,988
17,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 7 / 3
9,854
896
7,757
29,643
34,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

165

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 13
11,979
1,089
10,611
17,606
21,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Fenral
Merlin
17
1 / 1 / 12
11,336
1,031
18,845
4,410
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Vader23
Susano
18
2 / 2 / 14
11,270
1,025
18,400
11,795
5,614
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
blakwars
He Bo
18
16 / 3 / 3
13,667
1,242
26,675
12,535
5,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 0 / 9
10,195
927
9,759
6,679
3,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
8
Kills
22
22
Deaths
8
18
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
5
4
1
L
Yu Huang
Azxzel
Yu Huang
2
3
5
1.5
W
2
2
13
4.25
W
Merlin
Fenral
Merlin
1
1
12
7
L
Rama
Red0xAs
Rama
2
6
3
0.58
L
1
1
3
2.5
W
Susano
Vader23
Susano
2
2
14
4.5
W
He Bo
blakwars
He Bo
16
3
3
5.83
L
0
7
3
0.21
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,531
Damage
84,290
92,215
Taken
53,025
73,658
Mitigated
37,566
20,339
Healing
9,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
15,855
1,148
177
2,425
18,457
8,357
0
10,593
7,859
58,348
0
L
Yu Huang
Azxzel
Yu Huang
11,506
876
0
1,855
14,429
6,983
0
9,668
4,761
27,841
0
W
10,611
517
0
3,459
17,606
21,161
0
12,815
4,791
17,754
0
W
Merlin
Fenral
Merlin
18,845
1,924
224
548
4,410
1,838
0
3,145
1,265
47,866
0
L
Rama
Red0xAs
Rama
6,718
4,508
0
1,690
13,698
6,740
0
8,954
4,744
0
19,127
L
6,695
2,970
4,031
7,606
15,988
17,373
0
12,679
3,309
0
10,394
W
Susano
Vader23
Susano
18,400
2,399
0
1,033
11,795
5,614
0
7,606
4,189
0
34,525
W
He Bo
blakwars
He Bo
26,675
2,232
1,031
3,455
12,535
5,716
0
6,849
5,686
40,470
0
L
7,757
2,039
0
2,555
29,643
34,205
0
23,992
5,651
16,196
0
W
9,759
1,635
0
0
6,679
3,237
0
4,703
1,976
20,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,348
Gold Earned
58,447
173
Minions Killed
178
7
Camps Cleared
7
1,023,893
Distance Traveled
1,025,409
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
12,908
1,173
105
10
3
207,678
1
L
Yu Huang
11,037
1,003
33
3
2
203,419
0
W
Sobek
11,979
1,089
16
1
0
221,278
0
W
Merlin
11,336
1,031
70
6
1
193,527
0
L
Rama
10,579
962
11
1
1
162,582
0
L
Horus
10,970
997
6
1
0
242,209
0
W
Susano
11,270
1,025
25
2
1
219,705
1
W
He Bo
13,667
1,242
29
3
3
196,221
0
L
Fafnir
9,854
896
18
2
1
208,005
0
W
Kukulkan
10,195
927
38
3
2
194,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role