Player Matchup

Vamana
Vamana
Silver IV
CalmalmalCal
Vamana
Silver IV
Level 127
God Stats
6W - 1L
1,898 SR
Queue Stats
250W - 267L
651 MMR
Solo
Pele
Pele
Silver IV
DingusPingus445
Pele
Silver IV
Level 113
God Stats
3W - 3L
1,174 SR
Queue Stats
120W - 133L
835 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
Hakushoku
Morgan Le Fay
Silver III
Level 89
God Stats
3W - 4L
1,574 SR
Queue Stats
65W - 79L
860 MMR
Solo
Ymir
Ymir
Bronze I
TheHolkseyLoL
Ymir
Bronze I
Level 81
God Stats
2W - 1L
1,119 SR
Queue Stats
17W - 27L
741 MMR
Solo
Izanami
Izanami
Bronze II
themitaka
Izanami
Bronze II
Level 81
God Stats
1W - 0L
1,751 SR
Queue Stats
34W - 67L
618 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,503 SR
741 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,495 SR
1,230 MMR
Zhong Kui
Zhong Kui
Silver IV
 
Zhong Kui
Silver IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver IV
 
Osiris
Silver IV
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
Viablevelea
Fenrir
Silver V
Level 159
God Stats
29W - 32L
1,474 SR
Queue Stats
83W - 121L
763 MMR
Solo
Anhur
Anhur
Silver III
covy
Anhur
Silver III
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 217L
888 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
6
0 / 0 / 0
3,708
742
968
1,846
776
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 1
3,387
677
907
2,640
741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Hakushoku
Morgan Le Fay
6
1 / 0 / 0
3,838
768
1,162
2,097
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 1 / 0
3,303
661
739
3,433
1,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
themitaka
Izanami
5
0 / 0 / 0
3,279
656
2,869
2,272
465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Yu HuangAtlasCliodhna

VS

Bans
ThothShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 1 / 0
3,413
683
1,115
2,639
1,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
 
Cthulhu
5
0 / 0 / 1
3,371
674
1,425
2,576
1,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
 
Osiris
3
0 / 0 / 0
2,628
526
208
501
201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
6
0 / 0 / 0
3,301
660
242
2,942
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
covy
Anhur
5
1 / 0 / 0
3,267
653
2,595
3,240
695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Osiris
 
Osiris
0
0
0
0
W
Vamana
0
0
0
0
W
0
0
1
0.5
W
Morgan Le Fay
Hakushoku
Morgan Le Fay
1
0
0
1
W
0
1
0
0
L
Fenrir
0
0
0
0
L
Anhur
covy
Anhur
1
0
0
1
W
Izanami
themitaka
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,645
Damage
5,585
12,288
Taken
11,898
3,984
Mitigated
4,449
4,324
Healing
6,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,115
433
0
1,460
2,639
1,595
0
704
1,819
12,992
3,597
L
Cthulhu
 
Cthulhu
1,425
156
0
1,223
2,576
1,041
0
352
2,224
9,983
0
L
Osiris
 
Osiris
208
23
0
44
501
201
0
0
501
0
1,877
W
Vamana
968
214
0
625
1,846
776
0
0
1,802
0
19,648
W
907
413
0
80
2,640
741
0
491
2,149
0
11,162
W
Morgan Le Fay
Hakushoku
Morgan Le Fay
1,162
252
0
750
2,097
696
0
442
1,655
15,093
0
W
739
127
98
1,074
3,433
1,306
0
1,009
2,424
5,064
0
L
Fenrir
242
0
0
1,935
2,942
917
0
280
2,600
0
12,748
L
Anhur
covy
Anhur
2,595
1,729
0
1,533
3,240
695
0
387
2,853
0
14,629
W
Izanami
themitaka
Izanami
2,869
2,277
0
1,697
2,272
465
0
334
1,938
0
23,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,515
Gold Earned
15,980
157
Minions Killed
102
0
Camps Cleared
0
496,776
Distance Traveled
411,292
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,413
683
29
6
0
90,564
2
L
Cthulhu
3,371
674
13
3
0
108,777
0
L
Osiris
2,628
526
3
1
0
26,306
0
W
Vamana
3,708
742
39
8
0
94,055
2
W
Pele
3,387
677
26
5
0
116,119
1
W
Morgan Le Fay
3,838
768
40
8
0
98,994
2
W
Ymir
3,303
661
14
3
0
103,427
1
L
Fenrir
3,301
660
32
6
0
102,746
0
L
Anhur
3,267
653
25
5
0
82,899
1
W
Izanami
3,279
656
38
8
0
84,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role