Player Matchup

Hel
Hel
 
Hel
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Acrylone
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,355 Elo+
Party 2
Thanatos
Thanatos
Kerouan9
Thanatos
Level 31
God Stats
16W - 27L
1,322 SR
Queue Stats
18W - 28L
1,327 Elo+
Party 2
Gilgamesh
Gilgamesh
KulFio
Gilgamesh
Level 36
God Stats
2W - 4L
1,488 SR
Queue Stats
16W - 19L
1,457 Elo+
Party 3
Baron Samedi
Baron Samedi
tryaccx
Baron Samedi
Level 29
God Stats
1W - 1L
1,694 SR
Queue Stats
7W - 12L
1,469 Elo+
Party 3
Team Averages
Level 49
1,501 SR
1,422 Elo+

VS

Team Averages
Level 90
1,501 SR
1,512 Elo+
Ra
Ra
FiveEyedRaven
Ra
Level 17
God Stats
23W - 18L
1,592 SR
Queue Stats
35W - 34L
1,532 Elo+
Party 1
Janus
Janus
Shefchoch
Janus
Level 83
God Stats
34W - 39L
1,319 SR
Queue Stats
51W - 59L
1,412 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Technophant
Ah Muzen Cab
Level 158
God Stats
54W - 44L
1,652 SR
Queue Stats
389W - 337L
1,571 Elo+
Party 1
Jormungandr
Jormungandr
Terrie
Jormungandr
Level 132
God Stats
4W - 6L
1,443 SR
Queue Stats
181W - 162L
1,523 Elo+
Party 1
Guan Yu
Guan Yu
xXJansenstarXx
Guan Yu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
0 / 2 / 2
9,654
878
2,084
11,684
10,364
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Acrylone
Cthulhu
16
1 / 1 / 6
10,261
933
10,951
22,615
25,042
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Kerouan9
Thanatos
16
3 / 4 / 2
10,639
967
7,100
12,831
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
KulFio
Gilgamesh
16
2 / 4 / 4
11,439
1,040
11,466
24,309
22,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
tryaccx
Baron Samedi
16
1 / 3 / 5
10,619
965
16,242
15,991
8,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

214

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 7
10,123
920
5,240
2,788
1,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Janus
Shefchoch
Janus
16
2 / 1 / 7
10,718
974
16,432
9,671
4,346
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Technophant
Ah Muzen Cab
17
5 / 1 / 8
11,636
1,058
29,520
12,668
8,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Terrie
Jormungandr
17
4 / 0 / 9
12,165
1,106
13,373
9,051
12,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 4 / 10
11,249
1,023
14,996
17,149
18,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
7
Kills
14
14
Deaths
7
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
2
0.5
L
Cthulhu
Acrylone
Cthulhu
1
1
6
4
W
0
1
7
3.5
L
Thanatos
Kerouan9
Thanatos
3
4
2
1
L
Gilgamesh
KulFio
Gilgamesh
2
4
4
1
W
Janus
Shefchoch
Janus
2
1
7
5.5
W
Ah Muzen Cab
Technophant
Ah Muzen Cab
5
1
8
9
W
Jormungandr
Terrie
Jormungandr
4
0
9
8.5
L
Baron Samedi
tryaccx
Baron Samedi
1
3
5
1.17
W
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,843
Damage
79,561
87,430
Taken
51,327
72,614
Mitigated
44,381
30,042
Healing
15,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,084
590
7,975
4,123
11,684
10,364
0
6,463
5,104
13,507
0
L
Cthulhu
Acrylone
Cthulhu
10,951
910
1,189
787
22,615
25,042
0
6,890
15,505
29,478
0
W
5,240
215
2,363
0
2,788
1,198
0
788
2,000
21,514
0
L
Thanatos
Kerouan9
Thanatos
7,100
1,081
0
3,245
12,831
6,397
0
6,016
6,643
0
12,387
L
Gilgamesh
KulFio
Gilgamesh
11,466
3,537
2,653
2,577
24,309
22,102
0
10,070
13,902
0
23,509
W
Janus
Shefchoch
Janus
16,432
337
0
0
9,671
4,346
0
6,624
3,047
22,285
0
W
Ah Muzen Cab
Technophant
Ah Muzen Cab
29,520
15,585
0
7,251
12,668
8,535
0
6,092
6,576
0
51,787
W
Jormungandr
Terrie
Jormungandr
13,373
3,143
546
1,380
9,051
12,005
0
4,587
4,464
37,039
0
L
Baron Samedi
tryaccx
Baron Samedi
16,242
1,982
2,502
4,991
15,991
8,709
0
7,185
8,707
50,020
0
W
14,996
2,254
1,072
3,238
17,149
18,297
0
11,186
5,963
2,633
19,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,612
Gold Earned
55,891
214
Minions Killed
179
4
Camps Cleared
3
1,076,578
Distance Traveled
1,100,189
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,654
878
30
3
0
204,016
0
L
Cthulhu
10,261
933
56
5
0
210,832
0
W
Ra
10,123
920
49
4
0
226,072
0
L
Thanatos
10,639
967
17
2
1
216,597
0
L
Gilgamesh
11,439
1,040
32
3
1
233,454
0
W
Janus
10,718
974
19
2
1
214,217
0
W
Ah Muzen Cab
11,636
1,058
46
4
0
225,513
4
W
Jormungandr
12,165
1,106
47
4
2
216,088
1
L
Baron Samedi
10,619
965
79
7
2
211,679
0
W
Guan Yu
11,249
1,023
18
2
0
218,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role