Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BILLAMENT18
Ah Muzen Cab
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 108L
1,485 Elo+
Party 2
Cabrakan
Cabrakan
M4DM4XTER44
Cabrakan
Level 104
God Stats
1W - 1L
1,357 SR
Queue Stats
12W - 12L
1,492 Elo+
Solo
Arachne
Arachne
NZL_kawaiti
Arachne
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
148W - 205L
1,476 Elo+
Party 2
Team Averages
Level 109
1,452 SR
1,484 Elo+

VS

Team Averages
Level 93
1,588 SR
1,304 Elo+
Raijin
Raijin
Falken2000
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,112 Elo+
Party 1
Neith
Neith
HeisenbergYava
Neith
Level 159
God Stats
2W - 2L
1,764 SR
Queue Stats
190W - 165L
1,592 Elo+
Solo
Chaac
Chaac
Samwyse2004
Chaac
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 27L
1,209 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BILLAMENT18
Ah Muzen Cab
17
7 / 0 / 7
11,486
766
13,275
9,859
5,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
M4DM4XTER44
Cabrakan
15
1 / 1 / 14
10,800
720
11,054
15,108
21,595
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
NZL_kawaiti
Arachne
15
8 / 2 / 4
10,659
711
10,810
14,276
9,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Falken2000
Raijin
10
0 / 8 / 1
7,959
531
4,497
12,942
7,494
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
2 / 4 / 1
10,231
682
12,945
11,325
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
1 / 4 / 1
8,973
598
9,145
16,461
11,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
3
3
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BILLAMENT18
Ah Muzen Cab
7
0
7
10.5
L
Raijin
Falken2000
Raijin
0
8
1
0.06
L
2
4
1
0.63
W
Cabrakan
M4DM4XTER44
Cabrakan
1
1
14
8
W
Arachne
NZL_kawaiti
Arachne
8
2
4
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,139
Damage
26,587
39,243
Taken
40,728
36,622
Mitigated
24,543
17,253
Healing
5,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BILLAMENT18
Ah Muzen Cab
13,275
6,378
0
5,122
9,859
5,453
620
905
8,793
0
69,117
L
Raijin
Falken2000
Raijin
4,497
760
0
0
12,942
7,494
164
4,695
8,247
11,366
0
L
12,945
3,993
0
2,349
11,325
5,794
997
2,477
8,848
0
51,586
W
Cabrakan
M4DM4XTER44
Cabrakan
11,054
1,671
1,035
3,842
15,108
21,595
124
3,358
11,472
24,911
0
W
Arachne
NZL_kawaiti
Arachne
10,810
7,071
0
7,254
14,276
9,574
1,397
896
12,988
0
27,921
L
9,145
739
0
3,425
16,461
11,255
0
4,193
12,268
0
28,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,945
Gold Earned
27,163
169
Minions Killed
183
7
Camps Cleared
3
826,597
Distance Traveled
671,351
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,486
766
110
7
5
270,536
0
L
Raijin
7,959
531
23
2
0
173,098
1
L
Neith
10,231
682
113
8
1
228,449
4
W
Cabrakan
10,800
720
32
2
0
261,098
3
W
Arachne
10,659
711
27
2
2
294,963
1
L
Chaac
8,973
598
47
3
2
269,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role