Player Matchup

Danzaburou
Danzaburou
Charzexal
Danzaburou
Level 109
God Stats
5W - 5L
1,121 SR
Queue Stats
343W - 327L
1,580 Elo+
Party 1
Nu Wa
Nu Wa
Chrisspyy
Nu Wa
Level 135
God Stats
7W - 1L
1,524 SR
Queue Stats
403W - 398L
1,578 Elo+
Solo
Chang'e
Chang'e
DIN0321
Chang'e
Level 145
God Stats
3W - 9L
1,437 SR
Queue Stats
605W - 629L
1,552 Elo+
Solo
Ah Puch
Ah Puch
KIAtlas
Ah Puch
Level 155
God Stats
12W - 7L
1,509 SR
Queue Stats
206W - 185L
1,583 Elo+
Party 1
Sol
Sol
ReaL LionSin
Sol
Level 129
God Stats
6W - 4L
1,423 SR
Queue Stats
347W - 342L
1,466 Elo+
Solo
Team Averages
Level 135
1,403 SR
1,552 Elo+

VS

Team Averages
Level 75
1,551 SR
1,514 Elo+
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Almightysalt_357
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
SirAsP
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,553 Elo+
Solo
Da Ji
Da Ji
YungEtch
Da Ji
Level 106
God Stats
0W - 1L
1,757 SR
Queue Stats
56W - 54L
1,516 Elo+
Solo
Terra
Terra
iHK09
Terra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charzexal
Danzaburou
15
6 / 1 / 16
9,166
917
14,016
6,705
3,138
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Chrisspyy
Nu Wa
15
6 / 2 / 15
9,081
908
12,614
5,887
2,397
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
DIN0321
Chang'e
16
4 / 0 / 19
9,101
910
9,126
7,704
6,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Puch
KIAtlas
Ah Puch
17
10 / 0 / 17
9,970
997
15,919
7,309
3,725
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 1 / 22
8,847
885
10,163
7,148
2,870
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 4 / 1
7,539
754
7,231
15,666
12,791
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 1
6,277
628
4,420
19,738
18,576
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
SirAsP
Odin
11
1 / 7 / 1
6,369
637
4,335
11,794
7,570
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
YungEtch
Da Ji
13
1 / 5 / 2
6,892
689
7,324
10,246
4,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
iHK09
Terra
13
0 / 5 / 3
6,920
692
1,675
12,862
14,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
12
28
Kills
4
4
Deaths
28
89
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
4
1
0.63
L
0
7
1
0.07
W
Danzaburou
Charzexal
Danzaburou
6
1
16
14
W
Nu Wa
Chrisspyy
Nu Wa
6
2
15
6.75
W
Chang'e
DIN0321
Chang'e
4
0
19
13.5
W
Ah Puch
KIAtlas
Ah Puch
10
0
17
18.5
W
2
1
22
13
L
Odin
SirAsP
Odin
1
7
1
0.21
L
Da Ji
YungEtch
Da Ji
1
5
2
0.4
L
Terra
iHK09
Terra
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,838
Damage
24,985
34,753
Taken
70,306
18,419
Mitigated
58,000
21,012
Healing
16,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,231
475
790
5,573
15,666
12,791
0
10,250
5,416
0
18,748
L
4,420
368
626
3,901
19,738
18,576
0
13,485
6,253
11,982
0
W
Danzaburou
Charzexal
Danzaburou
14,016
4,867
665
2,045
6,705
3,138
940
729
5,976
0
23,853
W
Nu Wa
Chrisspyy
Nu Wa
12,614
3,505
294
142
5,887
2,397
1,150
731
5,156
22,513
0
W
Chang'e
DIN0321
Chang'e
9,126
1,236
4,743
4,657
7,704
6,289
1,082
1,403
6,301
20,317
0
W
Ah Puch
KIAtlas
Ah Puch
15,919
235
644
3,769
7,309
3,725
907
1,628
5,681
24,371
0
W
10,163
4,551
1,266
2,787
7,148
2,870
3,924
1,604
5,544
26,939
0
L
Odin
SirAsP
Odin
4,335
444
0
0
11,794
7,570
0
8,766
3,028
0
7,519
L
Da Ji
YungEtch
Da Ji
7,324
1,623
858
587
10,246
4,640
0
7,747
2,499
0
17,530
L
Terra
iHK09
Terra
1,675
310
1,758
1,959
12,862
14,423
0
7,574
5,288
6,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,165
Gold Earned
33,997
107
Minions Killed
67
0
Camps Cleared
0
1,044,795
Distance Traveled
828,552
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,539
754
12
1
0
167,715
1
L
Cerberus
6,277
628
22
2
0
168,890
0
W
Danzaburou
9,166
917
14
1
0
211,252
1
W
Nu Wa
9,081
908
22
2
0
187,391
0
W
Chang'e
9,101
910
22
2
0
202,339
0
W
Ah Puch
9,970
997
18
2
0
227,312
0
W
Sol
8,847
885
31
3
0
216,501
0
L
Odin
6,369
637
4
0
0
168,736
0
L
Da Ji
6,892
689
23
2
0
155,709
0
L
Terra
6,920
692
6
1
0
167,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role