Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
JSenpai6
Chang'e
Level 109
God Stats
9W - 12L
1,448 SR
Queue Stats
254W - 239L
1,536 Elo+
Solo
Neith
Neith
KinuKin
Neith
Level 87
God Stats
2W - 1L
1,475 SR
Queue Stats
109W - 127L
1,472 Elo+
Party 1
Fenrir
Fenrir
Moonlîght
Fenrir
Level 156
God Stats
33W - 20L
1,703 SR
Queue Stats
366W - 301L
1,552 Elo+
Solo
Jing Wei
Jing Wei
VieTheOcelot
Jing Wei
Level 82
God Stats
8W - 7L
1,486 SR
Queue Stats
108W - 113L
1,484 Elo+
Party 1
Team Averages
Level 111
1,522 SR
1,509 Elo+

VS

Team Averages
Level 130
1,421 SR
1,518 Elo+
Neith
Neith
CH1KKA
Neith
Level 159
God Stats
2W - 3L
1,543 SR
Queue Stats
288W - 297L
1,514 Elo+
Party 2
Sol
Sol
Garchomp18
Sol
Level 145
God Stats
1W - 4L
1,272 SR
Queue Stats
502W - 497L
1,470 Elo+
Solo
Thor
Thor
HungoverGoat
Thor
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 151L
1,586 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Its MO Fa SHO
Ah Muzen Cab
Level 155
God Stats
11W - 9L
1,496 SR
Queue Stats
306W - 287L
1,570 Elo+
Solo
Olorun
Olorun
ll M3RC3N4RY ll
Olorun
Level 107
God Stats
5W - 6L
1,295 SR
Queue Stats
197W - 206L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
4 / 3 / 8
10,548
479
10,706
14,501
8,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
JSenpai6
Chang'e
19
1 / 2 / 6
11,600
527
10,057
18,660
16,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
KinuKin
Neith
19
4 / 0 / 8
11,985
545
8,349
12,580
6,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Moonlîght
Fenrir
19
9 / 2 / 4
12,128
551
15,634
20,092
13,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
VieTheOcelot
Jing Wei
18
4 / 1 / 4
11,843
538
9,860
16,645
6,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CH1KKA
Neith
19
3 / 1 / 1
11,806
537
15,513
12,835
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 7 / 2
10,561
480
7,577
18,145
6,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 1 / 0
5,655
257
238
1,103
256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Its MO Fa SHO
Ah Muzen Cab
18
1 / 5 / 1
10,919
496
15,557
17,447
8,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 8 / 2
8,412
382
7,313
24,871
16,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
8
8
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
3
8
2.67
L
Neith
CH1KKA
Neith
3
1
1
3.5
L
2
7
2
0.43
L
0
1
0
0
L
Ah Muzen Cab
Its MO Fa SHO
Ah Muzen Cab
1
5
1
0.3
W
Chang'e
JSenpai6
Chang'e
1
2
6
2
W
Neith
KinuKin
Neith
4
0
8
8
W
Fenrir
Moonlîght
Fenrir
9
2
4
5.5
W
Jing Wei
VieTheOcelot
Jing Wei
4
1
4
6
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,606
Damage
46,198
82,478
Taken
74,401
51,998
Mitigated
38,288
39,469
Healing
24,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,706
1,767
603
5,806
14,501
8,228
1,126
3,102
11,399
73,497
0
L
Neith
CH1KKA
Neith
15,513
5,587
0
5,359
12,835
6,815
0
1,077
11,758
0
125,698
L
7,577
1,472
0
5,102
18,145
6,635
0
2,147
15,916
79,560
0
L
238
62
0
185
1,103
256
0
0
1,103
0
1,219
L
Ah Muzen Cab
Its MO Fa SHO
Ah Muzen Cab
15,557
4,323
0
4,781
17,447
8,210
3,120
8,871
8,077
0
109,040
W
Chang'e
JSenpai6
Chang'e
10,057
545
1,052
9,668
18,660
16,606
1,702
1,054
17,606
94,367
0
W
Neith
KinuKin
Neith
8,349
2,402
0
5,573
12,580
6,884
2,009
3,986
8,594
0
101,367
W
Fenrir
Moonlîght
Fenrir
15,634
5,490
0
5,140
20,092
13,418
1,221
5,421
14,671
0
104,639
W
Jing Wei
VieTheOcelot
Jing Wei
9,860
8,657
0
11,627
16,645
6,862
890
1,327
15,318
0
92,648
L
7,313
2,925
1,196
7,925
24,871
16,372
0
8,043
16,784
49,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,104
Gold Earned
47,353
804
Minions Killed
591
0
Camps Cleared
0
2,104,606
Distance Traveled
1,441,567
36
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,548
479
106
5
0
357,952
13
L
Neith
11,806
537
220
10
0
395,908
9
L
Sol
10,561
480
122
6
0
314,125
6
L
Thor
5,655
257
3
0
0
28,263
0
L
Ah Muzen Cab
10,919
496
181
8
0
356,392
6
W
Chang'e
11,600
527
227
10
0
408,343
5
W
Neith
11,985
545
174
8
0
412,813
3
W
Fenrir
12,128
551
138
6
0
470,780
8
W
Jing Wei
11,843
538
159
7
0
454,718
7
L
Olorun
8,412
382
65
3
0
346,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role