Player Matchup

Izanami
Izanami
Kaetou
Izanami
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 298L
1,452 Elo+
Solo
Cerberus
Cerberus
LordWarr
Cerberus
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,542 Elo+
Solo
Scylla
Scylla
QuebecNocturne
Scylla
Level 72
God Stats
1W - 6L
1,318 SR
Queue Stats
124W - 144L
1,453 Elo+
Solo
Team Averages
Level 50
1,439 SR
1,482 Elo+

VS

Team Averages
Level 112
1,477 SR
1,455 Elo+
Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Dudah89
Izanami
Level 121
God Stats
7W - 7L
1,490 SR
Queue Stats
93W - 101L
1,466 Elo+
Party 1
Cu Chulainn
Cu Chulainn
uki0211
Cu Chulainn
Level 67
God Stats
16W - 24L
1,417 SR
Queue Stats
688W - 941L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kaetou
Izanami
12
0 / 6 / 3
7,901
608
8,250
11,757
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
LordWarr
Cerberus
12
0 / 6 / 2
7,396
569
6,013
16,625
12,557
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 3 / 0
8,536
657
9,774
8,949
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
8 / 0 / 6
10,524
810
11,950
9,586
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
 
Raijin
16
8 / 0 / 6
10,524
810
11,950
9,586
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Dudah89
Izanami
14
3 / 2 / 8
9,324
717
10,328
10,418
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
uki0211
Cu Chulainn
14
4 / 1 / 10
10,506
808
10,659
13,733
9,459
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
3
Kills
23
15
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
8
0
6
11
W
Raijin
 
Raijin
8
0
6
11
W
Izanami
Dudah89
Izanami
3
2
8
3.5
L
Izanami
Kaetou
Izanami
0
6
3
0.25
L
Cerberus
LordWarr
Cerberus
0
6
2
0.17
L
3
3
0
1
W
Cu Chulainn
uki0211
Cu Chulainn
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
44,887
37,331
Taken
43,323
20,619
Mitigated
20,566
5,167
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,950
1,064
0
1,592
9,586
3,577
660
5,940
3,646
37,312
0
W
Raijin
 
Raijin
11,950
1,064
0
1,592
9,586
3,577
660
5,940
3,646
37,312
0
W
Izanami
Dudah89
Izanami
10,328
5,918
0
3,502
10,418
3,953
1,213
5,732
4,686
0
45,480
L
Izanami
Kaetou
Izanami
8,250
6,395
0
2,544
11,757
4,736
0
4,013
7,429
0
36,597
L
Cerberus
LordWarr
Cerberus
6,013
695
0
1,483
16,625
12,557
0
4,035
12,262
11,826
0
L
9,774
719
0
1,140
8,949
3,326
0
4,260
4,345
22,603
0
W
Cu Chulainn
uki0211
Cu Chulainn
10,659
2,306
763
2,008
13,733
9,459
21
5,155
8,578
4,165
30,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,833
Gold Earned
40,878
121
Minions Killed
222
3
Camps Cleared
13
608,434
Distance Traveled
984,853
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,524
810
50
4
4
254,274
1
W
Raijin
10,524
810
50
4
4
254,274
1
W
Izanami
9,324
717
73
6
4
221,501
0
L
Izanami
7,901
608
64
5
2
196,612
0
L
Cerberus
7,396
569
17
1
0
212,410
2
L
Scylla
8,536
657
40
3
1
199,412
2
W
Cu Chulainn
10,506
808
49
4
1
254,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role