Player Matchup

Awilix
Awilix
 
Awilix
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Domino97278
Janus
Level 129
God Stats
8W - 11L
1,324 SR
Queue Stats
489W - 534L
1,502 Elo+
Party 1
Susano
Susano
TheNialdasa
Susano
Level 128
God Stats
1W - 1L
1,765 SR
Queue Stats
119W - 125L
1,452 Elo+
Solo
Terra
Terra
beunz
Terra
Level 159
God Stats
4W - 6L
1,132 SR
Queue Stats
355W - 403L
1,483 Elo+
Party 1
Team Averages
Level 119
1,444 SR
1,487 Elo+

VS

Team Averages
Level 98
1,512 SR
1,510 Elo+
Horus
Horus
MRElectro11
Horus
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,517 Elo+
Party 2
Tyr
Tyr
Meanmachin
Tyr
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
335W - 346L
1,446 Elo+
Solo
Janus
Janus
Senor880
Janus
Level 122
God Stats
4W - 2L
1,561 SR
Queue Stats
238W - 250L
1,524 Elo+
Solo
Poseidon
Poseidon
Timbert
Poseidon
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 91L
1,496 Elo+
Party 2
Ullr
Ullr
dikix14
Ullr
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
19
4 / 6 / 11
12,026
668
13,923
23,470
24,119
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
 
Thanatos
16
1 / 10 / 10
9,579
532
13,480
22,795
12,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 8 / 10
11,569
643
20,501
22,352
11,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
20
14 / 7 / 6
13,790
766
39,105
21,949
13,751
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Terra
beunz
Terra
20
0 / 4 / 16
11,295
628
8,563
25,257
33,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 19
13,140
730
7,937
24,534
32,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
9 / 4 / 17
13,637
758
17,511
26,846
18,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Senor880
Janus
20
7 / 5 / 13
14,245
791
22,429
17,619
7,222
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Timbert
Poseidon
20
11 / 6 / 14
13,842
769
31,585
21,452
9,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
dikix14
Ullr
20
6 / 4 / 22
13,062
726
19,520
24,816
11,646
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
120
22
Kills
35
35
Deaths
22
53
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
6
11
1.58
L
Thanatos
 
Thanatos
1
10
10
0.6
L
3
8
10
1
W
2
3
19
3.83
W
9
4
17
4.38
W
Janus
Senor880
Janus
7
5
13
2.7
L
Susano
14
7
6
2.43
W
Poseidon
Timbert
Poseidon
11
6
14
3
L
Terra
beunz
Terra
0
4
16
2
W
Ullr
dikix14
Ullr
6
4
22
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,572
Damage
98,982
115,823
Taken
115,267
94,797
Mitigated
79,111
42,642
Healing
58,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
13,923
3,988
811
1,173
23,470
24,119
100
11,594
11,876
0
26,676
L
Thanatos
 
Thanatos
13,480
2,382
927
6,234
22,795
12,017
0
10,889
11,906
0
21,703
L
20,501
1,163
1,801
3,487
22,352
11,467
302
9,329
13,023
48,926
0
W
7,937
3,406
12,502
8,957
24,534
32,967
839
5,819
18,715
963
11,404
W
17,511
1,651
2,140
8,980
26,846
18,225
1,015
6,978
19,868
0
28,917
W
Janus
Senor880
Janus
22,429
1,320
3,252
3,753
17,619
7,222
2,108
5,180
12,439
53,907
0
L
Susano
39,105
4,558
2,765
3,305
21,949
13,751
0
10,778
11,171
0
52,214
W
Poseidon
Timbert
Poseidon
31,585
4,389
3,610
4,565
21,452
9,051
3,241
5,485
15,967
64,315
0
L
Terra
beunz
Terra
8,563
554
13,252
8,887
25,257
33,443
29
11,845
13,412
24,426
0
W
Ullr
dikix14
Ullr
19,520
8,604
2,455
8,562
24,816
11,646
1,395
5,602
19,214
0
39,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,259
Gold Earned
67,926
160
Minions Killed
196
0
Camps Cleared
0
1,495,978
Distance Traveled
1,648,895
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,026
668
30
2
0
302,713
0
L
Thanatos
9,579
532
8
0
0
238,039
0
L
Janus
11,569
643
60
3
0
299,393
0
W
Horus
13,140
730
8
0
0
386,072
0
W
Tyr
13,637
758
23
1
0
381,769
1
W
Janus
14,245
791
79
4
0
290,693
0
L
Susano
13,790
766
40
2
0
297,694
0
W
Poseidon
13,842
769
45
3
0
285,082
0
L
Terra
11,295
628
22
1
0
358,139
1
W
Ullr
13,062
726
41
2
0
305,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role