Player Matchup

Chronos
Chronos
Bronze III
 
Chronos
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver IV
Cton771
Da Ji
Silver IV
Level 152
God Stats
20W - 19L
1,500 SR
Queue Stats
190W - 193L
1,366 MMR
Solo
Geb
Geb
Silver III
Hellraiserzzz
Geb
Silver III
Level 43
God Stats
10W - 2L
1,440 SR
Queue Stats
52W - 53L
1,363 MMR
Solo
Anhur
Anhur
Gold IV
Yorq
Anhur
Gold IV
Level 157
God Stats
2W - 1L
1,554 SR
Queue Stats
64W - 63L
1,481 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,499 SR
1,442 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,538 SR
1,416 MMR
Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
Astrõ
Jing Wei
Gold III
Level 160
God Stats
0W - 4L
1,501 SR
Queue Stats
121W - 115L
1,299 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
EpifNy
Morgan Le Fay
Silver I
Level 96
God Stats
0W - 1L
1,687 SR
Queue Stats
36W - 55L
1,281 MMR
Solo
Thanatos
Thanatos
Bronze III
ImCinema
Thanatos
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 MMR
Party 1
Pele
Pele
Bronze III
MrFluffyCatz
Pele
Bronze III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
7 / 0 / 2
9,144
610
10,201
7,433
2,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
 
Erlang Shen
14
1 / 3 / 2
8,674
578
7,629
15,928
12,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Cton771
Da Ji
15
6 / 1 / 4
9,182
612
9,978
12,368
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 7
8,259
551
4,488
9,208
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Yorq
Anhur
14
0 / 0 / 3
8,796
586
6,245
9,595
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
BellonaZeusGilgameshAtlas

VS

Bans
UllrThothYmirJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 1 / 1
6,762
451
4,043
13,196
10,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Astrõ
Jing Wei
13
0 / 3 / 1
7,654
510
5,043
11,215
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
EpifNy
Morgan Le Fay
10
0 / 6 / 0
6,113
408
4,617
9,971
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
ImCinema
Thanatos
11
1 / 5 / 1
6,289
419
3,040
10,544
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 1 / 1
8,290
553
10,469
12,316
6,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
16
Kills
5
6
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
7
0
2
8
W
Erlang Shen
 
Erlang Shen
1
3
2
0.67
L
Xing Tian
 
Xing Tian
1
1
1
1.5
L
Jing Wei
Astrõ
Jing Wei
0
3
1
0.17
W
Da Ji
Cton771
Da Ji
6
1
4
8
L
Morgan Le Fay
EpifNy
Morgan Le Fay
0
6
0
0
W
2
2
7
2.75
L
Thanatos
ImCinema
Thanatos
1
5
1
0.3
L
3
1
1
3.5
W
Anhur
Yorq
Anhur
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,541
Damage
27,212
54,532
Taken
57,242
31,001
Mitigated
28,901
24,421
Healing
18,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
10,201
4,551
0
4,025
7,433
2,853
1,449
3,167
4,018
74,764
0
W
Erlang Shen
 
Erlang Shen
7,629
3,983
0
7,843
15,928
12,780
0
589
15,339
3,861
57,510
L
Xing Tian
 
Xing Tian
4,043
516
0
2,504
13,196
10,568
0
5,237
7,959
25,777
0
L
Jing Wei
Astrõ
Jing Wei
5,043
3,402
0
4,213
11,215
3,042
0
607
10,608
0
67,043
W
Da Ji
Cton771
Da Ji
9,978
4,205
0
4,694
12,368
5,010
0
1,281
11,053
0
62,528
L
Morgan Le Fay
EpifNy
Morgan Le Fay
4,617
340
0
637
9,971
4,273
0
5,613
4,358
45,319
0
W
4,488
822
355
2,481
9,208
6,797
0
3,996
4,992
24,804
0
L
Thanatos
ImCinema
Thanatos
3,040
511
0
6,302
10,544
4,814
541
3,414
7,130
0
36,804
L
10,469
4,950
0
4,829
12,316
6,204
821
377
11,939
0
64,408
W
Anhur
Yorq
Anhur
6,245
3,234
0
5,023
9,595
3,561
132
697
8,898
0
70,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,055
Gold Earned
35,108
491
Minions Killed
434
0
Camps Cleared
0
1,420,902
Distance Traveled
1,391,008
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,144
610
122
8
0
271,201
5
W
Erlang Shen
8,674
578
120
8
0
279,230
8
L
Xing Tian
6,762
451
35
2
0
282,650
4
L
Jing Wei
7,654
510
132
9
0
253,715
3
W
Da Ji
9,182
612
87
6
0
308,079
3
L
Morgan Le Fay
6,113
408
76
5
0
256,491
1
W
Geb
8,259
551
26
2
0
306,753
5
L
Thanatos
6,289
419
70
5
0
289,299
1
L
Pele
8,290
553
121
8
0
308,853
4
W
Anhur
8,796
586
136
9
0
255,639
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role