Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CloutCryZ
Rama
Level 126
God Stats
3W - 2L
1,660 SR
Queue Stats
79W - 71L
1,640 Elo+
Party 3
Tiamat
Tiamat
Fearful HD
Tiamat
Level 154
God Stats
5W - 2L
1,487 SR
Queue Stats
587W - 608L
1,476 Elo+
Party 2
Bacchus
Bacchus
RSutt4025
Bacchus
Level 60
God Stats
1W - 1L
1,531 SR
Queue Stats
27W - 26L
1,545 Elo+
Party 3
Thor
Thor
ZOMBYY1912
Thor
Level 86
God Stats
1W - 1L
1,731 SR
Queue Stats
46W - 42L
1,542 Elo+
Party 2
Team Averages
Level 116
1,582 SR
1,541 Elo+

VS

Team Averages
Level 134
1,538 SR
1,553 Elo+
Zeus
Zeus
ApexDaDon
Zeus
Level 142
God Stats
5W - 2L
1,610 SR
Queue Stats
299W - 293L
1,562 Elo+
Solo
Chaac
Chaac
Celineko
Chaac
Level 133
God Stats
2W - 0L
1,700 SR
Queue Stats
42W - 34L
1,588 Elo+
Solo
Artio
Artio
IILemur
Artio
Level 158
God Stats
4W - 2L
1,214 SR
Queue Stats
801W - 740L
1,533 Elo+
Party 1
Da Ji
Da Ji
OhhYaKnow
Da Ji
Level 109
God Stats
35W - 23L
1,666 SR
Queue Stats
282W - 267L
1,512 Elo+
Solo
Heimdallr
Heimdallr
nate_theslumpgod
Heimdallr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 154L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 3 / 1
7,491
441
9,354
15,330
6,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Rama
14
0 / 3 / 0
8,591
505
8,329
14,056
5,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Fearful HD
Tiamat
14
2 / 4 / 1
8,940
526
8,144
16,677
14,333
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bacchus
RSutt4025
Bacchus
11
0 / 4 / 0
7,001
412
5,583
16,773
14,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 6 / 1
7,747
456
6,787
16,188
6,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
4 / 0 / 6
9,963
586
18,763
12,145
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Celineko
Chaac
16
4 / 3 / 6
10,482
617
18,288
18,170
15,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
IILemur
Artio
13
0 / 0 / 8
8,583
505
5,255
16,473
15,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
OhhYaKnow
Da Ji
16
8 / 1 / 4
10,077
593
9,462
13,996
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
16
3 / 0 / 2
9,500
559
8,515
8,523
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
19
20
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
W
Zeus
4
0
6
7
W
Chaac
Celineko
Chaac
4
3
6
2.33
L
Rama
0
3
0
0
L
Tiamat
Fearful HD
Tiamat
2
4
1
0.63
W
Artio
IILemur
Artio
0
0
8
4
W
Da Ji
OhhYaKnow
Da Ji
8
1
4
10
L
Bacchus
RSutt4025
Bacchus
0
4
0
0
L
2
6
1
0.42
W
Heimdallr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,197
Damage
60,283
79,024
Taken
69,307
48,379
Mitigated
46,683
22,536
Healing
27,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,354
2,794
0
6,472
15,330
6,733
1,288
8,980
6,350
64,756
8,427
W
Zeus
18,763
1,931
0
7,276
12,145
5,395
1,819
4,988
7,157
99,959
0
W
Chaac
Celineko
Chaac
18,288
4,906
0
7,293
18,170
15,047
1,378
7,798
10,372
0
77,761
L
Rama
8,329
5,801
0
5,655
14,056
5,955
0
2,742
11,314
0
81,853
L
Tiamat
Fearful HD
Tiamat
8,144
2,080
0
6,850
16,677
14,333
1,056
36
16,641
58,861
0
W
Artio
IILemur
Artio
5,255
551
1,284
4,810
16,473
15,878
304
6,483
9,990
20,028
0
W
Da Ji
OhhYaKnow
Da Ji
9,462
2,860
0
1,188
13,996
6,407
0
2,022
11,974
0
75,306
L
Bacchus
RSutt4025
Bacchus
5,583
237
0
2,934
16,773
14,753
0
9,938
6,835
24,694
0
L
6,787
2,508
0
625
16,188
6,605
0
2,322
13,862
0
48,270
W
Heimdallr
8,515
3,995
0
5,241
8,523
3,956
4,491
1,843
6,680
0
69,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,770
Gold Earned
48,605
477
Minions Killed
536
0
Camps Cleared
0
1,543,684
Distance Traveled
1,700,933
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,491
441
94
6
0
313,229
0
W
Zeus
9,963
586
152
9
0
321,710
1
W
Chaac
10,482
617
129
8
0
343,526
3
L
Rama
8,591
505
154
9
0
270,327
2
L
Tiamat
8,940
526
124
7
0
277,448
0
W
Artio
8,583
505
16
1
0
349,594
3
W
Da Ji
10,077
593
112
7
0
362,471
1
L
Bacchus
7,001
412
20
1
0
336,984
5
L
Thor
7,747
456
85
5
0
345,696
0
W
Heimdallr
9,500
559
127
7
0
323,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role