Player Matchup

Loki
Loki
IvarTheAllFather
Loki
Level 81
God Stats
5W - 13L
1,380 SR
Queue Stats
24W - 41L
1,264 Elo+
Party 2
Tiamat
Tiamat
OzzyMan6657
Tiamat
Level 110
God Stats
3W - 2L
1,597 SR
Queue Stats
13W - 10L
1,626 Elo+
Solo
Cerberus
Cerberus
PJ_Smgod_
Cerberus
Level 82
God Stats
6W - 11L
1,455 SR
Queue Stats
41W - 66L
1,370 Elo+
Party 2
Team Averages
Level 91
1,477 SR
1,420 Elo+

VS

Team Averages
Level 61
1,729 SR
1,306 Elo+
Tyr
Tyr
PK_Tvpaw
Tyr
Level 63
God Stats
0W - 1L
1,821 SR
Queue Stats
11W - 17L
1,303 Elo+
Party 1
Chaac
Chaac
The_REAL_alexlee
Chaac
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 249L
1,322 Elo+
Party 1
Baron Samedi
Baron Samedi
xenodragom554
Baron Samedi
Level 64
God Stats
1W - 1L
1,866 SR
Queue Stats
127W - 172L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 11
11,977
705
10,482
14,185
6,547
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiamat
18
2 / 1 / 16
11,833
696
24,214
14,036
11,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
PJ_Smgod_
Cerberus
19
12 / 2 / 9
13,125
772
19,188
22,839
27,514
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
10,422
613
8,851
21,250
10,933
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

14
1 / 5 / 3
10,388
611
12,583
20,900
15,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
xenodragom554
Baron Samedi
14
2 / 9 / 3
10,417
613
11,333
18,656
7,291
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
21
Kills
5
5
Deaths
21
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
W
Tiamat
2
1
16
10
W
Cerberus
PJ_Smgod_
Cerberus
12
2
9
8.25
L
2
7
3
0.5
L
1
5
3
0.5
L
Baron Samedi
xenodragom554
Baron Samedi
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,884
Damage
32,767
51,060
Taken
60,806
45,829
Mitigated
33,747
20,747
Healing
15,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,482
2,715
214
1,889
14,185
6,547
0
4,092
9,834
0
41,971
W
Tiamat
24,214
2,144
266
8,388
14,036
11,768
335
2,357
11,471
62,023
0
W
Cerberus
PJ_Smgod_
Cerberus
19,188
982
0
9,990
22,839
27,514
736
5,431
16,954
51,410
0
L
8,851
3,130
0
3,693
21,250
10,933
0
16,473
4,777
0
29,257
L
12,583
3,397
0
5,702
20,900
15,523
0
14,574
6,095
0
39,103
L
Baron Samedi
xenodragom554
Baron Samedi
11,333
709
2,570
3,845
18,656
7,291
0
12,440
6,216
25,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,935
Gold Earned
31,227
226
Minions Killed
147
11
Camps Cleared
3
922,663
Distance Traveled
803,103
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,977
705
41
2
6
298,058
3
W
Tiamat
11,833
696
95
6
3
313,319
3
W
Cerberus
13,125
772
90
5
2
311,286
1
L
Tyr
10,422
613
52
3
0
280,029
3
L
Chaac
10,388
611
53
3
1
300,557
1
L
Baron Samedi
10,417
613
42
2
2
222,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role