Player Matchup

Charybdis
Charybdis
EliGTM
Charybdis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 23L
1,222 Elo+
Party 1
Bacchus
Bacchus
Gattsu_Ibra
Bacchus
Level 64
God Stats
11W - 14L
1,510 SR
Queue Stats
34W - 57L
1,330 Elo+
Party 1
Olorun
Olorun
YeXiu5622
Olorun
Level 8
God Stats
0W - 9L
1,012 SR
Queue Stats
0W - 13L
996 Elo+
Party 1
Team Averages
Level 29
1,341 SR
1,183 Elo+

VS

Team Averages
Level 82
1,625 SR
1,446 Elo+
Neith
Neith
 
Neith
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Drartemio
Terra
Level 116
God Stats
4W - 3L
1,661 SR
Queue Stats
158W - 172L
1,474 Elo+
Solo
Merlin
Merlin
ScaredPvpeer
Merlin
Level 85
God Stats
10W - 4L
1,715 SR
Queue Stats
43W - 53L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EliGTM
Charybdis
10
0 / 7 / 3
6,406
641
3,972
10,914
3,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Gattsu_Ibra
Bacchus
11
2 / 5 / 1
7,571
757
3,872
13,655
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
YeXiu5622
Olorun
10
1 / 4 / 2
6,424
642
5,433
9,214
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
7 / 0 / 8
8,519
852
9,468
5,715
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Drartemio
Terra
12
2 / 3 / 14
8,138
814
7,824
11,796
10,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
13
7 / 1 / 9
8,535
854
13,898
6,694
3,049
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
16
16
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
8
11
W
Terra
Drartemio
Terra
2
3
14
3
L
Charybdis
EliGTM
Charybdis
0
7
3
0.21
L
Bacchus
Gattsu_Ibra
Bacchus
2
5
1
0.5
W
Merlin
7
1
9
11.5
L
Olorun
YeXiu5622
Olorun
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,277
Damage
31,190
33,783
Taken
24,205
17,874
Mitigated
15,688
4,339
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,468
5,121
0
1,646
5,715
1,953
539
1,022
4,693
0
21,477
W
Terra
Drartemio
Terra
7,824
618
1,073
2,104
11,796
10,686
296
4,742
7,054
17,134
0
L
Charybdis
EliGTM
Charybdis
3,972
1,489
0
61
10,914
3,981
0
6,356
4,558
0
18,600
L
Bacchus
Gattsu_Ibra
Bacchus
3,872
299
275
2,389
13,655
10,148
0
8,143
5,512
12,776
0
W
Merlin
13,898
1,601
840
1,999
6,694
3,049
746
3,073
3,621
39,026
0
L
Olorun
YeXiu5622
Olorun
5,433
2,667
480
1,134
9,214
3,745
0
7,289
1,925
12,656
1,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,401
Gold Earned
25,192
85
Minions Killed
110
2
Camps Cleared
5
498,861
Distance Traveled
556,527
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,519
852
33
3
2
184,090
4
W
Terra
8,138
814
16
2
0
203,951
3
L
Charybdis
6,406
641
33
3
1
154,131
0
L
Bacchus
7,571
757
26
3
1
188,646
4
W
Merlin
8,535
854
61
6
3
168,486
2
L
Olorun
6,424
642
26
3
0
156,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role