Player Matchup

Vamana
Vamana
HaveFun2002
Vamana
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
Karbenamach
Chernobog
Level 109
God Stats
6W - 7L
1,700 SR
Queue Stats
312W - 371L
1,452 Elo+
Solo
Zeus
Zeus
Maddawg_169
Zeus
Level 144
God Stats
1W - 4L
1,186 SR
Queue Stats
110W - 122L
1,512 Elo+
Solo
Cliodhna
Cliodhna
TheFreedomDood
Cliodhna
Level 123
God Stats
3W - 2L
1,870 SR
Queue Stats
153W - 171L
1,494 Elo+
Solo
Shiva
Shiva
silentwolf15
Shiva
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 3L
1,190 Elo+
Solo
Team Averages
Level 102
1,551 SR
1,429 Elo+

VS

Team Averages
Level 102
1,513 SR
1,449 Elo+
Kukulkan
Kukulkan
Jimmy2_taufu
Kukulkan
Level 153
God Stats
24W - 23L
1,400 SR
Queue Stats
452W - 501L
1,433 Elo+
Solo
Ymir
Ymir
Orignalbeing619
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
Q8-_-TheReaPer
Apollo
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,279 Elo+
Solo
Thanatos
Thanatos
Veeloy
Thanatos
Level 160
God Stats
9W - 7L
1,603 SR
Queue Stats
66W - 81L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
ckcpm
Cthulhu
Level 141
God Stats
4W - 4L
1,562 SR
Queue Stats
125W - 140L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
0 / 2 / 5
8,847
466
6,360
15,508
15,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
Karbenamach
Chernobog
18
3 / 2 / 2
10,574
557
6,217
14,826
6,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
8 / 4 / 1
9,050
476
8,164
8,132
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
9
2 / 2 / 4
7,390
389
5,039
6,673
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 1 / 3
9,677
509
10,556
16,407
14,747
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jimmy2_taufu
Kukulkan
15
0 / 1 / 4
9,377
494
8,991
8,579
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
3 / 5 / 6
9,930
523
5,111
18,390
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 3 / 2
8,543
450
2,594
11,347
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Veeloy
Thanatos
16
7 / 6 / 3
10,483
552
11,360
18,739
10,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ckcpm
Cthulhu
14
1 / 2 / 2
8,501
447
8,527
13,978
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
17
Kills
11
11
Deaths
17
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
2
5
1.25
W
Kukulkan
Jimmy2_taufu
Kukulkan
0
1
4
2
L
Chernobog
Karbenamach
Chernobog
3
2
2
2
L
8
4
1
2.13
W
3
5
6
1.2
W
0
3
2
0.33
L
Cliodhna
2
2
4
2
W
Thanatos
Veeloy
Thanatos
7
6
3
1.42
W
Cthulhu
ckcpm
Cthulhu
1
2
2
1
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,336
Damage
36,583
61,546
Taken
71,033
42,044
Mitigated
36,218
19,510
Healing
31,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
6,360
3,008
0
4,926
15,508
15,282
280
6,218
8,796
0
48,071
W
Kukulkan
Jimmy2_taufu
Kukulkan
8,991
843
0
2,573
8,579
3,783
484
609
7,970
71,805
0
L
Chernobog
Karbenamach
Chernobog
6,217
3,853
0
8,300
14,826
6,944
1,194
6,235
8,368
0
103,240
L
8,164
2,338
0
625
8,132
3,013
518
3,442
4,662
42,097
0
W
5,111
1,331
0
5,612
18,390
11,031
217
3,895
14,495
61,849
0
W
2,594
1,421
0
1,699
11,347
4,291
703
1,418
9,929
0
45,397
L
Cliodhna
5,039
1,163
0
2,357
6,673
2,058
0
893
5,780
0
29,823
W
Thanatos
Veeloy
Thanatos
11,360
3,501
0
16,899
18,739
10,176
2,551
2,863
15,876
0
90,712
W
Cthulhu
ckcpm
Cthulhu
8,527
617
610
4,067
13,978
6,937
561
523
13,455
59,331
0
L
10,556
1,983
42
3,260
16,407
14,747
918
5,344
11,039
0
68,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,538
Gold Earned
46,834
478
Minions Killed
469
0
Camps Cleared
0
1,483,857
Distance Traveled
1,699,670
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,847
466
64
3
0
368,290
2
W
Kukulkan
9,377
494
123
6
0
347,128
4
L
Chernobog
10,574
557
174
9
0
338,848
1
L
Zeus
9,050
476
67
4
0
219,377
2
W
Ymir
9,930
523
68
4
0
312,758
6
W
Apollo
8,543
450
84
4
0
351,745
0
L
Cliodhna
7,390
389
62
3
0
204,519
0
W
Thanatos
10,483
552
111
6
0
354,294
3
W
Cthulhu
8,501
447
83
4
0
333,745
3
L
Shiva
9,677
509
111
6
0
352,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role