Player Matchup

Olorun
Olorun
RayzLaPolice
Olorun
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,383 Elo+
Party 1
Sun Wukong
Sun Wukong
lapolice666
Sun Wukong
Level 71
God Stats
1W - 4L
1,564 SR
Queue Stats
35W - 47L
1,445 Elo+
Party 1
Neith
Neith
КelaDeThaym
Neith
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,489 Elo+
Party 1
Team Averages
Level 91
1,521 SR
1,439 Elo+

VS

Team Averages
Level 93
1,529 SR
1,476 Elo+
Hera
Hera
CfIrish
Hera
Level 110
God Stats
3W - 6L
1,335 SR
Queue Stats
139W - 160L
1,558 Elo+
Party 2
Ne Zha
Ne Zha
Torentro
Ne Zha
Level 127
God Stats
26W - 22L
1,578 SR
Queue Stats
102W - 120L
1,401 Elo+
Solo
Artio
Artio
stroller420
Artio
Level 41
God Stats
8W - 7L
1,674 SR
Queue Stats
104W - 119L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
2 / 4 / 5
10,800
568
12,429
16,952
7,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
lapolice666
Sun Wukong
16
4 / 6 / 3
11,763
619
12,190
28,565
21,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 1 / 6
11,366
598
12,317
10,475
5,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CfIrish
Hera
19
3 / 1 / 8
12,995
684
20,364
7,815
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Torentro
Ne Zha
17
7 / 5 / 4
13,285
699
20,438
17,517
11,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 1 / 10
13,377
704
8,494
23,128
39,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
7
Kills
11
11
Deaths
7
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
CfIrish
Hera
3
1
8
7
L
Olorun
2
4
5
1.13
W
Ne Zha
Torentro
Ne Zha
7
5
4
1.8
L
Sun Wukong
lapolice666
Sun Wukong
4
6
3
0.92
W
1
1
10
6
L
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,936
Damage
49,296
55,992
Taken
48,460
34,268
Mitigated
55,617
12,092
Healing
14,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
CfIrish
Hera
20,364
4,124
237
1,659
7,815
4,426
1,147
2,192
5,623
72,365
0
L
Olorun
12,429
4,977
433
2,482
16,952
7,156
0
6,899
9,803
35,108
2,384
W
Ne Zha
Torentro
Ne Zha
20,438
4,343
0
3,748
17,517
11,391
1,282
3,730
13,787
0
68,068
L
Sun Wukong
lapolice666
Sun Wukong
12,190
1,963
0
5,751
28,565
21,738
0
17,900
10,015
364
41,633
W
8,494
316
917
8,087
23,128
39,800
192
6,137
16,991
24,000
0
L
12,317
2,768
0
3,426
10,475
5,374
0
3,604
6,691
0
58,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,929
Gold Earned
39,657
194
Minions Killed
223
6
Camps Cleared
9
1,044,744
Distance Traveled
1,043,370
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,995
684
137
7
4
338,950
3
L
Olorun
10,800
568
58
3
1
312,015
2
W
Ne Zha
13,285
699
63
3
5
327,460
2
L
Sun Wukong
11,763
619
53
3
3
350,387
5
W
Artio
13,377
704
23
1
0
376,960
5
L
Neith
11,366
598
83
4
2
382,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role