Player Matchup

Danzaburou
Danzaburou
GoodEnoughGamer
Danzaburou
Level 48
God Stats
7W - 2L
1,500 SR
Queue Stats
11W - 5L
1,740 Elo+
Party 2
Charybdis
Charybdis
Smit3DaddyShu
Charybdis
Level 160
God Stats
10W - 17L
1,518 SR
Queue Stats
569W - 546L
1,533 Elo+
Party 4
Anubis
Anubis
querella_piola9
Anubis
Level 42
God Stats
0W - 2L
1,282 SR
Queue Stats
25W - 36L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
r4bbit197
Baron Samedi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 63L
1,623 Elo+
Party 2
Bakasura
Bakasura
xDark_n_Silent
Bakasura
Level 115
God Stats
1W - 2L
1,291 SR
Queue Stats
242W - 241L
1,451 Elo+
Party 4
Team Averages
Level 98
1,418 SR
1,569 Elo+

VS

Team Averages
Level 101
1,608 SR
1,543 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Hyphen612
Chang'e
Level 160
God Stats
243W - 81L
1,990 SR
Queue Stats
325W - 125L
1,852 Elo+
Party 3
Ganesha
Ganesha
RaasDaN
Ganesha
Level 30
God Stats
3W - 1L
1,274 SR
Queue Stats
20W - 29L
1,353 Elo+
Solo
Xing Tian
Xing Tian
SoulGreninja_PR
Xing Tian
Level 146
God Stats
4W - 3L
1,847 SR
Queue Stats
217W - 206L
1,498 Elo+
Party 1
Apollo
Apollo
THE_GHOST_1_pr
Apollo
Level 124
God Stats
1W - 2L
1,428 SR
Queue Stats
273W - 244L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoodEnoughGamer
Danzaburou
13
5 / 4 / 5
8,641
455
10,233
15,643
5,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Smit3DaddyShu
Charybdis
15
1 / 5 / 2
9,205
484
10,877
18,438
6,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 5 / 1
8,670
456
5,129
11,512
4,782
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
r4bbit197
Baron Samedi
13
4 / 6 / 4
8,492
447
11,586
20,418
17,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
14
0 / 6 / 2
8,324
438
7,046
18,320
7,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
18 / 0 / 5
13,265
698
20,046
17,566
10,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Hyphen612
Chang'e
18
5 / 0 / 11
11,327
596
15,766
11,104
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
RaasDaN
Ganesha
15
2 / 4 / 10
9,931
523
8,783
20,293
20,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
SoulGreninja_PR
Xing Tian
16
0 / 1 / 9
10,126
533
9,065
21,503
12,714
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 5 / 2
9,418
496
6,126
12,819
6,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
10
Kills
26
26
Deaths
10
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
18
0
5
20.5
L
Danzaburou
GoodEnoughGamer
Danzaburou
5
4
5
1.88
W
Chang'e
Hyphen612
Chang'e
5
0
11
10.5
W
Ganesha
RaasDaN
Ganesha
2
4
10
1.75
L
Charybdis
Smit3DaddyShu
Charybdis
1
5
2
0.4
W
Xing Tian
SoulGreninja_PR
Xing Tian
0
1
9
4.5
W
1
5
2
0.4
L
0
5
1
0.1
L
Baron Samedi
r4bbit197
Baron Samedi
4
6
4
1
L
Bakasura
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,871
Damage
59,786
84,331
Taken
83,285
42,289
Mitigated
55,586
24,646
Healing
37,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
20,046
7,194
0
11,081
17,566
10,132
4,281
2,403
15,063
0
128,636
L
Danzaburou
GoodEnoughGamer
Danzaburou
10,233
3,854
0
3,578
15,643
5,750
961
5,763
9,880
0
50,372
W
Chang'e
Hyphen612
Chang'e
15,766
960
3,758
6,549
11,104
5,207
1,488
945
9,931
100,766
0
W
Ganesha
RaasDaN
Ganesha
8,783
1,256
836
5,671
20,293
20,760
410
4,969
15,324
40,730
0
L
Charybdis
Smit3DaddyShu
Charybdis
10,877
6,299
0
5,040
18,438
6,306
168
7,823
10,615
0
77,826
W
Xing Tian
SoulGreninja_PR
Xing Tian
9,065
456
0
6,208
21,503
12,714
1,341
5,850
15,278
67,564
0
W
6,126
1,786
0
2,986
12,819
6,773
2,363
3,639
9,180
0
72,930
L
5,129
353
0
3,025
11,512
4,782
0
4,196
7,316
65,742
0
L
Baron Samedi
r4bbit197
Baron Samedi
11,586
1,534
2,364
6,288
20,418
17,787
252
8,393
12,025
36,555
0
L
Bakasura
7,046
4,946
0
4,351
18,320
7,664
91
7,439
10,881
0
59,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,332
Gold Earned
54,067
512
Minions Killed
652
0
Camps Cleared
0
1,607,051
Distance Traveled
1,838,935
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,265
698
182
10
0
432,347
0
L
Danzaburou
8,641
455
79
4
0
317,360
3
W
Chang'e
11,327
596
152
8
0
392,542
5
W
Ganesha
9,931
523
28
1
0
328,904
1
L
Charybdis
9,205
484
141
7
0
321,548
1
W
Xing Tian
10,126
533
126
7
0
357,147
0
W
Apollo
9,418
496
164
9
0
327,995
1
L
Anubis
8,670
456
133
7
0
288,681
2
L
Baron Samedi
8,492
447
44
2
0
307,748
1
L
Bakasura
8,324
438
115
6
0
371,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role